Who is this creator?
No community tags yet.
Towergirls Unity 0.539
Still working full-time. Might quit in a few months to work on my own original games and resume part-time work on Towergirls. We will see. Small public patch for everyone with the play-preventing softlocks fixed. Also the enable cheats cheatcode has been changed for forseeable future :DDDDDDDD. Down
Mar 5, 2022 0
Towergirls Unity 0.538
It seems that trying to get Golem Princess in this month was a bit of an unrealistic goal. I am extremely burned out on Towergirls (again) and the 3d dungeon work and artwork is going much more slowly than I had expected. As a result this patch mostly contains some siege unit additions (two 3d, anim
Sep 1, 2021 0
Patch Delay & Announcement
ACTUALLY JOKING. Here is the patch, such as it is. Short story short I sold my chunk of wild Florida land away and drove back to the west coast. It was something like a week of driving (42~ hours in all), but I should have less drama in my life and a lot more peace and quiet. This unfortunately mean
Jul 30, 2021 0 3
Towergirls Unity 0.536.2
Edit: Uploaded a hotfix for item consumables not healing. Edit: Another minor patch, why not? This past month has been a pretty huge change of pace for me. As of late May, I've been living on some family-owned land and working from a laptop. It's a bit of adjustment going from suburbia to a bushcraf
Jun 30, 2021 0 4
Towergirls Unity 0.535
We (I) are not dead yet! This train will keep going! This (smallish) but long overdue patch marks the re-release of Knight Princess' rescue quest and the terrifying Roll Tower. Rescue Knight Princess and her band of men from the terrible clutches of the dragon scions! There's no dungeon map or reall
May 25, 2021 0 1
Towergirls Unity 0.534
I'm going to be taking a short break for a week or so to try and get over this most recent bout of burnout. As it turns out, being the only person working on the game, and almost solely fixing bugs, gets tiring very quickly. On the bright side we're making good progress on that cool stuff (TM) that
Mar 31, 2021 0
Towergirls Unity 0.533.1
It hasn't been too long since the last patch, and I've been burned out on bug fixing, so there isn't a tremendous amount of bug fixes or new content. I have managed to include some fixes that should make kingdom management recruiting/building functional once again, along with a few other minor thing
Feb 28, 2021 0
Towergirls Unity 0.532
Edit: Stealth patched some issues with the same build number. I made the mistake of working on some content that requires some writing and a little bit of art so it ended up taking way longer than I wanted to get it added to the game. And the art is still placeholder but what can a man do. There's s
Feb 18, 2021 0 6
Towergirls Unity 0.531.1
Edit: Added another small patch with a few more fixes. Public post for everyone, woo! I'll see if I can get a bit of new content added before the end of the month, for Patrons, but that depends on whether or not I can get some writing and a new character sprite from the other devs. Whether or not th
Jan 23, 2021 0
Towergirls Unity 0.530.1
Turns out I broke sieges in 0.529 and no one's told me about it, and I haven't noticed myself. This is a very WIP 0.531 patch with a fix for that included. Not even going to bother posting the changelog of what new stuff has been added so far in January- I'll save that for the official patch later t
Jan 8, 2021 0
Towergirls Unity 0.530
Edit: The game is once again too large to append to these posts as an attachment. Get the build from this download link. This version marks the addition of Field Princess' rescue, although Bandit Tower still needs decor and a final art pass. Instead of going through the extremely tedious effort of f
Dec 31, 2020 0 41
Towergirls Unity 0.529
Kingdom stuff is almost entirely functional, woo! I've been crunching away hard at kingdom diplomacy and army management, and as a result it's much farther along. It's nice having tasks that I can do myself. These changes include much more UI popups on the overmap, more information displayed on armi
Nov 30, 2020 0 51
Towergirls Unity 0.528
I am happy to announce that I am mostly through the most recent burnout of working on Towergirls. Resuming work on kingdom management, and army stuff, has been a very refreshing and fun turn of pace. This means I was able to get a lot of work down this past week and have something of a half-decent p
Oct 30, 2020 0 63
Towergirls Unity 0.527 & Important Announcement
Oct 6, 2020 0
