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June 15, 2026

Monday Update - June 15, 2026

Yo! Hope you had a killer weekend. I went on a fun night MTB ride with the Rad Dog crew, which was the highlight of my weekend. Here's what's going on in the project.

General Updates

  • We're dropping a new build this week (hopefully). It's got the latest art updates, another brand-new 3rd-person camera, modding updates, and MAYBE the first basic version of player customization.

Here's what we're focusing on this week.

Michael

  • Building the backend for player customization.

  • Working on fixing the wheels.

  • After that, time for new rider animations, body positions, etc.

Maggie

  • Setting up the folder structure for all the rider customization assets so everything stays organized as we build it out.

  • More environment art.

Damien

  • Scattering ground debris around the world, falling twigs and leaves, plus a bunch of other little environmental details.

  • Improved water

  • Microsplat scatter

Cedric

  • New trails in the open world.

  • Redesigning that long flat trail near Roosevelt Avenue into something with flowing rollers and tables, turning a boring straightaway into something fun to ride.

Andreas

  • Wrapped the first pair of gloves, now onto the second pair. Going faster now that the art direction is locked in.

Joe

  • Heads-down building the new settings menu and getting it into the game UI.

  • Working on new SFX with Paulie.

Julian

  • Working on a full audit of our social platforms.

  • Regular social posts.

And once the customization foundations and new UI are in, we're finally getting to the Steeze Pass, where we redo a bunch of physics, animations, and cameras to make the game look way more stylish.

That's the plan for this week. Thanks to all the new members!

New UI Preview - Main Menu (YouTube)