💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
June 14, 2026

⚔️ Stylish Action HUD v2.5.0: New Themes, Compact Controls, Custom Resource Stages

v2.5.0 adds two built-in HUD themes, compact-mode size/color controls, custom resource stages, and new status icon layout options. This update also adds card quick-edit tools, D&D5e action grouping, and several fixes for Foundry V14, PF1, and theme behavior.

⚔️ Zenith and Rift Themes

Two new themes are available from the theme selector.

  • Zenith uses a no-panel shard composition with a rotated portrait chip, ink ribbon nameplate, shard-style gauges, and angular action menu styling.

  • Rift uses an ornate combat frame with a circular portrait medallion, tapered stacked bars, portrait-side status dots, and engraved serif labels.

  • Both themes include their own compact-mode styling, so collapsed cards keep the theme shape instead of falling back to a generic square.

🎚️ Custom Resource Stages

Each tracked attribute can now define its own named stages and percentage thresholds.

  • Label colors and bar colors are configured separately, so a resource can show one color in its qualitative text and another color in the bar fill.

  • Resource bar threshold colors can now change by stage per tracked attribute instead of using one shared bar color rule.

📦 Compact Resource Display

Collapsed cards can show resource data without expanding the full card.

  • Compact Mode can show up to two resource mini bars while a card is collapsed.

  • Compact Resource Icons can show a configured icon plus the resource value without the label.

🎨 Compact Card Appearance

Collapsed card shape and colors can now be configured directly.

  • Width, height, border radius, border color, and background color can be set globally or per actor.

  • Blank width/height fields use the existing collapse size.

  • The built-in themes now route compact-card appearance through these controls instead of limiting the behavior to the Image theme.

🔤 Bar Text Layout

Bar-style tracked attributes can now change how their label and value text sit on the bar.

  • Label and value text can be rotated by a configured angle.

  • Either text field can switch to vertical top-to-bottom writing.

💥 Per-Attribute Hit Feedback

Each tracked attribute now has a toggle for card hit feedback.

  • If at least one attribute opts in, the card flash only fires when one of those selected values changes.

  • If no attribute opts in, the previous behavior is kept: any tracked value change can trigger the flash.

🧭 Card and Roster Controls

Several card-management actions are now available without digging through the full settings panel.

  • Right-click a HUD card to open that card's settings, move it up or down in Stack layout, or remove it from the HUD.

  • The settings panel now includes a HUD Roster Order list for reordering selected roster actors before saving.

  • Cards can use token names when no custom display-name override is set.

🧿 Status Icon Layout

Condition/status icons now have their own layout control.

  • Icons can be shown horizontally, stacked vertically, or hidden.

  • The setting is available globally and per card.

🧩 D&D5e Action Grouping

D&D5e Features can now be split by activation type.

  • The new D&D5e-only setting creates left-sidebar tabs such as Action, Bonus, Reaction, Legendary, Mythic, Lair, Crew, Special, Time, and Other.

  • The setting is off by default, so existing worlds keep the single Actions tab unless enabled.

Bug Fixes

  • Hit Feedback on Iron Theme: Card flash animation now works on the Iron theme while preserving the card skew during the flash.

  • Status Icons on Foundry V14: Condition icons now appear again for D&D 5e and other systems using the default adapter. The HUD now collects active effects that have a duration or a status.

  • Status Icon Markup Safety: Effect IDs, names, image paths, and inline values are escaped before rendering condition/status icons.

  • PF1 Tracked Item Charges: Editing item-charge resources now routes updates to the owning item's charges and refuses to write derived-only actor data paths.

Links