Towergirls Unity 0.526 & Kobold Demo (Public)
I found a fairly big issue with Dialogue Options, in 0.525, so I'm releasing a smaller 0.526 build to address that and some other small bugs. Not a whole lot of fanfare this time. Future builds will be released four weeks later to the public as normal. Human Princess is going well, and it's looking
Aug 30, 2020 0
Towergirls Unity 0.525 & Kobold Demo (Public)
I am still so damn tired of fixing bugs. But most of them have been fixed. I've been having people go through the game and test for issues, along with testing Towergirls on roommate's computers, and it seems to finally be back into a mostly stable state. Because of this, I'm feeling comfortable enou
Aug 20, 2020 0 1
Towergirls Unity 0.524b & Kobold Demo (Public)
I am so damn tired of fixing bugs. You have no idea. So tired of them. That said, it is still totally July, and here is the promised end of July release. I'm probably going to be fixing bugs for a few more days before we start actually advertising, but this build is more or less the one that we'll b
Aug 1, 2020 0 12
Towergirls Unity 0.522 & 0.523
I've been grinding away far more hours each day than I typically do, which means yet another patch! The game is suitably stable right now, and I've been working hard on adding back in some of the old patron content and important missing features. One of these missing features, that I've been waiting
Jul 21, 2020 0 21
Towergirls Unity 0.521b
I am crunching away like a madman. Typically I prefer to have fewer larger patches, over more numerous small ones, but there were a few game-play inhibiting bugs introduced in the last patch. This version includes fixes for those, numerous other fixes and code improvements, and the re-addition of a
Jul 14, 2020 0 11
Towergirls Unity 0.520
Jun 30, 2020 0
Towergirls Unity 0.519
It took a little longer than expected, but the patch is here! This version marks the addition of the optional Konvert siege battle, taking place over in Shaded Coast. Along with this new battlefield type, and bit of quest content, there's been a good amount of polish put into siege battles. Between
May 31, 2020 0 21
Towergirls Unity 0.518
New patch! While waiting on the last bit of art and decoration work, I've been going ahead and adding back in Kobold Princess' conversations and later loyalty bits, courtesy of Beefpie. I still need to get the optional Konvert siege battle set up but apart from that everything Kobold-related should
Apr 30, 2020 0 31
Towergirls Unity 0.517
I am proud to announce the Konvert Kompound is functional, and nearly complete. The addition of this marks the last of Kobold Princess dungeons added back into the game. We're coming up very, very close to the demo now- all that remains is parsing a few of the Kobold conversations, crowning dialogue
Mar 31, 2020 0 31
Towergirls Unity 0.516
It's almost 1 AM here but that has never stopped me before. Patch 0.516 is now out, and with it comes a huge assortment of fixes and some cool new stuff (TM). Sorry for the delay, but we felt that it was worth it to finish the new bits we have been working on. Also cheatcodes have been updated for M
Mar 8, 2020 0 41
Short Patch Delay
Greetings, Knights, Mages, Knaves, and Failures, The team at Chivalric Games has been hard at work on some interesting new environments, features, systems, and visuals these past few months! So hard at work in fact, that we have had to make the difficult decision to delay the coming patch to make su
Mar 1, 2020 0 2
Towergirls Unity 0.515.1
Some very nice polish has been applied to the game for this patch, but before I get to that, there will be some changes to our Patron tiers in the near future. The amount of money we make on this Patreon is directly proportional to how fast we can develop. The support you have given us so far has be
Feb 1, 2020 0 81
Towergirls Unity 0.514
Jan 16, 2020 0
Towergirls Unity 0.513
Whole lot of Kobolds edition. I was hoping to get a quick patch out after our last release, as the Kobold Mines were in a pretty rough state, and managed to just in time for New Years. We've fixed a bunch of the wonkiness and errors in this version, but more importantly we've completely revamped the
Jan 1, 2020 0 11
Towergirls Unity 0.512
Progress has been going nicely, which means that we've been able to add most of Kobold Princess' loyalty segments to the game. They're in slightly rough of a state, but I thought it'd be best to patch for Christmas and then polish it up (and add any missing dialogue, namely with choosing-to-speak-wi
