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January 14, 2026

Wicked Perversions v2.3.2d: New Year, New Look, Join the Group. Street Walkers Part III is here!

I consider this to be the final part of what I originally envisioned for my street walkers update. The first update brought with it autonomous NPC prostitutes on public lots with a schedule, the second brought with it the long-awaited small business, and more recent, custom venue support. And the last part brings with it an overhaul to the old slutting outfit system, and group jobs.

And what an overhaul it turned out to be! This update is a bit late, I meant to have it out last month, but it was worth all the testing to get things right. There’s a lot going on under the hood with this update. So, lets get to it…

I ADDED NEW OUTFIT CATEGORIES BITCHESSSS

Well kindaaaa bitches. It’s actually an expansion on the occult form system for succubi, and this system is wayyy wayyyy wayyy more powerful under the hood. Well maybe to be more precise, it’s my interpretation of the occult form system, and I can’t wait to show you all the things I’m going to do with it in the future. But for now, I’ve chosen to release it in a more limited form, for prostitution job specific outfits. Starting with the slutting outfit. While the old slutting outfit system needed you to sacrifice a normal outift to your slutting needs, this new one does not. It adds what can be roughly thought of as new outfit categories. With 5 outfits per category. How many categories will I be adding? I have nooo freaking clue. There is previously mentioned new slutting outfit category to replace the old slutting outfit system. Then there is also the new Sexy Maid category. This is for the an prostitution job which will be added with the next update. And I designed the system so I could easily add additional categories. So, if you have any suggestions on more outfit categories you’d like to see, I’d love to hear them. My only requirement is that I’d like the outfits to fit some sort of niche functionality. I don’t want to spam outfits for no reason.

I’m getting carried away, so you can assign 5 outfits per category, per sim. But let’s say you don’t really want to design custom outfits for every slut in your game. You have that one or two bottom (or is it top?) bitches and everyone else might as well be npc af [as fuck]. Well I gotch-u. Something I really wanted to see with Street Walkers part 1, was for npc prostitutes to visually appear as prostitutes when they are on a lot. The Default outfit categories will cover this. If a sim doesn’t have a personal outfit designed for the prostitution job they are on, then they will choose a default outfit.

And these outfits? The default ones, are global. They are across saves. It’s way too annoying to set defaults per every new save game. It may come as a surprise to some, but I like to do creative writing for fun. While I’m no Shakespeare, I really like the idea of prostitutes using more subtle visual cues that they are prostitutes. Such as a particular cloth tied around a certain limb, and so forth. What I’m trying to say is that if you don’t want to design a full-on thirst trap for your prostitute, your default outfit could be as simple as a scarf tied around the neck. The new prostitution outfits will be applied over a ‘donor outfit.’ By default, this is just your prostitute’s current outfit. Whatever that is. It will be applied like a work outfit, just taking the current makeup/hair and vibez of whatever outfit your sim is in, and apply the prostitution outfit over it. But if you want a bit more control, you can assign the donor outfit for your sim. So, like if you are digging how your sim is styled in party 2, you can say ‘hey dummy, always pull from party 2 when applying a prostitution outfit’ and my mod will listen.

A quick digression with a bit on the save data, I added new save data to your save folder, for tracking my new outfit categories, with backups. My mod will automatically scan this save data for corruption, and when finding corruption, will automatically try to restore outfit data from one of the valid backups. Hopefully this will never be needed for anyone, but I wanted to be sure the custom outfit data will be safe and sound.

So that’s great and everything Nisa, but what are we going to do with our new slutting outfits? Well, become a thirst trap ofc. When your sim is dressed in their new slutting outfit, you may find them unable to be left alone. Sims who are attracted and interested in your prostitute will immediately latch on, begin following them, and trying to rizz them up.

And if one of their buddies is with them and they are either very friendly, or particularly drunk/high via BMD, you may even find your prostitute getting requested for an orgy! This is a very rare event however and will depend on how much the sims simping on your prostitute, like each other. Not everyone can become hole brothers after all.


The far easier way to have orgies is to use the new ‘share services’ interaction. When your prostitute is having sex out in public, and especially while in one of her slutting outfits which signals to other sims that (s)he wants to be oogled, to have eyes linger on them, to be stared at with a lust. Your prostitute will have easier time gaining sex watchers. And these sex watchers can be asked to join sex via the new ‘share services’ interaction. Ask sims to join in on already ongoing fun, which they are mentally engaging in already, is just easier.

If your sim needs some alone time, or me time, you may find it easier to just change her back to a normal outift. Like everyday or whatever. When that happens, the slutting outfit buff will vanish, and sims will stop pursuing her as aggressively.  With great power, comes great responsibility.

Oh right, I’m experimenting with a new menu style. If you haven’t figured it out already, it’s themed around reproductive cells, gametes. Like sperm and ovum (eggs) and I plan to roll this menu style out for the rest of the mod. Deal with it.

Lastly, and probably least interestingly, it’s about time my mod received it’s own custom logging system.

I wouldn’t have been able to find all the bugs with my new outfit system without this, and I found some old bugs with my prostitution system and my cached data using it. It’s mostly there for me, but if you want to poke around, you can read your logs in the same place where you placed my mod’s script files.

Alright, happy simming guys! Up next, succubus stuffs, sexy maids, and more!

Notable Quirks:

  • I learned this the hard way, but occult sims don’t actually have two versions of special outfits. Which means when you apply an outfit outside of the normal outfits (like everyday, party, etc), the outfit will be copied over to the new form. TLDR, you apply the slutting outfit to your occult form, then switch back human. You may find some occult form items follow to your human form. This is easy to fix by just slipping into the same outfit you are already in. No need to change to an alternative one and change back. I allowed your sim to rechange into their same prostitution outift for precisely this reason.

  • This will change at some point, especially when escorts come, but for now, when editing the mannequin to create a new outfit for your sim, only the changes to Everyday 1 will count.

  • This update is more complicated than it looks, I fully expect there to be some minor bugs and things, but I’m pretty sure I resolved the major bug bears already.

  • Share services responsibly. It's totally possible to have more clients hire your prostitute than character slots are available in your animations for valid sex categories. The clients should wait around to be serviced after you finish servicing your current clients. Enjoy while it lasts. I'll be changing this to punish players who invite more sims into a bang bus than they can manage.

  • It's worth reiterating, you can go ahead and design your Sexy Maid outfits, but the Sexy Maid situations won't appear until the next update!