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Novel-games
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Dev Diaries.
Basically, the update is ready. We’re doing the final polish and bug hunting now — this is already the final stage. After that, we’ll handle the translations. A couple of days to test the translations, and then it’s ready for release. Estimated release is late August or early September. What’s being
Aug 20, 2025 0 13
How to access download links for our games.
Nov 29, 2023 0
Void's Calling: Last Stand
So far, I've gotten 7 endings to the game. Six main ones, and one, in my opinion, more authentic with a bonus scene. На данный момент я вижу семь концовок игры. Шесть основных и одна, на мой взгляд, более аутентичная, с бонусной сценой.
Nov 19, 2023 0 1
Development news.
Today I sent a build of Void's Calling: Last Stand to Steam for approval. It's not ready yet, it's half of the current content, but it should be enough to pass approval process. Tomorrow we will make one more test and the programmer will start coding the second half. We hope to have time to make and
Nov 15, 2023 0 1
Development news.
Today I finished testing the first part of the final DLC. In general, it's already pretty stable. There are still many bugs, but no critical ones. Now we need to make a stable build, send it for translation, and after that send it to Steam for approval. We also lost access to payments from Steam. On
Nov 2, 2023 0 1
"Void's Calling: Last Stand" Development News
Oct 27, 2023 0
Development news.
https://store.steampowered.com/news/app/1797300/view/3711586011318677787 Hello everyone! A bit of news about the final DLC Void's Calling: Last Stand. At the moment I'm actively working on the final scene. There are a lot of characters in it, it's always labour intensive. I made the decision to fini
Sep 30, 2023 0
Lilith Rising - Season 1
Lilith Rising is a choice-driven adult Visual Novel focusing on a grand fantasy adventure. Become a prince that has to learn what it means to be a leader in order to save your kingdom. Your journey will be filled with adventure, romance, mystery, humor, drama and lots of sex. You are a prince that h
Sep 26, 2023 0 2
Development news.
Part of the news I posted earlier on Patreon, on Steam today came out a more expanded version. If you wish, you can familiarize yourself with it. Steam :: Void's Calling ep. 2 :: Development news. (Steamcommunity)
Sep 8, 2023 0 1
Void's Calling: Last stand.
The Steam page for the DLC has already been set up and submitted for review. We will be able to publish it after the application is submitted for moderation. I've been busy writing the script for the final act of the DLC. Of course, we are missing another scriptwriter. It's a pity that after the fai
Sep 4, 2023 0 1
Development Update.
Progress on the final act of the game is proceeding steadily. Most of the story leading up to the "castle" segment has been completed. There are some issues in the text and artwork that need to be addressed. A couple of events to connect the storyline into a cohesive narrative need to be finalized.
Aug 25, 2023 0 1
Development news.
As I mentioned before, I can't post artwork yet to avoid spoilers for important scenes in the story. However, I can share the cover for the DLC for now. We are currently finalizing one of the major plot twists, and while it's a bit different from what we initially planned, it's turning out quite wel
Aug 3, 2023 0 1
Development news.
The work is progressing steadily, with art for events being created, and the script being written. Unlike the previous devlogs, this time we have more positive news to share. Recently, the scriptwriter and I had a productive call where we discussed the new concept, and it seems like we've been able
Jul 16, 2023 0 1
The development of our long-suffering project continues.
Why do we call it "long-suffering"? Initially, when Steam didn't yet accept games of this kind, we had planned it as a large sandbox with a multi-year development scope, much like other projects on Patreon. It was designed to have numerous branching paths and a wide range of characters. However, it
Jul 7, 2023 0 1
Some information.
Jun 28, 2023 0
Code to unlock all scenes in Episode 1.
Jun 28, 2023 0
Code to unlock all scenes in Episode 2.
