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December 12, 2025

New Build - Environment Art Test!

We've got a new build going out now. PC and Linux are up, but I'm still waiting for Mac to finish. Should be up later tonight.

This build is mainly to test the new "Demo" map before we release the demo on Steam next week (hopefully). Please try out the Demo map and give us your feedback. We'll spend next week fixing up any issues before releasing the demo.

Build_2025_12_12

  • New environment art on the Demo map 

  • Tweaked a few of the trails on the Demo map

  • Added some race markers on the Demo map to prevent cheesy lines

  • New hidden tech trail on the Demo map (the big ski jump is a bit buggy right now) 

  • Trail progress on the new tech trail on the Open World map

  • Setting to cap or uncap FPS

  • Male rider has replaced female rider 

  • Helmet added to rider 

  • Hopefully, actually fixed the in-air rotation setting getting reset accidentally 

Get it here if you're a paid Patreon member: https://session-syndicate.itch.io/cranked/patreon-access

Not a paid member? Join any paid tier, starting at $5, to download this build now!

Join our Discord here: https://discord.gg/Cranked

Comments (2)

C
Cory Livingston · December 13, 2025

First... AWESOME JOB ON THE UPDATED GRAPHICS!!! They do look like you're in a fairy land but it looks amazing! I had to turn the graphics down to high to keep it consistantly above 60 fps with my Radeon 9060xt 16GB card. It normally runs a locked 180 on the placeholder graphics but I was expecting a hit as it's only a midrange card. Open world map... I don't see the yellow markers on Prancer, Ziggy Stardust or the combined course. They are on the rest of the maps. Demo map... I found a few areas where some of the plants were missing textures. They were just flat green. I don't remember where exactly but it was on the two black trails. The game is freezing when I try to go back to the main menu. I'll update if I find anything else!

C
Cranked · December 13, 2025

Thanks! This is helpful. We’ll get those things fixed next week.