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riko_project_patreon.7z 178.9 MB
May 8, 2026

Project Riko — Patreon Update (2026-05-07)

✨ What’s New

🥽 VR Integration

Project Riko now supports VR integration, allowing you to interact with Riko inside compatible VR environments for a much more immersive experience.

🚶 Improved Movement Features

Riko can now move around environments with expanded movement logic, including walking to specific locations and interacting with scenes more naturally.

🎬 Scene System Added

Scenes have now been added to the project, allowing for more dynamic interactions and environments — fully compatible with the new VR systems.

🧰 Updated Documentation

All setup instructions, feature details, and usage information can now be found inside the README / setup guide included with the project files.

💡 Quick Reminder — What is Project Riko?

Project Riko is my anime-focused AI companion system — built to listen, remember, and talk back like a cheeky anime partner.

It combines:

• OpenAI-compatible GPT streaming for real-time conversation

• GPT-SoVITS voice synthesis

• Faster-Whisper / Groq ASR

• A fully animated VRM avatar — compatible with VRM 1.0 for customizable avatars

• VR integration and interactive scene systems

• Simple personality configs

⚠️ Patreon Early Access

This build is exclusive to Patreon supporters and falls under the early access license:

Please don’t redistribute, resell, or share the code.

A public version will come later — you all are getting the frontier builds

As always, thank you for supporting the project. Every update like this gets us closer to the long-term vision for Riko.

Enjoy the new build.

— Rayen 💻✨

Download the code and follow the setup guide!

Comments (7)

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Eeborp clan DBC Loco a tope · June 27, 2026

Hi, I got the project up and running, i ran the "check_setup.py" and everything works perfectly. Now running the project i get this error in the debug window of the browser "movementController.js:158 Failed to load additive animation wave: Error: THREE.FBXLoader: Unknown format." "at FBXLoader.parse (FBXLoader.js:157:11) at Object.onLoad (FBXLoader.js:116:19) at three.core.js:44095:38" The vrma animations do work, only the fbx animations fail to work. (SOLVED)

L
Lars Kahlke · May 23, 2026

hey, i am experimenting with this. However, the update path is a pain (?) or is it just me? maybe it would be easier, to set the most important things in a .env or a seperate file, that you don't include in the update, so you can just crash it all over. i am editing my code as well (for example to eliminate the voice stutters, when a text is too long), but then i always have to look, which parts are edited and which are not xD

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Bizzyjax · May 12, 2026

Hey do you have direct chat? I have a Patreon with you but can’t find a direct chat link

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owly sky · May 10, 2026

ok so I just want a working, minimal setup that loads FBX animations on a VRM model via .py program in pycharm; I tried for hours now and nothing works. the issue is how you shoved all your features together and I just want the animation part.

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Tim Walter · May 12, 2026

I wrote my own server that supports FBX and VRMA. The LLM can select the animations via API and send them to the front end, where they are played.

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owly sky · May 10, 2026

check out the livingrimoire AGI software design pattern.

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Tim Walter · May 8, 2026

What llm do you use?