✅ Mod Updates Are Now Live! ✅ (Patch 1.116.202 – Enchanted by Nature)
Hey guys!
Good news ! Both Lot51’s Core Library Injector and Lumpinou’s RPO have now been updated following the recent EA patch, which means...
🎉 Both of my mods are now fully updated and ready to use! 😊😊
Political World 🌍
✔️ Fully updated and compatible with Patch 1.116.202
Fictional Version - Political World Mod - Main by Kemzima Sims 4 Mods
Realistic Edition - Political World: Realistic Edition by Kemzima Sims 4 Mods
✔️ Lot51’s Core Library is now updated
✔️ Zerbu’s Custom Preferences mod has also been updated and is compatible
Responsible Pregnancy🤰🍷
✔️ No update needed for this mod itself
Curseforge Download - Responsible Pregnancy Addon - The Sims 4 Mods
Alternative Itchio Download - Responsible Pregnancy by Kemzima Sims 4 Mods
✔️ Just download the updated Lot51 Core Library
✔️ And download the updated Lumpinou’s RPO
ℹ️ Note: Responsible Pregnancy relies specifically on RPO Module 1 and Module 13, so make sure those are installed if you’re using it!
🔧 EA Broke the "Take Pregnancy Test" Interaction
As Lumpinou explained in their post:EA removed some stuff from the Sim object tuning, leading to the “Take Pregnancy Test” interaction breaking (as well as other features that test for pregnancy states, like pregnancy discovery and more).
Lumpinou has provided a fix for this via this link - [Warning + Fix] New Patch EA Bug causes 'Take Pregnancy Test' to Vanish + pregnancy discovery to NOT go through properly | Patreon
📌 Helpful Links:
🔹 Zerbu’s Custom Preferences Mod -The Sims 4 Mod: The Custom Preferences Mod - Zerbu
🔹 Lot51 Core Injector - Core Library | Lot 51 • Mods and CC for The Sims 4
🔹 Lumpinou Relationship & Pregnancy Overhaul Mod - Index of Mods | Patreon
⚠️ Important Compatibility Note:
These updated versions will not work with earlier game versions.
Please only download updated mods if you have updated your game to the 1.116.202 Nature’s Calling patch. If you’re holding off on updating your game, wait to install the updated mods until you do.
Comments (9)
Hey update been able to play my game again and use your mod finally and something weird is happening lol my game is producing like 4 donald trumps. As much as I can't stand the guy I can only tolerate one lmaoo do you know what could be causing this lol? Also I know we talked before about getting a cheat add on possibly in the future if that is the case to choose who we can auto assign traits to can you also maybe change where the illuminati trait is applied? Here's why I ask. In all my games I cheat money everytime so majority of households I play with or npcs I engage with are rich but I deff don't want them having it at least not all. I get it if it has to be rich sims but wish we could assign this to who we want or have like filters or who we don't want to get it like households or something. Say if we do auto assign right can we just remove the trait from them without the game reapplying it when we return from closing the game? Is the trait hidden? If so I have a mod to see that but was curious if that's how I would be able to detect who is like that.
Thats really strange.. are you able to provide them mccc log of each of the Donald's so that I can see what might be occurring.. I added a cheat in my recent update to allow you to remove duplicate gurus.. is that helping? And yes!! You are so right! I will add a cheat add on to allow ppl to assign the Illuminati trait to they like.. Will aim to release for this week or next week. The Illuminati trait shouldnt be hidden anymore.. if you are playing a sim who is a member of the Illuminati it should show in the UI list of traits.. also you can ask and learn if others are members of the Illuminati through an interaction that displays when sim is suspicious(not sure if that answers your question?)
Hi Kemzima, I have installed your updated version of the mod and there is a last exception when using the law and order lot trait. This is the only exception error I have found xxx
Are you able to send me the last exception via discord please? I will review and fix asap!
Hey I posted this on another post but maybe you didn't see it: I"m having trouble with understanding how to install and if we can do what I thought you said we could in another comment. Here's what I put in the other comment: Hey so I tried to install this and realized after reading all the instructions I'm a little confused. In other comments you said we had the option to still mix and match but I thought that meant we could mix and match the gurus. We can only use one version now :( I know before you were considering letting us mix them before you made the current version so thought that would be considered. I would love to have the option to swap out certain members but I don't see it :(. I also remember another comment where I asked if we could have the option to auto assign the traits but also added if we could be able to specify who we auto assign traits to. At least I thought I did but that brings me to my next question. Is there anyway in the future we coudl have the option to do both where we auto assign but also can turn it off and just auto assign to the sim we select or click on? This would give more control of who is manipulated by the system if say we don't want all our sims reacting to something but still want others to be engaged. I know the new update was just released so hopefully it didn't break it but I'm not updating my game at this time so I would be using the current one.
Oh I'm so sorry! I thought I responded! To answer your question: 1. You can choose either to have the fictional gurus or the real life gurus. I won't be doing a mix match across both different versions as I think the point in separating was that people didnt want to be triggered with the inclusion of real life people. HOWEVER I think I may have previously mentioned about doing a feature whereby gurus can be fully customised. So you can choose in game who should be a guru. I.e. assign malcolm landgraab as a plumboblican guru. 2. There is an auto-assign module that controls the ability for political traits to be auto-assigned to npcs in the game. You can remove this module from the download folder if you dont want auto assign activated. At the moment there is already the ability to change the political traits of sims you are playing.. technically the reward of completing the 'master of influence' aspiration is that you gain the ability to change other sims(npcs) political trait. I purposely didnt add the functionality for people to be able to do this before for that reason. HOWEVER, you are right and I probably will add it as a cheat option in my next small update for the mod. Let me know your honest thoughts on the above. 😊
Yessss thanks!! I couldn’t play without this one!
Thank you so much, that was fast!
I try !! Thanks for your patience 😊💜
