Development Started!
The project is officially underway! Boundtight games is launched!
I’ve begun laying down the foundations of the core systems: facial expression tests, interaction logic, and the first experiments with character responsiveness. These early steps are mostly about finding the right feel, subtle reactions, natural movement, and a believable sense of presence.
Right now everything is very early, very rough, but the direction is clear. The goal is to build a flexible backbone that will later support different game modes, from simple sandbox experiments to more narrative-driven scenarios.
Over the next weeks and months, I’ll be sharing:
previews of animation tests
updates on interaction mechanics
small prototypes as soon as they’re stable enough
behind-the-scenes looks at the tools and ideas shaping the project
This is a long-term creation, and I’ll be progressing step by step. Your support here means a lot it helps me dedicate more time, produce more builds, and push the project further than I could alone.
You can follow the development of the project on DeviantArt or Youtube!
More updates soon!
