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Ragtor's Games & Art

@Ragtor
1 bookmarkindexed Sep 14, 2026updatedlast updated Oct 20, 2026importedlast imported Nov 4, 2026
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Showing 1 - 50 of 83
Blazing Rim | Dev Update
I'm currently working on the game's home base, where all discovered masters will gather and new skills can be learned. Here's what it looks like at the moment: I've also finished implementing the Master Support system today, and one of the Masters can now offer support in battle. You can pick them v
Oct 20, 2026 0 1
Blazing Rim | Dev Update
Oct 13, 2026 0
Blazing Rim Dev Update & Shadow Facade on Steam
With Steam being a bit of a black box in terms of what they accept, it's always feels like a coin toss if one of my games makes it through the review process. Shadow Facade got accepted, unlike Orc Bastion. It'll release on Steam on Sept. 30th with some censored scenes. Steam store page: https://sto
Sep 26, 2026 0 4
Blazing Rim | Dev Update
A gameplay feature I recently added to Blazing Rim is field attacks, making it possible to smash small containers or crates and potentially find items in them. Dungeons will have some light platforming and puzzle elements using skills the main character Artis learns as the story progresses, like pha
Sep 15, 2026 0 8
Shadow Facade Update v1.01b
The wooden door in Shadow's castle (near the throne room) didn't save its "open" status, so this new update fixes that. If you've found the doors shut again after opening them, this will fix the issue. The new version can be found in the google drive folder linked in the original release post.
Sep 11, 2026 0 1
Blazing Rim Dev Update & Shadow Facade v1.0.1
I fixed some bugs in Shadow Facade thanks to some reports: -The gear from Shadow's castle teleported near the big hole after stopping it -Typos & minor text updates It's nothing that'd cause any big problems, thankfully. Blazing Rim got its first 45 minutes of gameplay. I've already mentioned the up
Sep 7, 2026 0 2
Blazing Rim | Progress Update
I'm done making all 8 controllable characters and updated the mini-map system a bit. In Orc Bastion, the mini-map only showed proximity to quest locations. Now it shows a proper map of the area, as well as hints for treasures once the player is near them. When selecting fast-travel locations the map
Sep 2, 2026 0 5
What's Next?
I'm always working on something, and right now it's this: Blazing Rim is a sci-fi/fantasy jRPG about the end of the world, dead civilizations and the last human. Also got its share of aliens, monsters, dragons, orcs & demons, of course. It expands on exploration with moves like double-jumps, gliding
Aug 28, 2026 0 1
Shadow Facade v1.00 is here!
Aug 26, 2026 0
Shadow Facade | Nearly There
I'm giving the game one more playthrough to see if any issues/oversights/bugs remain. I'll release it in the next 24 hours. See you then!
Aug 25, 2026 0 1
Shadow Facade | Progress Update
I'm finished with the game's content, now only some testing and minor code updates remain. The optional scene counter is at 65 now. I spent the last two days on making a gallery feature. Once an optional scene has been found, it can be viewed from the gallery again. There are some story-related scen
Aug 21, 2026 0 1
Shadow Facade | Progress Update
Everything has been going very well. Since the last update, I've finished all the ending scenes and the master affinity quests and added 8 more optional scenes. I've done my first proper playthrough and fixed a ton of oversights and bugs, and I'll have to do that a few more times. I want to get rid
Aug 12, 2026 0 1
Shadow Facade | Progress Update
Quick update! Things have been going well and the game is about 90% finished. What remains to do are some additional optional adult scenes (got 38 at the moment), 3 additional ending scenes (related to the affinity quests for the 3 main masters), some playtesting and some polishing like additional h
Aug 3, 2026 0 1
Shadow Facade | Progress Update
Jul 20, 2026 0
Shadow Facade | 50% Mark
Jun 30, 2026 0
Access to itch.io game versions through Patreon
Jun 26, 2026 0
Shadow Facade | Dev Progress
Jun 17, 2026 0
Kobold Date | Comic
Jun 10, 2026 0
Shadow Facade | More Progress
May 26, 2026 0
Orc Bastion 1.02 | Update
I've updated Orc Bastion with custom translation support for many languages including Japanese and Chinese. This version should be the most bug-free one, but there's always a chance I missed something. The new version is in the original post's linked download folder.
May 12, 2026 0 1
Deal with a Demon | Comic (2 pages)
May 12, 2026 0
Hard Worker | Comic
May 7, 2026 0
Day of the Loser | Comic
May 5, 2026 0
Shadow Facade | Progress Update
There are some new features in the game. Let's take a look at the daytime progression. The main character Leo has to go to work every day, but to simplify it, it's possible to use buttons on the map to skip forward. You can explore Leo's workplace during the day, the surrounding area of Leo's home i
May 3, 2026 0 5
Raku | Shadow Facade
Good boy!
