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August 15, 2026

Wicked Perversions Update v2.3.4a(now LL.4.0): Hoes To Go

Woah buddy, this took a lot longer to throw together than I originally planned. With my eyes on the future and carrying on the momentum I built with the Street Walkers update, I was aiming to add more complex and dynamic prostitution situations. I thought a fun stepping stone would be overhauling the VERY neglected Order Bouquet situation.

And, well, that spiraled into me rewriting how many prostitution systems worked. Haha, did I say many? Literally every prostitution situation in Wicked Perversions has been changed or altered in some way by this update. All eight of the core prostitution situations, plus minor changes to the Street Walker, Offer Body, and Small Business/Custom Venue situations. But you shouldn’t notice many of the changes to the old systems. It was a mechanical overhaul more than a feature overhaul in preparation for what's to come.

But not for Order Bouquet!

For those uninitiated, Order Bouquet is like a food delivery service, if a food delivery service was about eating dat D or V. You can find it through the Tam Explorer on any in-game mouse and keyboard computer. From there, go to Lost Eden and then Order Bouquet. There, you will find the prostitutes in your world to pick and order from. You might notice something strange.

Introducing Booking Minimums

Unlike other prostitution situations, this one has a value-per-unit-of-time minimum (min) listed. Think of it like a fee for keeping them on the lot. Compensation for the time they lose while waiting for your Sims to get things going. For however long they are in the “servicing/visiting” state, they will expect to get at least that much, even if you don’t have sex with them.

But if your Sims do end up using their services and the cost of those services exceeds the booking minimum, your Sim will just owe the cost of the services. So, to sum it up: for prostitution situations with minimums, your client will owe either the booking minimum or the cost of services, whichever is greater. They are not added together.

For the math nerds among you, the booking minimum is calculated from the harmonic mean of their service rates.

I also added support for prostitution situations that use a single fixed rate or a single fixed price, but that’s for future content.

Also, keep in mind that prostitutes ordered through the Order Bouquet situation are now sensitive to sexual orientation (they surprisingly weren’t before) and will arrive in one of their slutting outfits.

So, in the dark times before this update, Order Bouquet was sort of like remotely starting a prostitution situation. They’d just bust through the door and start busting your client like some kind of prostitute zombie. One and done and go.

Well, that’s fucking lame, isn’t it? Plz, the hoes of Lost Eden haz some class to them. They will now walk up to the front door and knock like some sort of civilized person. If you order multiple hoes, they will wait until all the hoes arrive before announcing their presence via notification.

But some Maxis lots are big, and it can take a WHILE for the prostitutes to spawn in and come to the door. Don’t worry if that happens. You don’t have to wait for all of them to show up before advancing the situation. Just click on any prostitute at the door and choose the “Greet Hoe(s)” interaction. This will push the situation into the next phase, add more time to the prostitution situation, and mark the time when your prostitutes officially “check in.”

That is to say, the Booking Minimum timer starts when you greet your hoes and they have spawned in.

What’s the most important thing to a prostitute? How much money their clients have. This was… basically impossible to keep track of before from a client’s perspective. You’d have to break out the calculator and do math. Gross. Soooooooo, I overhauled the payment calculations.

Now, during the order bouquet situation, a dynamic goal will show how much you owe ALL of your current prostitutes compared to how much money your hiring Sim’s household has. Hit that limit? Well, lmfao. Sucks for you. Your hoes will leave.

There is also now a Client Estimate interaction that you can find on your player-controlled client Sim while they are being serviced. Hit this lil guy, and a neat itemized receipt estimate will print out.

You may notice that a new payment field has been added: “Special Arrangements.” At long last, I’m proud to announce that requesting prostitutes to solicit other Sims has been added. For the Order Bouquet situation, this works a bit differently than it does in other prostitution situations. Mainly, YOU will be on the hook for all the fees. You will pay an initial booking fee (not to be confused with the booking minimum, this is a one-time charge) if the target Sim accepts, and then you will be on the hook for any charges they incur while being serviced by any of the prostitutes you’ve hired. That's the special arrangements.

I’m not really sure if I properly stated this before, but Order Bouquet is time-based, not sex-based. You and your honored guests can fuck your prostitutes in as many configurations as you wish, as long as there is still time on the clock and money in the bank. It doesn’t even need to be the same sex interaction. You can have multiple sex encounters happening at the same time or separately. But there are a few things of note.

There are many more states than this, but there are two states you should be aware of: a Visiting state, which can be thought of as a “wait around until the prostitutes start screwing something” state, and a Servicing state, which the situation enters whenever the prostitutes are screwing something.

While in the Servicing state, your prostitutes and sponsored guests will gravitate toward watching your prostitution sex. Similar to the Offer Body situation, you can order prostitutes to join while they are watching.

If you engage in prostitution sex long enough without your additional guests or non-sexing prostitutes having sex while in the Servicing state, they will start having sex together autonomously. If time runs out while in the Servicing state, no worries. Your prostitutes will automatically add time to the situation until all prostitution sex ends. Lastly, while the situation is in the Servicing state, prostitution-specific interactions will be limited.

If you would like to spend more time getting things set up or getting your prostitutes comfortable, feel free to use the “Ask Hoe(s) to Stay Longer” or “Ask Hoe(s) to Stay Much Longer” interactions for three-hour and six-hour increments, respectively. You can extend the situation up to a maximum amount of time determined by your Sim’s relationship with your prostitutes and… well, how high they are when you ask!!!!

