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Vinfamy

@vinfamy
0 bookmarksindexed Sep 8, 2026updatedlast updated Sep 21, 2026importedlast imported Oct 27, 2026
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Commission Maps for August (v5.8-v5.10)
Aug 15, 2022 0
Commission Maps for July (v5.5-v5.7)
Jul 14, 2022 0
Commission Maps for June (v5.2)
Jun 15, 2022 0
v5.0 Beta 4 & Beta 5 Double Release on 18 May
As you know, after working on the animation alignments aspect of the v5.0 overhaul in April, this month I've been working on the second half of the overhaul: the exteriors. So far, I've completed 3d asset importing, world-building and time-based lighting for most of the new exterior locations I want
May 8, 2022 0
LifePlay v4.28 Released!
Windows (64-bit): GOFILE - MEGA - MIXDROP - RACATY Windows (32-bit): GOFILE - MEGA - MIXDROP - RACATY Linux: GOFILE - MEGA - MIXDROP - RACATY Update Only: (requires v4.0 Stable or later) Windows (64-bit): GOFILE - MEGA - MIXDROP - TRANSFER - WORKUPLOAD Windows (32-bit): GOFILE - MEGA - MIXDROP - RAC
Mar 11, 2022 0 1
Commission Maps for February (v4.27)
Feb 13, 2022 0
Commission Maps for January (v4.24)
Jan 14, 2022 0
2021 Review, 2022 Plans, v5.0 Overhaul & Unreal Engine 5 Migration
Hope everyone had a good festive season. As has become an annual tradition, I want to discuss the project's progress last year, what my broad plans are for this year, including what the annual 2-month overhaul will focus on. Furthermore, as you know, Unreal Engine 5 is now in early access, so I want
Jan 9, 2022 0 1
LifePlay v4.22 Released!
Windows (64-bit): ANONFILE - GOFILE - MEGA - PIXELDRAIN - RACATY Windows (32-bit): ANONFILE - GOFILE - MEGA - PIXELDRAIN - RACATY Linux: ANONFILE - MEGA - PIXELDRAIN - RACATY Update Only: (requires v4.0 Stable or later) Windows (64-bit): ANONFILE - GOFILE - MEGA - WORKUPLOAD - ZIPPYSHARE Windows (32
Jan 8, 2022 0 1
Commission Maps for December (v4.21)
Dec 14, 2021 0
Commission Maps for November (v4.18)
Nov 14, 2021 0
Commission Maps for October (v4.15)
Oct 14, 2021 0
Commission Maps for September (v4.12)
Sep 14, 2021 0
Commission Maps for August (v4.9)
Aug 14, 2021 0
Commission Maps for July (v4.6)
Jul 14, 2021 0
Commission Maps for June (v4.3)
Jun 10, 2021 0
Commission Maps for April (v4.0 Beta 2)
Mar 17, 2021 0
Commission Maps for March (v3.23)
Feb 17, 2021 0
Commission Maps for February (v3.21)
Jan 22, 2021 0
Commission Maps for January (3.19)
Dec 21, 2020 0
Commission Maps for December (3.17)
Nov 17, 2020 0
Commission Maps for November (3.15)
Oct 20, 2020 0
Commission Maps for July (v3.5 & v3.6)
Jun 3, 2020 0
Commission Maps for June (v3.3 & v3.4)
Commissioning in general is explained here. Please respond to this post before May 31 if you want to commission map(s) for June. Your maps will added to the game and uploaded to the Mega optional map folder in either of the two June updates, i.e. v3.3 or v3.4. Please note: Please include the city or
May 5, 2020 0
Commission Maps for May (v3.0 Stable, v3.1 & v3.2)
Commissioning in general is explained here. Please respond to this post before April 30 if you want to commission map(s) for May. Your maps will added to the game and uploaded to the Mega optional map folder in either of the three May updates, i.e. v3.0 Stable, v3.1 & v3.2. Please note: Please inclu
Apr 3, 2020 0
Commissions and Modders' Requests Completed in v3.0 Beta 1
Mar 6, 2020 0
Commission Maps for April (v3.0 Beta 3 & 4)
Commissioning in general is explained here. Please respond to this post before Mar 31 if you want to commission map(s) for April. Your maps will added to the game and uploaded to the Mega optional map folder in either of the two April updates, i.e. v3.0 Beta 3 & 4. Please note: Please include the ci
Mar 3, 2020 0
Commission Maps for March (v2.20 and v2.21)
(Make sure you didn't miss the post explaining commissioning in general) For Patrons and Contributors: Please respond to this post before Feb 28 if you want to commission map(s) for March. Your maps will added to the game and uploaded to the Mega optional map folder in either of the two March update
Feb 8, 2020 0
Commissioning Animations, Scenes and Maps (Reward For Patrons and Contributors)
Over the course of working on this project, I have received and completed many requests for new animations, scenes and maps, mostly via direct messages on here, on Discord and f95. As appreciation for their support, I have always tried to prioritize these requests if made by patrons and contributors
Feb 8, 2020 0
LifePlay v2.18 Released!
DOWNLOAD Windows (64-bit): MEGA - MEDIAFIRE - UP2SHARE Windows (32-bit): MEGA - MEDIAFIRE - UP2SHARE Linux: MEGA Update Only: (requires LifePlay 2.0 Stable or later) Windows (64-bit): MEGA - MEDIAFIRE - UP2SHARE Windows (32-bit): MEGA - MEDIAFIRE - UP2SHARE Linux: MEGA Change Log: - The city map wil
Feb 7, 2020 0 1
Public Beta Testing: v2.18 Release Candidate
2.18 includes a public beta testing period before official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter. 2.1
Feb 5, 2020 0 1
Preview Screenshots for v2.18
Here's some WIP preview screenshots for the upcoming v2.18, which will add 3d textured buildings to the game. The map being shown is Central Bath at different zoom levels in the morning. From v2.18 onwards, Central Bath will be included with all releases as the second default map alongside Central L
Feb 4, 2020 0 5
Plans for v2.18 (8 Feb)
The next update will address one of the last remaining eye-sores in the game: the city map (no more basic grey boxes for buildings!). It's a purely graphical improvement, but an important one nevertheless because the player sees the map first thing and then for a big portion of gameplay: - The city
Feb 3, 2020 0