Jun 27, 2023 0
How the neural network perceives the artwork from our cancelled project
Anyone who has been following our work for a long time knows that we attempted to launch a 2D project. However, even though the script and characters sprites were finished due to issues with the 2D artists, especially the background artists, two of whom took advance payments and then disappeared, I
Jun 16, 2023 0 1
VC 3 development has been resumed.
https://store.steampowered.com/news/app/1797300/view/3687931965589916022 After putting it on hold following the release of the second episode, we have decided to continue working on it since there's a demand. Our focus will be on completing the main story and delivering a complete experience in a si
Jun 7, 2023 0
We have an idea to conclude the VC story.
We have an idea to conclude the VC story, but no final decision has been made yet regarding the format. It is not intended to be a commercial project, and we don't expect to make any profit from it. Our goal is to cover the costs, if possible. If we proceed, we will focus on trimming down unnecessar
Jun 5, 2023 0
Reflections.
As you know, the work on the third episode of VC has been stopped. Stopped, but not closed. The reasons for this have been stated before, I won't repeat them. Having said that, I have been very pessimistic in my predictions on whether would we ever finish the game. I think this is correct, you shoul
Apr 29, 2023 0
News.
As many of you have already guessed, we had to stop development. There were several reasons for that. The main reason was a technical issue at launch. When the game was out of early access, it wasn’t updated in Steam and therefore we didn’t enter the list of recently released games. Since the launch
Mar 11, 2023 0 1
Warning.
Oct 17, 2022 0
Update.
Sep 18, 2022 0
COTV2-0.9191 (pc-linux-mac) test
Sep 12, 2022 0
Announcement.
We’re wrapping up the testing process. We’re trying to fix all the bugs and hoping we can do it soon. This will determine whether your saves will be compatible with the finished second episode. All new planned content for town is already in the game. Once you’ve checked all the events you’ll be «inv
Sep 5, 2022 0
Several testers of the English version of the game are needed.
You need to have a desire to make the game better, and you need to be able to write a bug report and detailed feedback. Always attach a save file with your description of the problem/bug. If there is an error log, you need to send it as well. If you are interested, please contact Risael in our disco
Sep 1, 2022 0
Devlog August 08/2022
https://steamcommunity.com/games/1797300/announcements/detail/3372652091913208874 I won’t be listing all the stuff here. I see no point in mentioning some small events/edits. The fully completed part of the game: 1) Events with Ilga (a few different events happening at her house). 2) Random events a
Aug 8, 2022 0
Devlog July 31/2022
The testing of the game is in the progress. Most of the bugs have been found by now. There are some small «deficiencies» and we’re quickly fixing them now. We have two Russian speaking testers helping us and overall, the feedback from them has been positive. It’s clear that our testers are people wh
Jul 31, 2022 0
Devlog July 23/2022
Contents: 1) Interaction with community 2) The report about development progress 3) General conversation Interaction with community I’d like to hear your opinion about the combat system. Maybe you have any suggestions? I’m trying to figure out how to make this system more interesting. The combat sys
Jul 23, 2022 0
Devlog July 17/2022
We’re lacking two files for Steam release of the second episode. Those files are some edits for the first day of the investigation arc. Like I’ve said before, we’re editing the questions you can ask the suspects and some lines of the second day of the investigation. Most likely we’re going to need n
Jul 17, 2022 0
Devlog July 13/2022
Jul 13, 2022 0
Devlog July 03/2022
It finally happened. We entered the active coding phase of the first part of the second episode’s release version. We’ve been waiting for our coder for a long time but on the other hand, we used that time to add more content. As to why we’re going to release the update in two stages I’ve already exp
Jul 3, 2022 0
Devlog. June 30
Jun 30, 2022 0
Work on mistakes.