May 1, 2026 0 3
Various Comics
May 1, 2026 0
Therapy Session | comic
Apr 28, 2026 0
Help a Bro out | comic
Apr 28, 2026 0
No Steam Release for Orc Bastion
Steam won't let me release Orc Bastion on their platform because of payment provider pressure. This is nothing new, but it's still annoying.
Apr 24, 2026 0
Shadow Facade | Beginning & Intro done
Apr 21, 2026 0
Next up: Shadow Facade (Soulbound/Hellfire Factory follow-up)
I've started to work on the next game and will fix any Orc Bastion bugs as they're found in-between. I've already done some previous work on Shadow Facade, but it's still very early in development. There'll be a ton of big fellas again, and I'll share some pics soon.
Apr 14, 2026 0 1
Orc Bastion v1.01 (bugfix)
This version addresses some reported issues, including a possible softlock. It's currently uploading and will be in the google drive folder linked in the original release post in about an hour. Updates in v1.01: ​​-Fixes a softlock when using certain party member line-ups (eg. Reyn, Benno, Mattis) w
Apr 10, 2026 0 1
Orc Bastion v1.00 is here!
Apr 9, 2026 0
Just about done
Apr 6, 2026 0
Orc Bastion: Almost finished
I'm currently playing through Orc Bastion on my Steam Deck and fixing bugs and balancing issues I encounter. This is pretty much the last step and should only take a few days now. The game doesn't always hit 60 FPS on the Steam Deck, and I might be able to optimize that a bit, still. The game has di
Mar 30, 2026 0 3
Orc Bastion Update | Dev Stuff
Progress I've made good progress, and what's left to do are about 10 more optional scenes, some story-related dialog (talking to party members at a camp & getting to hear their thoughts), and playtesting / balancing. Content-wise, the game is about 95% done. I won't be able to finish the game this m
Mar 24, 2026 0 7
Orc Bastion Update | Spanish Translation for Demon's Soulbound
The main story and party side quests of Orc Bastion are finished, and I'm working on more optional adult scenes at the moment. I might be able to release the game at the end of March, but it's hard to make these promises. Finishing party side quests unlocks additional scenes during the ending sequen
Mar 12, 2026 0 2
Orc Bastion Update
Feb 22, 2026 0
Orc Bastion Progress
Feb 6, 2026 0
Orc Bastion progress & Hellfire Factory Steam Keys
Hellfire Factory is out on Steam, and if you've downloaded it via my patreon, I'll send you a steam key. Let me know in the DMs if you want one. Chapter 3 of Orc Bastion is complete, and up next is the final chapter of the game. The game is about 60% done now. A new gameplay feature is local fast-tr
Jan 19, 2026 0 13
Orc Bastion Progress & Hellfire Factory Steam Release
Jan 6, 2026 0
Orc Bastion | Early Prototype Download
Dec 20, 2025 0
Hellfire Factory v1.01 & upcoming Prototype
I've uploaded a new version of Hellfire Factory. Here's what's new: -Fixed some hotspot descriptions & typos -In areas with a free camera, hold the right mouse button & use the mouse to turn the camera -Slightly faster camera turning when moving the cursor to the screen edges in free cam areas The u
Dec 14, 2025 0 1
Thanks for the Support & What's Next
I'll fix bugs in Hellfire Factory as they are discovered (so far, it's been minor ones like wrong descriptions and typos). I've also started to work on the next game. Let's make it a trilogy! Shadow Facade will be about living in an old demon-infested house, a dead end job and a strange and twisted
Nov 29, 2025 0 1
Hellfire Factory v1.0 is here | Download Instructions Below
Nov 25, 2025 0
Hellfire Factory | Last Minute Updates
Fast travel locations now display a small icon if there are any items relevant to the main story left to find.
Nov 18, 2025 0 1
Hellfire Factory | Random Facts #4
My last playthrough was almost issue-free. The game will likely be out in a few days. The game's setting was inspired by my job at a factory/plant. Lots of guys in work overalls, often getting dirty and sweaty during the workday. I've found that it's easy to miss items, so I'll add a little icon to
Nov 17, 2025 0 1
Hellfire Factory | Random Facts #3
The final optional/adult scene count is 60. I tried to update the game to a never version of Unity but some things broke, so I'm just staying on the older one for now. The game uses texture streaming to cut down on the RAM needed, that keeps it below 4 GB. Without it, the game would take up well ove
Nov 14, 2025 0 1
Hellfire Factory | Random Facts #2
More random facts leading up to the release! Just added 2 more new scenes, couldn't help myself. There are some inanimate (yet sentient) object transformations, and they usually lead to a "Game Over". There's a new display mode for the free version for those who don't like the pixel look.
Nov 12, 2025 0 1
Hellfire Factory | Random Facts #1
Since the release is pretty close now, I'm gonna post some random stuff about the game until it's out. The game is about 8 GB in size. It's ~1.8 GB of mesh data and about 6 GB of textures. Many of the interactions with demons result in a "Game Over". There's no risk to triggering one, and they count
Nov 11, 2025 0 1
Showing 1 - 50 of 83