Two Months In: 700 Pilots, Daily Fleets, and a New Home in New Eden
Before we get started, I'd like to ask a small favour.
If you've been enjoying the content, guides, videos, tools, and the community we've been building around SquadB, please consider supporting us through Patreon. Every membership helps us dedicate more time to creating content, running events, developing tools, and supporting the growing EVE community that has formed around the channel. More importantly, it helps ensure we can keep building bigger and better things for everyone involved. Sorry to do that but Trouble will groin punch me if i didn't.
Now, onto the exciting stuff.
SOME TIME LATER.....(2 Months to be exact)
When we launched Some Time Later, we didn't have a grand master plan to become one of the fastest-growing corporations in EVE Online. We weren't trying to build the next giant alliance or create a highly structured organisation full of rules, requirements, and endless bureaucracy.
The idea was actually quite simple. (Remind yourself by clicking this link for where it all started: LINKY )
We wanted to create the sort of corporation many of us wish we'd found when we first started playing EVE. A place where experienced veterans and brand-new players could fly together. A place where nobody cared whether you had 200 million skill points or 200 thousand. A place where people could log in after work, join a fleet, make some ISK, blow up a few ships, and enjoy the incredible sandbox that has kept EVE Online alive for more than two decades.
Two months later, it's safe to say things have gone far better than we ever expected.
In just eight weeks, Some Time Later has grown to almost 700 members, and the corporation continues to welcome new pilots every single day. What's surprised me most isn't the member count itself. Corporations can recruit hundreds of people and still feel completely dead. What matters is activity and perhaps also 'Culture'
And activity is something we certainly aren't short of.
Every day there are people mining together, exploring together, running industry projects together, and joining fleets together. The corporation has developed a momentum all of its own. Instead of having to beg people to log in and participate, we're often seeing fleets form naturally because members simply want to spend time together.
That's a rare thing in modern EVE.
Too many organisations spend years trying to convince people to undock. We seem to have accidentally recruited a group of people who actually enjoy playing the game.
A shocking concept, I know.
One of the things I'm most proud of is the way veterans and new players have blended together. In many corporations, those groups naturally separate. The experienced players stick with experienced players while newcomers struggle to find their place.
At Some Time Later, we've seen the opposite happen.
Veteran players have stepped up to help new pilots learn everything from fitting ships and making ISK to surviving their first PvP encounters. Meanwhile, newer players have brought a level of enthusiasm that reminds many of us why we fell in love with EVE in the first place.
It's difficult to stay cynical when a pilot experiences their first fleet kill, their first wormhole adventure, or their first successful industry project.
Well... mostly difficult. We still play EVE Online after all.
The corporation's fleet activity has been particularly impressive. Mining fleets have become a regular occurrence, creating both income and opportunities for members to socialise while working towards shared goals. PvP fleets continue to grow in both frequency and confidence, with newer players becoming increasingly comfortable taking fights and participating in operations.
Naturally, not every fleet goes according to plan.
There have been moments where strategic brilliance has quickly turned into 'eternal glory'. There have been fleets where half the group forgot ammunition, fleets where scouts accidentally found far more enemies than expected, and fleets where expensive ships were transformed into very educational killmails. PVP is a harsh part of the game but with David's fleets espeically, we do get kills and the ISK Ratio so far is pretty good.
The important thing is that we're undocking and creating stories.
After all, nobody remembers the night they sat safely docked in station. As the corporation has matured, we've also begun taking our first serious steps into wormhole space with a potential secret station on the way.
For newer members, wormholes represent one of the most exciting and mysterious areas of EVE Online. The lack of local chat creates genuine uncertainty. Every connection presents new opportunities and new dangers. You never quite know what you'll find on the other side.
For veteran players, wormholes bring back something that can sometimes disappear after years of playing EVE.... fear.... personally i find wormhole space genuinely terrifying as it feels at any moment a cloaked ship could appear.
No matter how much experience you have, wormhole space has a habit of reminding you that New Eden still contains plenty of unknowns.
What wormholes give the corp is range, the ability to enjoy high sec, low sec (via factional warfare) null sec (roaming mostly but watch this space) and now a true part of the map that can be sectioned off and called our own. its a strange feeling indeed.
What excites me most about the future isn't the size of the corporation.
It's the culture.
Anyone can recruit pilots. Building an environment where people actually want to stay requires something entirely different. It requires members helping each other without being asked. It requires fleet commanders willing to teach. It requires experienced players sharing knowledge. It requires people being willing to laugh when things go wrong and celebrate when things go right.
Over the last two months, that's exactly what we've seen happen.
Some Time Later has become more than just another corporation recruitment advert in a crowded universe. It's become a place where friendships are forming, stories are being created, and players from every level of experience can enjoy EVE together.
The first two months have delivered more than 700 members, regular fleets, growing industry operations, expanding PvP activity, and our first serious ventures into wormhole space.
And it feels like we're only getting started. The Indy team have shown the ability to produce over 500 fleet ships in a short space of time. Starting with mining ships, Frigates, then destroyers and now cruisers... soon Battlecruisers and then Battleships. One day likely dreads, carriers and then... Titans...
There are bigger plans ahead, more fleets to run, more adventures to create, and undoubtedly more questionable decisions waiting to be made. That's the nature of EVE Online. The best stories rarely begin with someone making sensible choices.
To everyone who has joined us so far, thank you.
You've helped turn a simple idea into a thriving community.
Here's to the next chapter.
And if you're reading this and haven't joined us yet, there's still room in fleet. Just don't ask who volunteered you for tackle duty.
We all know how David's Fleets end.....joking he's a boss.
Manly Handshakes all round
CEO
