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May 13, 2026

Wicked Perversions v2.3.3d: Depravity Rising

Thank you so much for your patience while I worked on this update. This update is a bit of an interesting one. It's original focus was on Succubi Depravity, and then grew to include prostitution features. I originally planned on releasing this after the Sexy Maid update (it's still coming) but the Royalty & Legacy expansion inspired me so much, that I rearranged my plans a bit. Some parts were much trickier than I originally anticipated. In particular, the long-awaited Better Strip Club Integration!

So, here’s the scenario. You are running your strip club and you have two stripper prostitutes. But those absolute lazy bones get on the pole or start lap dancing. Grrrr why aren’t you charming! Leave pole dancing and lap dancing to other dancers!

Not anymore! Good sluts are always ready to take on a client! if your prostitute strippers are pole dancing, they will have a chance to receive a big tip from a watcher. Alternatively, player strip club clients can also manually entice a prostitute to a lap dance straight from the poll with the 'Lure for Private Dance' interaction. Regardless, the prostitute will bring the watcher over to a lap dance. Where a special event now has the opportunity to happen.

You will know the client will likely get handsy by a special buff appearing on the prostitute, by the same name. Then, when the prostitutes starts to disrobe, a notification will pop up telling the prostitute what’s going to happen, and what will happen if no intervention takes place. If you agree to let the client continue, the lap dance will end on the spot and transition to prostitution sex, on the same sofa where they were lap dancing! Muh gawd think of the cleanliness!

This system isn’t just for prostitutes. It was originally designed for succubi. Specifically, I noticed that it was really hard to get a stripper succubus, none prostitute, motives met while being a normal stripper. So, I went about designing several systems to help a succubus while working at the club. Including depravity increasing (just a bit) based on the number of sims watching a succubus pole dancing. Stat boosts from pheromone effects, and higher depravity gain from lap dancing. Careful, if a succubus gives a dance to a client they are attracted too, then their desire will rise too. It’s still somewhat of a risky job for succubi who are just strippers and not prostitutes, and they might find themselves needing to masturbate while working, especially after giving an attractive none-handsy client an extended lap dance.

NPC prostitute strippers will always accept advances by handsy clients, and so will none-prostitute stripper succubi. So now, when you have a prostitute stripper working the poles, it won’t feel like so much a loss income. Just remember, the strip club is still a strip club at its core. So, it’ll need someone manning the poles for any prostitute stripper to feel free to accept a large donation for a private dance, or give a happy ending to said private dance.

Wicked Perversions has always had soft support for orientation 4 pay. That is, player prostitutes have always been able to take on clients who may not match their natural sexual orientation. Now, with better autonomy integration thanks to the new street walker system (and related systems, such as small businesses, slutting outfit, custom venues, and so forth), you may find yourself wanting your prostitutes to autonomously be more open to a broader range of clientele than their sexual orientation will allow.

You can now do this via setting client preferences. For purposes of prostitution, this will override their sexual orientation. So, if you have psychic sexual orientation enabled via the settings, where clients only interact with prostitutes who compatible with them, orientation 4 pay will take precedence over their natural sexual orientation.

It comes in a few flavors:

  • Gay 4 Pay: The OG. The classic. Means a male sim can take on male clients exclusively.

  • Fee 4 Shee: Means female prostitutes will take on female clients exclusively.

  • Bi 4 Business: Means the prostitute is open to everyone as a client.

  • Hetero 4 Hire: pretty self-explanatory, male prostitutes will take on female clients, female prostitutes will take on male clients. Again, exclusively.

If the text in the interaction bubble is red, it means selecting this option will have your prostitute take on clients who aren’t naturally attracted too. This is fine. Just keep in mind that prostitutes will lose even more fun while servicing clients whom they aren’t attracted too.

Like normal sex work based fun decay, being a succubus, having the WW lusty attribute, or being high on Basemental Drugs MDMA, amphetamine, cocaine, or alcohol will protect a prostitute from fun loss when servicing outside of their preferred sexual orientation. They will also get satisfaction buffs depending on their level of fun when sex ends.

This need not be used just for non-preferred sexes. If you have a female bi sim, but you only want them dating men while servicing other women, then you can have them be Fee 4 Shee to fit such a role. It's another tool in the toolbox to help you craft the kind of stories you wish to tell during your gameplay.

