💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Ocular 2.0 Tone Curves.gif
October 13, 2026

Ocular 2.0 PP-Filter | Early Access Release

Release Dates:

Early Access = 14th of October (NOW)
Full Access & Filter Access = 23rd of October

Quick List

  • 8 tonemap modes, all plug and play

  • New streak glare: Camera, Cross and Mist

  • Sky Stars: sparkle on the stars, sun and moon only

  • Screen-space ambient occlusion and aerial perspective

  • Film grain and lens falloff

  • One filter for both Pure and Pure LCS

  • Unlocks with your Ocular Pro key, nothing new to enter

Tonemapping

1.5 had 4 tonemap modes. 2.0 has 8: Ocular Fine-Tuned, Realism (ACES), Ocular (Old), Sensitometric, Unreal, Juicy, AgX and Uchimura. Every mode is balanced to the same exposure, so you can switch between them without opening the Exposure tab to fix your brightness.

Ocular Fine-Tuned also gets a Tone Curve picker: Ocular, ACES, GT, AgX, Neutral and ACES+.

Glare & Streaks

Three new glare shapes: Camera, Cross and Mist. Bright lights now throw real streaks, with sliders for intensity, length, threshold and range. Range stops a building a mile away from flaring as hard as the pole right next to you.

The new Cinematic slider pushes every glare preset further: bigger bloom and up to 3x the glare.

Sky Stars puts four-point glare stars on the stars, sun and moon ONLY. Crank it as high as you want: it never adds bloom to the road, the cars or the lights in front of you.

Depth

2.0 reads the game’s depth buffer, which unlocks two brand new effects:

  • Screen-Space Ambient Occlusion: contact shadows under kerbs and wheels and wherever surfaces meet, calculated live. It looks the same on Pure and Pure LCS.

  • Aerial Perspective: real distance haze that follows the sun. Cool at midday, warm at sunset, dark at night. Long straights finally have depth instead of looking flat.

Both cost nothing while they’re turned off, but impact 5-10 FPS depending on what you have turned on.

Lens

  • Film Grain: animated grain that sits in the shadows like real film, with adjustable grain size.

  • Lens Falloff: natural darkening toward the corners of the frame, corrected for your aspect ratio.

Pure Tweaks & Fixes

  • Daytime ambient lighting fixed: cars with LED ambient strips no longer flood the cabin with light in the sun. New Emissive Light: Day / Night sliders let you set it yourself.
    (Ocular LCS)

  • Sun blinding and manual fog override are on out of the box. (Ocular LCS)

One Filter, Both Engines

No more picking between “Ocular” and “Ocular LCS”. It’s just Ocular 2.0. Select it and it loads the right build for whichever Pure you’re running.

Runs on your Ocular Pro key

Ocular 2.0 uses the same key as Ocular Pro. Keep Ocular Pro installed with an active key and 2.0 just works. Without one, 2.0 won’t run, and it’ll show you where to get your key.

Requirements

  • CSP 0.3.0-preview(xxx) or newer

  • Pure or Pure LCS

  • Ocular Pro with an active key

Access

Ocular Pro V1 is available to Early Access (or higher) patrons. Existing supporters, it's waiting for you in the discord.

Built and tested on CSP 0.3.0-preview528 (build 4063).

📥 Download: IN THE DISCORD!!!!!!!!!!!!!!!!!

Link your Patreon or Website Profile to your Discord, you will automatically receive an invite with roles attached.

  1. Drop the Ocular 2.0 zip into Content Manager.

  2. If you're having issues with the Filter drag the "apps, system & extension" folders from the Ocular 2.0 zip file into your assettocorsa root folder.

— Guaponso / Guap

Comments (1)

A
Alfie Moore · October 21, 2026

FA out today right?