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July 3, 2026

CEMU Android v0.5.2 is now available!

Hi everyone!

CEMU Android v0.5.2 is now available. This is a small maintenance release, but it fixes an important issue for users using a custom data storage root.

Download: https://github.com/SapphireRhodonite/Cemu/releases/tag/0.5.2

What changed?

This version fixes how CEMU Android detects the Graphic Packs root directory.

Before this update, Graphic Packs could still try to use Android’s external app files directory even when a custom data root was enabled.

Now, CEMU Android uses the active CemuDataStorage root to determine where Graphic Packs should be stored, downloaded, and updated.

This means Graphic Packs should now behave correctly when using:

Data storage > Custom root

What is included in this update?

  • Fixed Graphic Packs root detection

  • Graphic Pack downloads now follow the active custom data root

  • Added fallback to the Android external app files directory when no custom root is active

Recommended update

If you use Graphic Packs or a custom data storage root, I recommend updating to this version.

Thanks again to everyone testing CEMU Android and reporting issues. Small fixes like this help make the Android version more stable and easier to use across different devices and storage setups.

- Sapphire 💙

Comments (9)

D
DongHa · October 20, 2026

Hello! I'm using Cemu Android v0.5.2 on an AYN Thor Pro. Korean text appears as question marks (???) in Mario Tennis: Ultra Smash and Mario vs. Donkey Kong: Tipping Stars. Both Korean-patched WUA files display Korean correctly in Cemu 2.6 on Windows. I've already tested all four Wii U system fonts, different font locations, and language settings, but the problem remains. Is this a known Android Cemu issue? Is there any workaround or planned fix? Thank you!

E
Error404 Sans · October 7, 2026

Hello sapphire, now my issue is going to be very very niche and it includes Mali GPUs. I play bayonetta 1 on the cemu emulator and even though a dimensity 7400 ultra CPU isnt the best for emulation it turned out fine gameplay wise for most of the game albeit with the game running slow. But optimization isn't my issue it's the fact that whenever I get into a full cutscene there is a flickering effect that cannot be removed. Additionally during chapter 8 I believe with the rockets the game just goes black but everything registers, but that only triggers when I move. I also tried emulating Minecraft story mode and in episode 7 after the group gets to the town the game just glitches and I get soft locked.

E
Error404 Sans · October 7, 2026

Hello sapphire, now my issue is going to be very very niche and it includes Mali GPUs. I play bayonetta 1 on the cemu emulator and even though a dimensity 7400 ultra CPU isnt the best for emulation it turned out fine gameplay wise for most of the game albeit with the game running slow. But optimization isn't my issue it's the fact that whenever I get into a full cutscene there is a flickering effect that cannot be removed. Additionally during chapter 8 I believe with the rockets the game just goes black but everything registers, but that only triggers when I move. I also tried emulating Minecraft story mode and in episode 7 after the group gets to the town the game just glitches and I get soft locked.

J
Jesper Anderson · September 26, 2026

I tried looking at the source, but I can't figure out where Cemu looks for graphicPacks. The log file tells me when it finds one of the ones that can be downloaded inside Cemu, but not the location where it found it. I definitely can't find any graphicPacks on the SD card I designated for Cemu to use as Custom root. Not in the directory I picked, nor in any Android external directory. My device is not rooted, so I can't freely search the internal memory, but using a file browser I couldn't find anything there either. I have no idea how to continue to debug this short of setting up a build chain and starting to add logging. Since I don't have any understanding of the code structure that's going to be messy and slow. Will see if I can take the time to get that setup.

J
Jesper Anderson · September 25, 2026

Hello! Thanks for making this. I can't seem to find the graphicPacks directory in this version, no matter what I try? I set the root to a directory on my SD card, and selected the download of graphicPacks, and they show up in the app. But they're nowhere in any of the Cemu directories on the entire system that I can find, so I have no idea where to add my own. I created a graphicPacks directory in the designated root directory anyway, and added them there, but that didn't help. I tried moving them around all over the place, but they simply won't show up.

D
Daniel Acuna Ocampo · September 5, 2026

I tried updating from 0.3.1 but would not let me, so I fully uninstalled this and reinstalled it. I lost my saves and TokyoMirageSessions#FE is not running properly like it used to (very low FPS (lower than 10). I'm using an AYN thor and MrPurple's Turnip drivers. Any assistance on getting the performance this used to get would be very appreciated

M
Med Skalli · August 18, 2026

Hi Sapphire! Where is the best place to report bugs specifically related to your Cemu Android fork? I noticed that Issues are disabled on the GitHub repository. Thanks!

R
Ravyn Pain · July 31, 2026

Hi problem i have the cemu app crashes anyime i add the files for online play I know that the files are clean and work as they work on cemus pc version

A
Austin · July 5, 2026

Hello Sapphire, I joined your Patreon because there's not a better place for discussion of these emulators (such as on Discord). (1) It seems when a CEMU custom root is set, CEMU takes a very long time to boot, from milliseconds before version <0.5.1 to 30 seconds to 1 minute on version 0.5.2. It takes so long launching a game from iiSU that sometimes the Android file system prompts us asking if we want to kill CEMU because Android thinks CEMU is frozen (it's not, it's just hung launching the game for 1 minute). (2) It's extremely unclear if the custom root is the CEMU file system source, or if the custom root is a carbon copy of the CEMU file system. For example, why would syncing saves be necessary if they were saving to the custom root in the first place? It's all very confusing. (3) For a feature request, please consider per-game configuration of the quick options. For games like Pure Chess, we swap our screens, but we need to set that option every time we open it. It would be ideal if the game remembered that it should swap screens, and only do it for this game. Thank you for your contributions to Android emulation!