It’s always bugged me how sims rarely react to an occult walking around in their occult form. If no one reacts negatively to a sim with their full monster showing, what’s even the point of having two forms? Why not just be in your monster form all the time???

From the beginning, it has always been my intention to make the succubus form impactful. Succubi in many stories are meant to be a kind of metaphysical creature that morphs to the attraction of their targets, so having a form which mimics humans closely makes good sense. But in their unrestrained (occult) forms? I mean a succubus is a freaking demon. They are a walking religious, existential and moral crisis. Sims ought to react pretty strongly to them, and so I built the foundation for a disposition system.

Sims will now remember finding out a sim is a succubus, and a succubus will remember who have seen them exposed. Sims can find out a sim is a succubus by seeing them walk around in their unrestrained (occult) form, by the succubus telling them they are a succubus, by a sim asking they are a succubus and being told, transforming during sex, or seeing a succubus masturbate/have sex in their demon form. Since I consider succubi to be a mother of occults, occult sims will not react strongly to seeing a succubus. They are already part monster. Some more than others. They’ll take note of a sim being a succubus but it won’t be a big deal. Birds of a feather flock together and all that.

If they are mortal, however, then they will stop what they are doing, and cower in fear from the sheer demonic aura weighing down on their perception. That is, unless they are highly attracted to the succubus. Attracted enough for their horny to overcome their fear.

A Short Interlude for a talk on Succubus Disposition [WIP]

Based on a sims experiences with a succubus, they will gain or lose disposition points. Think of this like a more powerful sim sentiment system. Where sim sentiments are for player characters only, succubus disposition is for everyone. A sim who has a positive experience with a succubus will gain temporary disposition points. Conversely, a sim with negative experiences with a succubus will lose  temporary disposition points. Temporary, because the number of disposition points a sim can gain or lose in a day is dependent on their interactions summed across succubi for that same day, with a cap. If a sim loses too many, or gains too many disposition points overtime, they will transition to a succuphile or succuphobe. These are placeholder states for a future content update, but for now, in game, succuphile and succuphobe mostly just influences how strongly, positively or negatively, a sim will react to a stranger succubus.

This way, if a sim has a really bad interaction with one succubus, it won’t change their opinion too much after one sleep. Everyone has a bad day. Many bad experiences with many succubi will weigh on their future outlook much more heavily, and if it continues, it could push them into a succuphobe (or succuphile).

So, you don’t have to fear much about destroying a sim’s outlook by having a string of bad interactions with a sim in a day. What influences disposition? Well many things. First off, if the sim doesn’t know your sim is a succubus, and they are in their restrained (human) form, it will protect other sims from many of the disposition losses. Otherwise, disposition is gained through many things. Such as sex satisfaction, if your succubus is scaring other sims while in their restrained form, outcomes to flirting interactions, watching a succubus pole dance, having a lap dance with a succubus, doing drenched amy. More opportunities for disposition gain will be added in the future, as well as better visual feedback for when disposition points are being gained or lost. For now, the foundation is in place for me to build more things ontop of it in the future. Don’t worry too much about disposition yet. It's a teaser of what's to come on the near horizon.

While much of the disposition system is currently number crunching under the hood, if you’d like to probe where a sims disposition is, you can use the new ‘Ask Opinion on Succubi Interaction.’ If they are friendly with your succubus, they will tell you how they are feeling in general towards succubi, how are they feeling for the day about succubi and how they are feeling towards you as a succubus (if they know you are one).

If they hold a negative opinion for the day (but not overall), your succubus will gain the opportunity to try a ‘Plead for Forgiveness’ interaction. If they accept, all their negative disposition points for the day will be nullified, up until that moment in time. So if you do go out to the bar with your demon out, and scare one of your favorite sims too much, to the point something aches in the spot where your conscience used to be. Then there is always a chance for forgiveness before the experience is committed to long term memory.

