Monday Update - December 15, 2025
Last full week before the holidays! We are excited to get the Steam Playtest out before the break and will be working hard to polish things up this week. Here's the scoop.
We released a build with the new Demo map art on Friday. So far, the biggest issue we see is performance. Our top priority this week is improving the Demo map's performance. Maggie and Zac are both working on improving that.
Maggie wants to fix up the lighting to make the scene brighter, fix up some textures, and do some overall polishing. There are also some little touches to the bike shop she'll squeeze in if she gets time.
Once Maggie improves the lighting on the Demo map, I'll work on replacing all the Steam screenshots and videos with new ones that show off the new art.
Zac will be fixing any last-minute bugs, so if you guys see anything, please let us know!
Once the playtest is out, and we know it's stable, Bryan and I will be going hard, reaching out to various MTB groups on Facebook, Reddit, and other places, to get the word out as much as possible. Time to take things up a notch! Please tell your friends about the playtest!
After the holidays, we'll get to work on fixing up the third-person animations, improving whips and scrubs, and tightening up the physics. After that, we'll probably start working on multiplayer. Unless you guys would prefer something else first! Let us know in the comments.
That's all for this week. Hope everyone has a great week! Jake says hi. We just got this game "Piles" from my mom for Christmas. It's a fun, easy, fast-paced card game that I recommend! K, bye 👋
(The sick header photo is from NickMitz on Discord. He took that with the drone in the new update. 😍)
Comments (4)
Can’t wait for the playtest to come out, and play it if i’m accepted. I haven’t subscribed to the patreon $5 tier because I am trying to save some money.
You'll be accepted. We will accept anyone who signs up. Just waiting for Steam to approve it.
Amazing! Even though i cant fully enjoy the new art yet, i love it! If you ask me i would love a rudimentary yet more capable basic object dropper before multiplayer, which then could work in multiplayer aswell. that way you can get creative with your friends and build challenges and stuff yourself and maybe even inspire some challenges that are so good that you can include them in the final game, while you guys get a bit more room to breathe to go forward in the game! Either way i am excited!
Probably won't do an object placer before multiplayer. It's just not as high of a priority. The big ticket items we need to do next are third-person animations and improved scrubs and whips, multiplayer, modding, core loop stuff like challenges. Need to knock those out before an object dropper.