Dec 24, 2019 0 11
Towergirls Unity 0.511
I cannot express how happy I am that we changed development to Unity instead of sticking with Game Maker. Many of us on the dev team have been in kind of a rut recently, though I'm mostly out of that now. While I've been waiting on art assets and people to parse dialogue I decided to chip away at th
Nov 30, 2019 0 51
Towergirls Unity 0.510
I need to finish sewing my costume. Also we've got a moderately large patch this time around. This version marks the 99% finished Glacier Keep, fully decorated, and the ability to save and then return to Canopy Cave with Kobold Princess. Much of her dialogue has been parsed as well, and we've readde
Oct 30, 2019 0 81
Towergirls Unity 0.509
Oct 1, 2019 0
Towergirls Unity 0.508
This patch marks the re-release of the first two floors of Glacier Keep. The basement floor with a special encounter, and higher floors, still aren't quite ready yet- they still need more decorating and collision checking. The plan is to get the combined Glacier Keep and Glacier Tower completed by t
Sep 15, 2019 0 11
Towergirls Unity 0.507
This build marks the release of a new Dungeon Completed screen, several bug fixes, and some minor streamlining of Glacier Fields. Unfortunately Glacier Keep isn't quite ready yet- we've had several setbacks in the art department that has delayed the completion of that dungeon. On the bright side, it
Sep 1, 2019 0 51
Towergirls Unity 0.506
Wanted to get out this siege battle added to the game ASAP so people can test it out and provide feedback. Not a very large patch, but the depth issues have been worked out and the Glacier Fields battle is in. We're in the process of readding Glacier Keep, as well as considering ways to make the Gla
Aug 8, 2019 0 11
Towergirls Unity 0.505
The systems are coming together nicely in Unity. We've got about all of the non-siege mechanics into the game and working, which is a very nice change of pace. This patch contains numerous bug fixes, the start of the return of overmap encounters, and Glacier Fields is fully explorable. Our current p
Jul 30, 2019 0 21
Unity Port: Update 6 - Old Kingston
Good day Knights, Knaves, and Mages! The team has been hard at work transferring Towergirls to Unity, and things are wrapping up for the main systems. Soon we will be focusing on Kobold Princess. In the meantime, we have been working on a core piece of content which was lacking in the GMS version of
May 27, 2019 0 5
Unity Port: Update 5b - Tech Demo
Here it is. Just contains the tutorial tavern and a bit of Glacier Fields, but there'll be more to come. Note that we will now begin delaying builds a month for our paying patrons, as we had done in the past. Next up is adding the missing subsystems, followed by all of Kobold Princess' content. Once
Apr 4, 2019 0 11
Unity Port: Update 5 - Tech Demo
Unfortunately it's not quite ready for the end of March. All we have left for the tech demo is finishing the Big Book of Stuff (the ingame Encyclopedia) and fixing a handful of bugs. We're all crunching hard, and hopefully we'll be able to post the tech demo late April 1st, in the afternoon, or the
Apr 1, 2019 0 1
Unity Port: Update 4 - Battles
You sort of spend a lot of time in Towergirls: the Game killing things. With this in mind, there are two areas that I wanted to improve with the Unity port and battles; Speed and Ease of Use. In the past, you'd go through each of your party members and assign actions, and then every entity would pla
Mar 18, 2019 0 1
Unity Port: Update 3 - Dungeons
Not going to be a huge or thoughtful update this time, but I've recorded some footage of a Dungeon in Unity, which is elaborated on slightly more-so toward the end of this post. The earliest, pre-pre alpha Towergirls dungeons were essentially just a rip off of Darkest Dungeon. Ser was unable to be m
Mar 1, 2019 0 5
Unity Port: Update 2 - Dialogue
Dialogue is a huge, if not the most important part of our Towergirls game. Each character able to join the party has something like a minimum of five or six pages of dialogue, with Kobold Princess main dialogue code being like seventy. We've always been pushing for there to be more than moderate amo
Feb 17, 2019 0 5
Unity Port: Update 1 - User Interface
One of the major pains with GMS was working on the user interface. In the past, I would have to recompile the texture page and game (a process that could take up to a minute) whenever one of the ingame sprites was edited, modified, or added. Even when I was purely working with code this would still
Feb 6, 2019 0 6

