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January 31, 2026

Massive New Update Just Dropped!

The team absolutely crushed the last two weeks. Here are the patch notes.

💎 Patreon Exclusive Content

  • New Trail: Red Light Pledge – DH race trail on the Open World map.

  • New Trail: A brand-new Flow Trail located just to the right of Red Light Pledge.

  • Visual Overhaul: The Open World map has received significant graphic improvements, including upgraded textures, trees, and enhanced lighting.

  • NEW WALES MAP: If you know, you know. This is a work in progress, but it’s already a blast. Expect heavy updates to this map in the coming weeks!

The following are available for both the Steam Playtest and Patreon versions.

➕ New Features & Settings

  • Custom Glyphs: In-game icons now dynamically represent your custom bindings.

  • Expanded Settings Menu:

    • Inversion Options: Invert Steering, Lean (RL), and Lean (FB).

    • FOV Sliders: Separate FOV controls for 1st Person, 3rd Person, and Drone views.

    • Performance: Added "Terrain Pixel Error" setting (increase for better performance at distance).

    • Quality of Life: Gamepad vibration toggle, HUD toggle, and "Reset to Defaults" buttons for every section.

🔄 Changes & Improvements

  • Drone Physics: Removed oscillation noise for more predictable flight—perfect for lining up those epic screenshots.

🐛 Bug Fixes

  • Stability: Engine update to address the "20–30 minute" crash issue 🤞.

  • Physics: Fixed the bike rolling downhill while the player is stationary.

  • Race Integrity: Fixed rolling starts; backing up in the hut now restarts the race rather than canceling it.

  • Haptics: Fixed constant controller vibration when the game is paused or closed.

  • UI: Fixed loading menu text scaling

  • Fixed: decal rendering on player geometry for lower quality settings.

Get it here if you're a paid Patreon member: https://session-syndicate.itch.io/cranked/patreon-access

Not a paid member? Join any paid tier, starting at $5, to get access to the Open World and Wales map now!

Play the free Steam playtest here: https://store.steampowered.com/app/3989790/Cranked/

Join our Discord here: https://discord.gg/Cranked

Comments (4)

C
Cory Livingston · January 31, 2026

Where's the Canyon gap? 😈🤣 It would be pretty cool if y'all add the other line they decided was too dangerous

C
Cranked · February 1, 2026

Eventually I would like to add in more lines. Need to finish the main course first. Canyon gap definitely will make it into the game.

t
trxvis · January 31, 2026

I have not played one of these builds in about 3-4 months but when i seen you guys had added a wales map i had to check this out and all i can say is your team has made such a massive improvement since i last played. Your new wales map is by far the most fun i have had on this game so far, but not because of the track just because you guys have scaled things a lot smaller and in my opinion closer to real life. i live in the UK and all of our tracks from the stuff in bike parks to the homemade tracks in the hills are all very tight and narrow and to see you guys make your wales track like that made me very happy as that's what i feel this game should be focusing on. I understand you guys want to keep the game as a more relaxed experience but to be brutally honest with you if the game did keep going down that road i have a strong feeling it is not going to go anywhere, all your casual gamer who MTB are all currently glazing MAVRIX and playing descender and unfortunately will have no interest in even looking at this game. as someone who has ridden bikes their whole life i cannot stand those games and do not even come close to what it feels to ride a bike. But in short i just wanted to give some feedback on some things i think you and your team should give a quick thought around as i feel they would improve your game massively. 1) the sense of speed in your game, when i was playing i couldn't ignore the fact of when you are traveling at 40 plus mph you don't feel much different then 20 and anyone who has ridden even slightly faster then 30mph at a jump or a feature you will know that it feels like you are at-least doing double that. I think if you was to add some kind of wind effects in the outside of your POV like a vignette on the screen that would improve it a whole lot on its own ( possibly have it as an option to turn on and off so the try hard don't complain) 2. a pumping option. i could be wrong but when i am playing i cannot notice that i can pump on the bike, and if you have ever ridden a DH track you will know that that's is the main way to keep your speed. i think this would massively change your game but i feel you would have to do some physic tweaks by maybe adjusting the players speed when just rolling down the hill so that it doesn't make the game unplayable. To finish off i would also like to mention a feature that when you are corning around burms that your player would be able to pump around them to build speed, as i noticed when riding the wales track after hitting the big 100ft jumps that the corners into the forest was very hard to build speed around and you was kind of stuck at the speed you entered them in. i understand its still early for your development but i feel i wanted to share this with you and would love to heard your opinions

C
Cranked · February 1, 2026

Appreciate the feedback. We plan to have a massive variety of trails in the open world map at launch. Around 60 or so trails. Some are huge flow lines, some are proper DH tracks, others are tight single track. We have a bunch of very tight scaled down trails in there already and will be adding many more. I’m not interested in having only massive flow trails like most other mtb games. Cranked physics can handle tight techy trails and we want to focus heavily on those, but we still need to offer players a variety. We have a lot of work to do on VFX to increase the sense of speed, but I think it’s already much better than other games. The speed value is off so you can ignore that for now. We tried a pumping mechanic in the past and it felt bad. You can kinda pump now by flowing and finding all the little pockets and downsides to hit. I’m not a fan of a pump mechanic that gives the player an artificial speed boost feeling. We might look into it again in the future, but not any time soon. Pumping is hard to nail in games. I’ve yet to a game that did it really well. The skill depth in Cranked is already crazy high and I don’t know if I want to add another layer to it which will complicate it more. Keep the feedback coming! Thanks.