Status Update: Work In Progress
Here's what I've got in progress right now:
๐งฅ Functional & Wearable Flasher Coat
This one's been sitting on my bucket list for a long time. Not because I didn't want to make it, but because I straight up didn't have the skills. Building CAS CC means editing 3D meshes, and that was a wall I couldn't get past.
Recently that changed. I finally got my head around mesh editing and CAS content creation, and combining that with the animation and interaction work I've been doing since the beginning, I was able to build this: a coat your Sims can actually wear, with its own custom interactions and animations tied to it. Open up the coat and flash. Dwerk in it. All the things you'd expect a flasher coat to do.
๐ฅ Time For The Prominence To Shine
It's time for The Prominence to get some attention. Coming updates will improve his Hellflame ability with better fire VFX placement to show off his body, plus the option to use the flame as a censor that snuffs itself out after a while.
The Prominence will also be getting a set of fire proof skin-tight outfits โ so tight and body-fitting it's as if he's wearing nothing at all.
A batch of "fire style" interactions for flashing, posing and wanking are coming along in this set of updates too.
๐ช Ultimate Bare Bare Poses Gameplay Makeover
My 3D animation and interaction tuning skills have come a long way, and the original Bare Bare poses are first in line for a major overhaul. Every current pose is getting upgraded, with plenty of new ones added, a complete gameplay UI makeover, and better transition looping between sets grouped by theme โ think "Flexing," "Modeling," "Gooning," or "Strong Presence."
๐ช First Ever Bare Bare Custom Build Item With Interactions
I've finally learned how to make Build Mode CC. Combined with what I've learned about 3D animation and coding, this one won't just be an object โ it'll ship with a set of Bare Bare interactions for your exhibitionist Sims.
๐ด๐ ๐ก๐ข๐ต๐ฃ Can't Stop Making!
Thanks for sticking around while I level up. Stay tuned!
Comments (1)
Exciting!
