Dev log
Hey Travelers,
let's cut to the chase.
185 renders are sitting in my SSD(s) for the game. I've had to backtrack a few times for technical problems. Because apparently 9 months of experience are barely enough to scratch the surface. All this while (still) having one hell of a flu.
When the flu is too strong and I can't write, I render. Or double check bugs. Or inspiration hits, I make a new character that by itself is not useful, but helps me with improving other characters.
I made two "ambient" scenes to set the mood and give the player a feel of what might be expected. Just a feel tho, because the game's motto is "nothing is as it seems". Big scenes with 20-ish characters together.
So while the beginning will be mostly Urban Fantasy/Cultivation, please remember it's also a Cyberpunk/sci-fi. That's all I will say for now, I don't want to spoiler.
What else? Ah yeah Roxane and the others. There are a ton of girls ready, and my hope is to involve as many as I can of them in the lewds. Depends on what pace I can set: at the moment I still have to establish a rythm and a flow, so I have no idea of how much of my VERY ambitious ideas I will be able to realize.
I want both a very sensual/erotic development of the story, but also meaningful characters. The characters and the story have priority over the sex, that meaning, if to make it all work I have to confine the lewds mostly to the Main Girls and some Side Girls, I will do it. But it's not my vision. I didn't work on 50+ girls of various races just to relegate them to be wallpapers in the dark and smoky rooms of the Perverted Tea House.
The Ruthless Heavens is a hard place with a lot of strife, but also a very free exchange of bodily fluids, because besides Power, the game also revolves around Feeding, due to the nature of the inhabitants.
Sex and "drugs" and knowledge and favours are the real currency, in a world where the progression to power is progressively bottlenecked by rare materials and spiritual essences, the concept of money and economy are radically different from a normal setting.
Well enough rambling, and back to work!
Comments (1)
I am glad to hear that you progressed with the game renders! Looking forward to play your game.