Basemental Drugs Integrations

WP does not require Basemental Drugs, without Basmenteal Drugs intsalled, Drug changes won't be in the mod.

With this update, I’ve integrated just over half a dozen drug effects from Basemental Drugs into prostitution in various subtle and not-so-subtle ways. When a prostitute or client gets high on a drug with prostitution effects, they will get the “high” tag added to their respective prostitution situation role.

Please be aware that Basemental Drugs’ effects rarely hit right away. They typically need to be absorbed into the blood/body before the psychological effects can be felt. So, that’s why a prostitute who does cocaine, for example, won’t have a role-name change until a bit after they start. This applies to Street Walking situations, the Slutting Outfit situation, and the new Order Bouquet situation. However, since I have more limited influence in strip clubs, these role tags will NOT apply in strip clubs. But the effects can still be felt.

I’ve also added a bunch of Promote Drug Use interactions for prostitutes in prostitution contexts. These aren’t the same as Basemental’s Share interaction. They are a gameplay method of convincing prostitutes to start doing drugs autonomously.

If you’d like an in-game way to discover the effects, feel free to access the new social media platform Lewddit (completely original IP, idk why you’d think it was inspired by something), where your Sims can research prostitution drug effects.

But let’s briefly touch on the most notable effects.

It’s long been requested that prostitutes have boundaries with their clients. Before supplementary prostitution situations like Street Walking were added in, this would have been a bit overpowering. But now, with Street Walking, Slutting Outfit, etc., there are contextual situations that signal when a prostitute is “on the job.”

So, while a prostitute is in one of these active prostitution situations, their friendship with Sims will be limited to a ceiling of either its current value or 20, whichever is higher. Their romance will be limited to either its current value or 0, whichever is higher. However, these restrictions will be lifted if they are high on Xanax or MDMA, or drunk on alcohol.

Like before, prostitutes will gain Fun on Amphetamine and MDMA while servicing clients. They will also be protected from losing Fun while on either of those drugs, as well as ketamine, cocaine, or alcohol.

Xanax, alcohol, cocaine, MDMA, Adderall, and amphetamine will all help prostitutes stay on a lot longer or agree to stay longer. MDMA, cocaine, and alcohol will lower their attraction threshold for accepting solicitations from clients.

Amphetamine and cocaine will help prostitutes, just a bit, remember to charge clients for their prostitution job when they’d otherwise forget. Meanwhile, alcohol, Xanax, and ketamine will all make a prostitute more likely to forget to charge their client at the end of service, provided they are high at the time of payout.

Finally, now that having a personal relationship with your hoes is no longer the expected norm, I’ve transitioned the tipping logic away from being based on friendship and romance. It’s now based on cumulative Sex Satisfaction across the sex encounters in a single job, as well as whether the client is high on cocaine or drunk on alcohol at the time of paying the bill.

Sex Satisfaction will influence both the likelihood of tipping and the average tip amount. Alcohol and cocaine will raise the ceiling on how much those same metrics can improve.

Tipping charts are a bit number-crunchy, so I’ve included one as an attachment below!

Generic Prostitution Changes

Many of these changes will apply to most or all prostitution situations, including the drug effects, the high prostitute/client tags, the relationship changes, and the Client Estimate and Hoe Timer changes. But I hope you’ll be happy to see that there are new “Request to Solicit” and “Request to Solicit Secretly” interactions for all non-exclusive prostitution situations.

These function a lot like the Sponsor Client interaction mentioned above, except you do not have to be in a prostitution situation with the prostitute. The prostitute does need to be in a prostitution context, though, such as the Slutting Outfit. The non-secret version also has a chance of triggering jealousy.

Just like God intended, you can now try sending your hoes to cause wholesome social mayhem in your game world, or just get their butts back into bed, servicing clients where they belong! Xanax, alcohol, and MDMA can help your chances when making these requests of your prostitutes!

Then, last but not least, this was requested by you guys in the Patreon chat and Discord: I’ve added the ability for player-controlled clients to get “handsy” with their prostitute stripper during a lap dance and get that legendary happy ending we have all heard so much about. Warning, if the solicitation fails, then the stripper could end the lap dance!

Enjoy!

Hotfixes & Minor Changes

  • Added SNB support! SimRealist and I are trying to track down a bug where selecting all payment sources to go to an account doesn’t seem to save. Setting them individually seems to work, however. For the purposes of SNB, all prostitution situations outside of things like Small Business use the “Interaction” category. It’s an excellent mod, and I recommend checking it out here: https://simrealist.itch.io/snbank

  • Blocked prostitutes and Street Walkers from showing up as bartenders on public lots. Modded bartender situations are unaffected.

  • Blocked Sims who are currently scared of succubi from agreeing to have sex with them.

  • Fixed succubus Sims transforming when having sex with Sims who aren’t aware they are succubi, provided the appropriate safety setting is enabled.

  • Fixed Succubi Body Selector support. Male succubi are now infertile again.

  • Added a bunch more logging around everything prostitution-related.

  • Additional minor hotfixes and changes.

This update has an overwhelming number of foundational changes to prostitution, which I think hints pretty strongly at the direction I’m taking it. A few things will be polished a bit more post-release. Originally, I was going to push the Ask to Solicit interactions into the next update, but I decided to delay this release so I could sneak them in here. I suspect this feature will be very popular and will need some changes to its logic for certain scenarios and upcoming content. Always Forward!

Thank you all so much for your patience while I wrestled this update into shape, and for continuing to support me with this fun project. It genuinely means the world to me!

Now go forth, order some hoes, and cause some wholesome social mayhem!