SeedlessDS source code is finally public, 1.0.0 is here!
Hi everyone!
Today marks one of the most important milestones for SeedlessDS.
SeedlessDS 1.0.0 is now available.
And more importantly:
For the first time, the source code of the DraStic-based SeedlessDS core is now public.
What Does That Mean?
This means SeedlessDS can finally move forward in the open.
The code can now be studied, cleaned up, improved, tested, and evolved by the community.
Instead of SeedlessDS only evolving through my own work, other developers and technically minded users can now look at how it works, identify areas that could be improved, and potentially contribute changes of their own.
The goal is clear:
make SeedlessDS the best lightweight Nintendo DS emulator for low-power handhelds and dual-screen devices.
Download and full release notes
https://github.com/SapphireRhodonite/SeedlessDS/releases/tag/1.0.0
What's New in 1.0.0 and Highlights?
This release includes:
SeedlessDS 1.0.0
DraStic-based SeedlessDS core source is now public
Dynamic 3D Resolution
Better .7z and .rar handling in the library
Dual-screen preset fixes for devices like the Duo Lite.
Why this matters
SeedlessDS started as an experiment to bring a lightweight Nintendo DS experience to Android handhelds that are not powerful enough for heavier melonDS-based emulation.
Now that the source is public, the project can grow in a much more open way.
The goal is to make it better, easier to understand, easier to validate, easier to port, and eventually make SeedlessDS one of the best options for Nintendo DS emulation on low-power handhelds.
What comes next
SeedlessDS is still a young project, there is plenty of room for improvement, experimentation, testing, and cleanup.
But this is the beginning of a much bigger stage.
The code is out there now.
Let’s make it better. If you're a developer, this is your opportunity to take a look under the hood. If you're a tester, your feedback can help identify what needs attention. And if you're simply interested in lightweight DS emulation, you can now follow the project as it develops in the open.
Thank you to everyone who has been testing, supporting, and believing in this project.
- Sapphire 💙
Comments (3)
Am I crazy, or is there no way to put a gap between the two DS screens when playing on a single screen? Some games don't look right with zero gap. Don't most DS emulators have this feature?
Just tested on the Anbernic RG DS, as I obviously had a lot of trouble with WatermelonDS, and it's amazing ! Makes me wonder what did bro put in DraStic to achieve this... And now we can get some answers ! Thanks.
Any Thor. Crashes the whole app now when starting a game
