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October 9, 2025

Full Game rebild

Hello everyone. It’s been almost two months since our last update. During that time, we weren’t just improving the game — we were completely rebuilding it from the ground up. Only the main idea from the old version remains — everything else has been redone. Here’s what’s already completed: – Interaction system between the character and objects, – A new inventory system, – Settings and controls menu, – A complete animation system (including core movement and future H-scene sets), – An optimized character skeleton, built to handle new mechanics easily. The project now runs on a clean, stable foundation that will allow us to expand and improve it much faster. We’re currently working as a two-person team, and because of personal and real-life circumstances, progress can sometimes slow down — but we’re moving steadily, and a lot has already been done. We’ve also changed our update approach — new builds will now come more frequently, each bringing meaningful content instead of long gaps between releases. We are currently preparing the next version, which will update and replace the current version, and an update is planned this year or next month. This build will replace the old one and will form the basis for all future updates.. After that, we’ll start reworking the monsters — making them more alive, expressive, and better integrated with the gameplay and scenes. We also plan to continue raising the quality bar across all aspects — animations, lighting, and environments. Thank you to everyone who’s still supporting us. There’s a lot of work ahead, but now everything is finally moving in the right direction.