Ocular 2.0 PP-Filter | Early Access Release
Release Dates:
Early Access = 14th of October (NOW)
Full Access & Filter Access = 23rd of October
Quick List
8 tonemap modes, all plug and play
New streak glare: Camera, Cross and Mist
Sky Stars: sparkle on the stars, sun and moon only
Screen-space ambient occlusion and aerial perspective
Film grain and lens falloff
One filter for both Pure and Pure LCS
Unlocks with your Ocular Pro key, nothing new to enter
Tonemapping
1.5 had 4 tonemap modes. 2.0 has 8: Ocular Fine-Tuned, Realism (ACES), Ocular (Old), Sensitometric, Unreal, Juicy, AgX and Uchimura. Every mode is balanced to the same exposure, so you can switch between them without opening the Exposure tab to fix your brightness.
Ocular Fine-Tuned also gets a Tone Curve picker: Ocular, ACES, GT, AgX, Neutral and ACES+.
Glare & Streaks
Three new glare shapes: Camera, Cross and Mist. Bright lights now throw real streaks, with sliders for intensity, length, threshold and range. Range stops a building a mile away from flaring as hard as the pole right next to you.
The new Cinematic slider pushes every glare preset further: bigger bloom and up to 3x the glare.
Sky Stars puts four-point glare stars on the stars, sun and moon ONLY. Crank it as high as you want: it never adds bloom to the road, the cars or the lights in front of you.
Depth
2.0 reads the game’s depth buffer, which unlocks two brand new effects:
Screen-Space Ambient Occlusion: contact shadows under kerbs and wheels and wherever surfaces meet, calculated live. It looks the same on Pure and Pure LCS.
Aerial Perspective: real distance haze that follows the sun. Cool at midday, warm at sunset, dark at night. Long straights finally have depth instead of looking flat.
Both cost nothing while they’re turned off, but impact 5-10 FPS depending on what you have turned on.
Lens
Film Grain: animated grain that sits in the shadows like real film, with adjustable grain size.
Lens Falloff: natural darkening toward the corners of the frame, corrected for your aspect ratio.
Pure Tweaks & Fixes
Daytime ambient lighting fixed: cars with LED ambient strips no longer flood the cabin with light in the sun. New Emissive Light: Day / Night sliders let you set it yourself.
(Ocular LCS)Sun blinding and manual fog override are on out of the box. (Ocular LCS)
One Filter, Both Engines
No more picking between “Ocular” and “Ocular LCS”. It’s just Ocular 2.0. Select it and it loads the right build for whichever Pure you’re running.
Runs on your Ocular Pro key
Ocular 2.0 uses the same key as Ocular Pro. Keep Ocular Pro installed with an active key and 2.0 just works. Without one, 2.0 won’t run, and it’ll show you where to get your key.
Requirements
CSP 0.3.0-preview(xxx) or newer
Pure or Pure LCS
Ocular Pro with an active key
Access
Ocular Pro V1 is available to Early Access (or higher) patrons. Existing supporters, it's waiting for you in the discord.
Built and tested on CSP 0.3.0-preview528 (build 4063).
📥 Download: IN THE DISCORD!!!!!!!!!!!!!!!!!
Link your Patreon or Website Profile to your Discord, you will automatically receive an invite with roles attached.
Drop the Ocular 2.0 zip into Content Manager.
If you're having issues with the Filter drag the "apps, system & extension" folders from the Ocular 2.0 zip file into your assettocorsa root folder.
— Guaponso / Guap
Comments (1)
FA out today right?
