Branded To Fall Dev Update 12/07/26
Hey hey!
Another week, another dev update! It's been a fun one working in sweltering heat this week again but at least it wasn't as bad as a few weeks back. It's not really hindered progress as well which is nice. The updates progressing great and I'm at the end of all the main bits writing and programming wise I want in. As I'll still be waiting on art for some scenes even once all the writing and programming is done, this does mean I'll hopefully have a little bit extra time to add in a few more bits then I'd initially planned. Nothing major or that would involve art, but extra bits are always good!
Speaking of art, the latest scene and animation from my artist is incredible, and something I know a lot of you are going to very much enjoy seeing. To say the progress and spice on these routes is getting turned up would be an understatement! It'll also mark some fun specific milestones I had in my head when I started work on the game. The milestone doesn't mean anything, and I wont go into details till the updates out so as to avoid spoilers, but it's just a very fun moment to hit that makes me very happy with how far the game has come.
Big news wise for this week is some more details on a release date for 0.7! I talked to my artist and she reckons the remaining work for it will take around a month, which means that we should be getting 0.7 in the early weeks of August. Now, I'm not setting anything in stone, as I don't want my artist under any extra stress or pressure of a deadline so this is just a casual estimation from her, and the issues I mentioned last week could still cause delays, but this is a rough timeline with those things in mind. Initially I was thinking of putting a poll up for if people would want a release at the end of July/start of August with all the writing but without the last few bits of art that I'd add in when I had them (probably in time for the public release), but with the estimated date for the art being early August as is now, I'd much rather just be able to give everyone the completed package on release like usual.
That's all for this week. I'll be working overdrive on getting everything polished and then starting the huge amount of fresh testing that this update will need! As always, thank you all for the love and support, and have an amazing week!
-BaconSoap
Comments (5)
ive skipped the last few updates because I wanted a longer slice of content to play so im looking forward to this
Thanks for the update Bacon! Looking forward to it whenever it cames out
How do I download the latest version?
The latest version is 0.6, you can download it from either the release post for it or the pinned post at the top of my patreon page has the latest public build in it as well (which is 0.6 atm). 0.7 will release in August
So hyped to hear that latest update! Cautiously looking forward to next month but no pressure at all 😁!! Also the expressions in the preview, they look fantastic 🤩