There are quite a few new supporting interactions for the succubus disposition system. Your succubus can use the interaction ‘Come out as Succubus’ to reveal their demonic nature to select sims. As mentioned before, they can also try transforming mid sex too. It’s very likely the partner sim will accept a succubus mid sex, since they are fully under the succubus at this point, but if they don’t, then the relationship might be ruined. So, choose the gentler, or high risk high reward path for exposure. Other sims can ask sims if they are a succubus via the cleverly named ‘Ask if Succubus’ interaction. Again, keep in mind this may invoke a negative response in sims who aren’t a succubus and since succubi don’t yet spawn as NPCs without Drenched Amy. It might be worth putting it on the backburner. After a sim realizes another sim is a succubus. The sim can approach the succubus with the ‘Accept Succubus Nature’ interaction to embrace them for who they are. Conversely, a succubus can request acceptance from another sim via the ‘Beg for Acceptance’ interaction. Sims who have accepted a succubus for who they are will not react negatively to that particular succubus when they are in their demonic form regardless of disposition. So it’s worth it for a succubus to build allies among their closest sims. Finally, succubi can ‘Share Succubus Experiences’ with other succubi and ‘Discuss being a Succubus’ with normies. Both bring with it a small depravity bump.

A few final notes, a succubus at a strip club with the ‘Occult Lovers’ strip club attribute will be free to show their occult form, while other sims will be mostly oblivious to their true nature. Again, a lot of this is very WIP and I plan to add support for events and things where succubi can safely, publicly, show their occult form without fear of being caught. Also, If a succubus travels to a lot while in their occult form, then they are given a grace period on spawning where they can transform back to their restrained (human) form again. So, if you travel when forgetting to transform, don’t sweat it to much. Just transform first thing on loading into a new lot.

This is an older feature, but it’s worth reiterating. On your succubus you will find preferences for auto transforming. When safe is not designed to be perfect. At home a succubus with this option transforms when entering/exiting the house based on sims who are nearby, when in public it’s based on all sims on the lot. If there are human sims or succuphobes on the lot who haven’t accepted them personally as a succubus they will be considered ‘unsafe’ to auto transform by for the ‘if safe’ options.

Finally, if you’d like sims to remain visually blind to whether or not a sim is a succubus, you can go in the settings menu and disable succubus disposition reactions. You will find the setting under optional mods for now, until more settings are added around succubi specifically.

I added a ton of changes, big and small.

  • First prostitution outfits now as an option for using the nude version of an outfit from the donor category as base instead of it being fully clothed. If you want your male prostitutes to walk around in only speedos, now it’s possible.

  • If you would like to customize the prostitution outfits of a npc, you can now do so using the new ‘Design Hoe Outfits’ cheat interaction, found on the prostitute when shift clicking on them then going to WP extras, with testingcheats enabled.

  • I moved prostitution interactions from emotional jealousy to sexual jealousy, and if a prostitute is rejected, it won’t trigger jealous interactions. Keep in mind a lot of sims will flirt with a prostitute using normal flirty interactions. Which is emotional jealousy still.

  • Bartenders will no longer be targeted by Street Walkers or sims in their Slutting Outfit.

  • Added Apothecary Support to succubi. If succubi drink the Need Stop elixir, their depravity and desire will no longer grow. If a normal sim drinks the Supernatural Shield Elixir, their life force will be protected from succubi when sleeping with one.

  • Succubi will now gain depravity from doing a dirty ww grinding dance with a partner sim.

  • Succubi have a unique relationship with death. They will no longer get sad when a sim passes away after sleeping with them. And will get a memory when it happens [Needs testing].

  • Royals will no longer be selected for street walking.

  • Updated penis logic detection a bit for better support for sims who have both sets of genitals.

  • Strip club owners will get notifications about their working prostitute strippers again.

  • Made succubi sweat add a bit longer and added more washing interaction support.

I’ve added a bunch more logging to the mod, but with increased logging, comes lower performance on less powerful computers. So, I now only print info, warning, and error logs for players by default, and only when an error happens, on zone load or unload, after 20 logs have piled up and/or every 3 real world minutes of gameplay. Additionally, I reduced the number of logs stored from 14 across 7 days to 4 versions across 2 days.

For the majority of you, logging isn’t that important. It’s more of a power user feature.  If you are debugging something and would like to see more detailed logs you can use the console command ‘nisa.dev_logging -enable’ without quotes to print out the debug logs, and all other logs written in real time to the log file located where the WP .ts4script is or ‘nisa.manually_flush_logs’ without quotes to manually flush whatever pending logs you may have at that moment to file. Again, this is more of a power user feature, and I think very few of you will ever need to send me your logs or see the more detailed log files.