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Devlog for February, 2026
Hey everyone! Its me, Tib! I wanted to give everyone another end of the month update about what I have been working on! Sephra is currently recovering from a sickness so I'm doing my best to keep things rolling as smooth as possible! For Predation, I worked on some bug fixes regarding the save syste
Mar 1, 2026 0
A small Devlog / Progress update! (2025/06/28)
Hey everyone! It’s me, Tib! Thought I’d give everyone a little update! As you might have noticed, we’ve started putting out more frequent updates now, small changes, nothing too significant, as we feel like it’s much easier to show our progress this way! Right now, most of the work on my part has be
Jun 28, 2025 0
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November 9th, 2023 Devlog!
Helloooooooo, internet! Sammy here, giving a Devlog of my own! Sephra and Tib have been really hard at work, so the least I can do is pick up some of their slack, right? Let me just... put on the lizard suit... Ugh, this thing is stuffy. And it needs a wash! Ahem... Howdy everyone! Sephra here! This
Nov 10, 2023 0 11
Weekly devlog / update!
Hey everyone, it's me, Tib this time! I wanted to give everyone a quick weekly update as always! No new patch today as I've been ironing out some of the base things in the current version of the game, namely to improve performance and address people not being able to play due to the game requiring V
Oct 12, 2023 0 1
Testbuild coming soon!
Hello everyone, it's me, Tib! I know I promised a testbuild by the end of last month, but unfortunately I got completely lost in how amazing the UI system is for Godot and I.... went... a little overboard with it all. The testbuild IS coming soon, but not quite yet, HOWEVER! I'm not coming here empt
Apr 1, 2023 0 1
Devlog 2022/09/23
Hey everyone, Sort of an interim Devlog today; most of the work on my end has been making the level tiles for the new game and various other types of assets, GUIs and health pickups etc. We're working toward a trailer for the game of course, but we'd like to feature some different levels as sneak pe
Sep 23, 2022 0
A quick update on things (08/09/2022)
Hello everyone, it's me, Tib, back from Eurofurence and back at work on things at full force! I wanted to give you all an update on what we're doing right now. First and foremost, as you all probably know, we'll be working on a new game! Or rather, we're already working on it as I write this. The st
Sep 8, 2022 0
Devlog 2022/08/06 A new testbuild for the new movement system!
Greetings everyone, it's me, Tib! We're sorry we slipped the Friday deadline by... according to local time for me, half an hour, but! We still have something exciting to share with all of our dear supporters who have access to testbuilds! This one is rather short, BUT we wanted to spend a LOT of tim
Aug 5, 2022 0
Devlog 2022/07/23 - A new team member, and a big reveal getting near!
Howdy all, Fair bit of work going on, a lot of it we hope to show shortly but to keep this whole theatrical build up we're doing I won't be able to provide specifics as yet; it's certainly going very nicely though far as I can tell, I'm having a lot of fun with the aesthetic and Vero's putting thing
Jul 23, 2022 0 11
Devlog 2022/07/08 - Status report and Input methods
Greetings everyone, it's me Tib / Vero! So as promised, we'll be bringing you a devlog every second Friday, or every Friday if I have something new and interesting to say! Right now, I believe I do! I've been working on the player and AI rework as stated in our previous devlog, bug because this is d
Jul 8, 2022 0
Devlog 2022/06/30 - Da combat and AI!
Greetings everyone! It's me, Vero / Tib! Today is the day when progress will REALLY pick up! As mentioned previously, my work contract has changed, and starting from today (Well, technically tomorrow but I couldn't wait to get started!!), I will be doing my main job as a remote work, and only 4 hour
Jun 30, 2022 0
Devlog 27/04/2022 - More on player rework
Hey everyone! Vero/Tib here! I wanted to share some more progress with you all, I've been hard at work getting the new player system up and running, and Sephra has been helping me by creating a few new animations or adding some extra frames to the old ones! We're far from finished of course, but I t
Apr 27, 2022 0 1
Devlog 22/04/2022 - The player and combat rework
Greetings everyone! It's me, Vero / Tib! I wanted to share some progress I've made for the past few days since we released! I got a lot of feedback, a lot of positive, and quite a few negative, and I'm very grateful for all of those! I thought I'd go through what I got out of all the feedback and ho
Apr 22, 2022 0 3
Important announcement + devlog 4/14
Good afternoon Everyone. I hope you're doing well. Today I have a fair few things to talk about. So let's talk about the biggest one. Branching out For a long time we were content with funneling everyone from patreon, and furaffinity, to our discord. However recent changes to discords TOS have made
Apr 14, 2021 0
Predation Devlog 3/2/21
Hello everyone. I hope your doing well today, sorry for missing the devlog date by 12-ish hours, whoops. Nonetheless i’m here today to talk about how and what we have been doing here over the past two weeks. First things first we should talk about patreon. There are two hot things up on this plate t
Mar 2, 2021 0 1
Predation Devlog 2/15
Ah man, I'm finally writing my first devlog in 2021. It feels nice Anyways hello, It’s sprrigs here, everyone's favorite endangered Ethiopian wolf. I hope your morning,afternoon, or night is going well, and I hope your staying safe. So it’s time for me personally to do a devlog, sorry about all the
Feb 15, 2021 0 1
Predation devlog 7/1
Hello everyone. I hope you are doing well today. Sephra took over the devlog last week but today I have returned to write them for you. Our release dates got a little messed up, so this should be coming out on the first, and then we will return to our two mondays a month system. So what's been happe
Jul 2, 2020 0
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Devlog 3/16/20 Roadmaps, Websites, And zoom
Hello everyone, Sprrigs here. I hope you are doing well today. Here we are again, time for another dev log. I have some cool things to tell you about today so I hope you're ready and excited! So, first things first on the chopping block, The gallery. I’ve talked about the gallery a lot in the past f
Mar 16, 2020 0 1

