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Chapter 1. Public Release.
Chapter 1 is now officially released to the public. Working on it was challenging, but ultimately very rewarding. I hope you enjoy the direction the story is taking, and I want to sincerely thank everyone for the support and interest in this project. Changelog 1340+ new renders Around 25,000 words o
Feb 5, 2026 0 1
Chapter 1. Bronze Release.
Feb 2, 2026 0
Chapter 1. Silver Release.
Jan 29, 2026 0
Chapter 1. Gold Release.
Jan 22, 2026 0
Chapter 1. Platinum Release.
Jan 15, 2026 0
Chapter 1. Release dates.
The chapter is finished, and the release dates are set. A quick note in advance: after the release, I’ll be unavailable for a short time due to personal reasons. Someone close to me was hospitalized, and I need to be there to make sure everything is alright. The release itself will go live as schedu
Jan 12, 2026 0 3
Chapter 1 - Preview #7.
Jan 5, 2026 0
Chapter 1 — Devlog #8
Hey everyone, and Happy New Year. I hope it turns out better than the last one for all of us. Unfortunately, the year started with some difficult news from my family. Because of that, I spent the entire holiday period working, trying to finish the chapter as soon as possible and free up time so I ca
Jan 3, 2026 0
Chapter 1 - Preview #6.
Dec 29, 2025 0
Chapter 1 — Devlog #7
We’re almost at the finish line with the renders. How close exactly? All scenes are finished and already queued for rendering, with the queue currently sitting at over 180 renders. That means I’m gradually moving into the post-processing stage. There are a few spots where it’s absolutely necessary.
Dec 27, 2025 0
Chapter 1 - Preview #5.
Dec 22, 2025 0
Chapter 1 — Devlog #6
We’re on the final stretch with the renders! I’m almost done with one of the questlines focused on Loraine and slowly moving on to the next one. Based on how it feels so far, this next questline should be noticeably smaller and easier to handle. What does this mean? I’ll try to finish most of the re
Dec 20, 2025 0
Chapter 1 - Preview #4.
Dec 15, 2025 0
Chapter 1 — Devlog #5
Once again, this entire week was dedicated to renders. The good news is that I managed to finish one of the most difficult scenes so far, at least in my own opinion. I’m really happy with how it turned out, and I even managed to sneak in a small Terminator easter egg. Will you spot it? While working
Dec 13, 2025 0
Chapter 1 - Preview #3.
Dec 8, 2025 0
Chapter 1 - Preview #2.
Dec 1, 2025 0
Chapter 1 — Devlog #3
There isn’t much to report this week, except that a lot of work has been done on the renders. I stayed focused, and I finally found an almost perfect workflow that doesn’t drain me mentally or physically, while still letting me produce a solid amount of renders. My PC basically hasn’t stopped runnin
Nov 29, 2025 0
Chapter 1 - Preview #1.
Nov 24, 2025 0
Chapter 1 — Devlog #2
Work. Work, and more work. This past week was pretty productive, even though I had to spend several days sitting for hours in a dentist’s chair. Still, I managed to complete some of the early chapter renders, and surprisingly, I’m actually happy with how they turned out. At the same time, I created
Nov 22, 2025 0
Chapter 1 - Devlog. #1
Hey everyone! I’m back with regular progress updates on the development of the game. First of all, I want to thank all of you for the feedback and impressions you shared after the prologue. Your comments helped me understand what went wrong and how to make things better going forward. The prologue w
Nov 15, 2025 0

