Sadie Gets a Life, Version 0.2.0
Version: 0.2.0
What's New
The first part of Act II, entitled Diplomacy to the East.
Welcome to Svetlanda, the capital of the Eastern Duchy (itself a province of the Royal Kingdom of Greater Humanity)! You'll get to see the first parts of the city, including the Outskirts, the Adventurers' District, and the Mercantile District. More districts are forthcoming in later releases.
Get a new party member: Dinestra the Barbarian. She hates mages, lies, skim milk, overuse of contractions, and act-utilitarianism. She loves axes, honor, and the four cardinal virtues.
Sadie gets an assistant: Lexi the adorable catgirl! She'll become a much more important character as the game goes on, so we only get to see her a little bit in this release.
Lexi brings with her fast travel crystals. Travel around the city in style instead of needing to walk everywhere like a peasant! Fast travel is available near the end of this release's playable content.
Fight two set-piece battles, as well as some smaller fights.
Sadie can engage in seven new sexy scenes. In addition, there are a few cheesecake images that will pop up along the way.
All relevant buildings in the cities will have blue text. Svetlanda is a huge city and Sadie won't be able to get into a lot of it because these people have locks on their doors, the weirdos. Note that I've backported this functionality to Hope Springs as well, in case you ever do another playthrough from the start.
All in all, this is approximately 1.5-2 hours of new gameplay and your existing saves will work with the new release.
What's Better
Neemar the goblin is now recruitable throughout the first part of Act I if you missed him in the cavern. If you leave Hope Springs without him, well, he'll miss you.
The opening battles are now smaller in scale, particularly the Goblin Cave. This comes from early player feedback.
Enemies are now somewhat smarter in approaching and attacking Sadie. This will continue to get better as I suck less at RPGM development.
A "death's door" mechanic is now in place. There is the possibility that your characters may survive an otherwise-killing blow. You'll know it happens when the player "Survived a devastating blow!" I can't afford to hire Wayne June, though, so you'll just have to do the voice yourself.
If you are allowed to escape from a battle, the escape rate is 100%. In normal RPGM games, there's a probability that you don't escape and then life gets worse because you lose a turn. For now, the escape rate will be 100% unless there is some in-game reason why you aren't allowed to escape from a given battle. This may change later.
The game now supports gamepads! It might actually have supported gamepads in the initial release, but I've actually tested it for this one. I have tested this on an XBox controller and assume it should work reasonably well on other brands and types.
What's Fixed
Fixed black screen during Operation Fireball when meeting with Amerinth and Ellanon in the back of the castle.
Fixed issue in the schoolhouse night attack if you left Neemar out of the party.
Fixed a bug that would land you on the tavern roof because Sadie's a hard worker and maybe a hard drinker.
Important Recommendations
I normally don't try to push players too hard on the "right" way to play the game but I think it's fair to point out a few things if you're aiming to get the best results:
Take all the missions you can at once. Work on one at a time and turn in each mission after you complete it (with the exception below). That way, you can see all of the content in this release. If you don't, you might not see a scene or two until later and may miss one scene altogether.
There is one mission you could fail if you don't pay attention. It's tied in with another mission and does require a sequence that is, I believe, pretty easy to understand. (And, if you are a paying Patreon, you can always ask for spoilers in the Discord!)
Be curious and wander around. There are a few sneaky things hidden in this version. Nothing is of the "there is an invisible square in this part of the courtyard that you have to select while facing right, and then walk exactly fifteen paces over" sort, but click on stuff and you might find cool things.
Download Links
Windows: Mega
Bugfix Links
0.2.0a_Bugfixes.zip. This fixes all known bugs as of 0.2.0, with a full writeup available in a separate post. To apply this patch, unzip and copy the several JSON files into the SadieGetsALife\data\ folder. This will replace JSON files already in there.
