Monday Update - January 12, 2026
Yo! Hope everyone is having a good Monday so far. Let's dive into what we will be working on this week.
Michael
He identified the cause of the frequent game crashes (Unity's GPU Resident Drawer). We are disabling it for the next build to ensure stability, though it may temporarily lower frame rates, but we'll release it and see what feedback comes in. We will update to a newer version of Unity to see if it fixes the bug.
More optimization work.
Fixing Keyboard controls, including remapping.
Once those things are done, if there is still time this week, he'll work on some physics improvements.
Maggie
Her top priority is improving the rider’s arms and skin texture to stop them from looking plasticky.
Fixing up the male rider model.
Once the rider fixes are done, she will start working on our first official branded rider gear!
She will also be modeling "root balls" based on Cedric's designs to help create more realistic root sections. This should help Cedric make better DH trails with proper rooty sections.
Cedric
He proposed a new "root ball" concept—large, irregular dirt spheres with roots—to make it easier to create technical forest sections that handle well on steep slopes.
Working on a new DH trail on the open world map.
Bryan
Bryan and I will start working on creating a Cranked website this week.
Joe
Finish the flow trail on the demo map.
Tease some Open World trails on social media and try to push some new Patreon subs.
Release new builds at the end of the week.
Jake says hi, and he wants to show you his question mark on his neck.
