Move forward with a brand-new project
Due to flood damage causing the loss of past data and forcing a complete restart from scratch, the decision has been made to move forward with a brand-new project. As for the previous project, TAE, PayPao—an artist known for fan art across several well-known game titles—has taken over to produce a full remake and reinterpretation.
Devlog — New Project Announcement
Following the Unity development work shown in my previous devlogs, I have decided to begin another project based on one of my older original novels.
This project will be a 3D Civilization Simulation RPG, focusing on character development, settlement growth, exploration, relationships, and the gradual rebuilding of human civilization from almost nothing.
The story begins after the collapse of the old world. A small group of people is given the chance to start again in an unfamiliar land.
The player takes the role of their leader.
However, this is not a game where the protagonist simply does everything alone.
Each character will have their own abilities, professions, relationships, responsibilities, and place within the growing society. Their experiences and actions will gradually determine what they become—and their development will directly influence the development of the civilization itself.
A character who spends time gathering resources may eventually become a specialized gatherer. Someone involved in construction may develop into a builder. Others may become farmers, explorers, warriors, craftsmen, political representatives, or take on entirely different roles depending on how their lives develop.
The settlement itself will also evolve over time.
A small group with almost nothing can gradually become a permanent settlement, then a community, and eventually a true civilization with its own technology, production, social structure, diplomacy, conflicts, and future.
The core idea of the project is simple:
From a handful of people, build a new civilization.
This will remain a character-driven game. Relationships, personal stories, romance, conflict, and adult themes will continue to be important parts of the experience, but they will exist as part of the characters and society rather than as isolated side content.
Development will be done in Unity with full 3D gameplay, moving further away from the Visual Novel structure used in TAE.
The original novel will serve as the foundation, but the game adaptation will expand its systems and allow the player to influence how this new civilization develops.
Development starts here.
LuxElly
Consequently, the very first web novel written for the platform will be adapted into a 3D Simulation RPG. The theme remains an intense, dark fantasy drama, which aligns with personal storytelling preference. This original story also served as the foundation for many elements later refined and integrated into the original writing of TAE.
The working title remains the original novel title for now, though changes may occur later:
魔王ルシファーの息子ルクス
Maō Rushifā no Musuko Rukusu
Lux the Son of Lucifer
Narrative Evolution and Overhaul
The original novel was written nearly 15 years ago as a debut work, which means substantial narrative revisions are required. At that time, the story was heavily influenced by mainstream Japanese light novel trends—featuring an attractive protagonist, hidden talents, the fruits of hard work, and harem elements. The narrative is now being restructured to align with current creative preferences: grounding the fantasy setting in authentic human vulnerability, psychological pressure, and darkness, while integrating failure directly into the core gameplay loop.
Back when the novel was first written, few references existed for this specific narrative approach. By modern standards, the closest structural and thematic equivalent would be Mushoku Tensei: Isekai Ittara Honki Dasu (無職転生 〜異世界行ったら本気だす〜).
Development Progress
First day
Character development has officially begun. The goal is to retain the original tone as closely as possible. The primary difference lies in porting these characters into Unity to fit the new 3D game system, shifting away from the visual novel format built with Ren'Py in TAE.
Day 2
Day 3: Assets and free mods have been successfully imported into Unity. The character section is ready. For Day 3–4, character details will be adjusted alongside map management and character locomotion. Following that, next week's schedule involves binding movements to player controller inputs and conducting real-time character control testing.
Video1
https://mega.nz/file/CtJFRbxb#m-OYbzxoGdocoBRJMkqBF1LM0yDI9YEfY1ZN3EP5Fjw
Video2
https://mega.nz/file/74pEUKrK#PazE72FfAAaDjA3BcMOkNJeXlaXszEZpHg1xfMf83dc
Video3
https://mega.nz/file/TxxgBKJA#KrgJHBvGD7REKBGoMrgkjDAXduagXHLZxtmblHYubTw
Q: Why test with existing characters?
A: Full utilization of Studio is currently not possible due to low RAM capacity. Insufficient memory requires allocating SSD storage for the paging file; however, the primary NVMe SSD previously designated for paging is malfunctioning. This causes loading failures when handling large numbers of assets in the studio, resulting in missing, incomplete, or unrendered items. Therefore, previously created characters—which already include the necessary mods and assets—are being used for testing instead.
P.S. Regarding the full remake and reinterpretation of TAE by PayPao—with direct collaboration handling the narrative—further announcements will follow as development progresses. Attached below is a preview of the initial work currently underway by PayPao.
Comments (2)
Glad you are not giving up after the accident. The premise of the new game sounds interesting. Most of us were here for TAE. You mentioned elsewhere the new developer is a 3d artist. Does that mean he will focus on the rendering part (it was a large open world project even not losing any asset), with the story and game still feel familiar as what we’ve seen by v0.65? And going forward, what will this patreon page be dedicated to? Hope these will all get clarified in the follow up post. Stay safe
PayPao Said ผมวางแผนว่าจะทำตัวเดโมให้คุณ lux ลองเล่นก่อน ถ้าถูกใจ ค่อยประกาศอย่างเป็นทางการ I am planning to adjust the demo for Lux to try out first; I will make the official announcement only after he is satisfied with it.