Now that the work on the game’s back to routine track, I’ll keep talking about the inner working of a game developer. Not so long ago we held a few meetings. One with the writers, the other with our coder, and we discussed the problems of the second episode. I’ve already pointed out the main problem
Jun 15, 2022 0 1
Devlog June 11/2022
Waiting for the results from our coder. He’s sure taking his time. In the meantime, I wrote three new mini events; two of them with some erotic content. The renders for these events are almost finished. I’m finally getting back on track, I have new ideas, I’m working. Overall, we’re waiting for the
Jun 11, 2022 0
Devlog June 02/2022
The coder’s started working on the update, it’s going slowly for a number of reasons, but we’ve already discussed the whole update and we don’t see any major problems bringing our plans to life. Here’s what we’re going to do: 1) Implement all the content prior to the castle 2) Testing with the help
Jun 2, 2022 0
Devlog May 22/2022
The coder has slowly started working on the documents, the first location’s already been added. He needs some time to remember his own code. As for my part, the content side of the update is almost finished. We could probably add some more sex scenes to the brothel, add more events to the castle, bu
May 22, 2022 0
Devlog May 11/2022
Our coder has started working on documentation. He’s looking through it now and once we’re done discussing all possible questions, he’ll start putting it all together. Even though the game is around 80-90% done, we decided to make an intermediate update with only half the content and only for Patreo
May 11, 2022 0 1
Devlog May 01/2022
A small but rather important piece of information. 1) We’ve been paid for the last two months. This has reinforced our financial stability. We don’t know if this problem is solved for good but now when it’s become clear that we can lose our main source of income at any moment, I’ll be very careful a
May 1, 2022 0
Devlog April 24/2022
What’s been added: - The inn and new interactions with Mrisya - The brothel and new interactions with Fiona - Two new events with river girls and «lesbians» are almost finished Now I’m on the fence whether to work on the festival event or not. Overall, I see two options. 1) We will give a logical ex
Apr 24, 2022 0
Devlog April 18/2022
First of all, I’ll list the events (finished/planned) in the order of their size and importance. 1) The purification. One of the biggest events. It shows the relationship between the Pure Ones, deepens the lore of the game. It’ll be available during the first three days and between the other events.
Apr 17, 2022 0
Devlog - April - 03
About events: 1) Four documents with four random events 2) Main character’s room 3) Alternative branch for the story with Fuhrim 4) Alternative branch for the story with vampires 5) New events with Sarah in the castle 6) New events with Higrith in the castle 7) The «Purification» event (main event).
Apr 3, 2022 0
Devlog - March 24
I’m back with yet another small devlog. Not so long ago me and our writers had a small meeting where we discussed what we’re going to do next. We usually do that once a week but after the release, we sort of fell out of it. Now we’re slowly getting back on track. We’ve defined the new content of the
Mar 24, 2022 0 1
Steam.
Link. I’ll start with the main topic of the day. The sanctions have finally reached us. I’ve received a message saying it’s impossible to pay us our share of money from the sales. Temporarily impossible, of course. I can’t say I’m devastated by this news. I’ve always said that I don’t give a damn ab
Mar 18, 2022 0 1
Devlog - March 06
I’m back to making regular post news. I can’t say I have much to tell you right now, we’re busy with routine work. I’m making renders for events, currently working on the biggest and most complex event of them all. What’s surprising is that I’ve managed to do a good chunk of work. Many things that f
Mar 6, 2022 0 1
Devlog.
I haven’t written any news in a while. Don’t worry, we’re still working but very slowly. There are days when I don’t do anything at all. Many of you know that I tend to be rather frank and straightforward in my answers, but there’s an upside to this. I’m really honest and if I don’t work or do my wo
Mar 1, 2022 0 1
Devlog feb.01
I’ve finally found the time to sit and write news specifically for Patreon. I think that’s why I’ll make this public, even though it’s a doubtful bonus to read the ravings of a paranoid old man. I have a lot of things on my mind, and I’ve got something to tell you about the development process, but
Feb 1, 2022 0
Devlog Dec.03
It’s been a while since I’ve posted a devlog. It was a difficult release that got us totally exhausted to the point where I just didn’t want to talk to anyone. There are a lot of topics I’d like to talk about today. 1) The game’s release and launch on Steam. Nothing major here. I can’t say that I’m
Dec 3, 2021 0 1
Void's Calling ep. 2 is now available on Steam.
The thing we've been striving for so long finally happened. We've released the second episode on Steam in early access. Go check out the game on Steam if you want. Also, if you decide to buy the game, please leave a review. It's very important for Steam's algorithms. Thank you for being with us. То
Nov 27, 2021 0
Showing 1 - 50 of 245

