Chloe renders :)
Hey everyone đź’›
Quick update on the current state of things.
The new, updated demo is finished — however, I’m running into some friction on the Itch side when it comes to publishing it in a way that properly triggers visibility and algorithm boosts. And unfortunately, those boosts really matter if the game is going to reach new people and keep growing.
I didn’t expect this delay, but it is what it is. I genuinely can’t afford to miss those visibility windows if I want this project to expand and allow for better, more frequent updates going forward. So for now, I’ll be experimenting with updates every few days until I get it right and the demo gets the exposure it deserves.
👉 Once that’s sorted, the plan is:
start the 30-day window
then release a Patreon-only build focused on Amber, covering the first part of her path (around 3 new scenes, polished and properly implemented)
I know delays are never exciting, but this is very much about making sure the foundation is solid so the game can keep growing instead of stalling early.
In the meantime, I wanted to share something positive:
I’m attaching a few Chloe scenes I’ve been particularly happy with lately. Some people say AI isn’t art — that’s fine, I don’t need to call it art. It’s still nice to look at, and I enjoy making it. And honestly? Seeing people react positively to these moments keeps me going ❤️
Thank you all for the patience, the support, and for being here while this project finds its footing. More soon.
