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Virtual Steward MkII 0.1.zip 1.4 MB
October 26, 2024

First public traffic beta

I was unsure about this public release, everything works fine on my machine but another user reported many problems. Since I can't reproduce them, and therefore fix them, and I have some ideas about the editing tool, I'll work on that while waiting for any feedback. Please download this only if you feel like doing some beta testing.

How to make traffic work

For traffic to work you need traffic AI lines, in the form of "fast_lane.ai" files, for every map you want to use. The file must be copied in "Steam\steamapps\common\assettocorsa\content\tracks\{track name}\ai" or "{track name}\{layout}\ai".

Some free-roam maps come already with a couple of traffic layouts, on others it's a paid mod, on others you can find them on Overtake or other sites. Some maps come with AI lines that are racing lines and not traffic lines, traffic will work but won't be very realistic, and usually just in one direction. On the Assetto Server Discord there are many AI lines, some of them are in .aip file format, I believe it's just a compressed format but I'm not sure and I haven't investigated that yet. For Shutoko I use these:

https://www.overtake.gg/downloads/new-traffic-for-shutoko-revival-project.44883/

They are large enough on some part for VS to create an additional lane and get a full road of traffic.

For big maps, when you place the AI line file in the folder, AC will become quite slow on loading. To avoid that you can rename the file to "fast_lane.ai.vs", Virtual Steward traffic will still work and AC will load faster.

Starting traffic in VS

Go to the "Traffic" tab and follow the instructions you'll find there.

For Shuto: if you start at Tatsumi you'll get three lanes only after the second intersection. If you start at Shibaura there will be some spawning issue at the first intersection, too many lines there, still don't manage them.

The attached .zip file contains the full VS folder, you won't need the old one.

Comments (15)

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FluxOhHai · March 14, 2025

Dont mean to post on a old post, Just tried to find a relevant post to ask a silly question that wasn't relevant to the post topic. So i find having to pause and restart the replay manually by the app very annoying, How do i make chat commands work, my issue is im unable to send a message in chat unless it starts with "/" Any other message i get a unable to communicate with server information error window above the admin icon. Thank you <3

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Virtual Steward · March 15, 2025

Really strange, if replay cars are moving it means connection to the "server" is working so no reason for the message, even more strange that's only without the /. Did you install any mod that could mess with chat messages/commands? Could you post a screenshot of the error message?

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FloweringNight · December 12, 2024

If I have an .aip file for a track to create traffic, can it still generate traffic for that map or are there issues to it?

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Virtual Steward · December 12, 2024

AFAIK .aip files are just .zip files with a collection of different AI lines, you can rename them and unzip to get the actual fast_lane.ai files but they can also be optimized with an AssettoServer tool, in that case I don't think they will work with VS. I wanted to give those a look to make VS compatible but I still haven't found the time.

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ツー ゼロ · November 5, 2024

server> options > what is steering ratio?

ツ
ツー ゼロ · November 5, 2024

14 is default,What will it affect?

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FloweringNight · November 3, 2024

While unrelated to the mod (still pretty nice), what are the usual problems if the ghost cars keep on slightly twitching around [their movement being skippy], is it mostly due to the internet/lag? Would be nice if I could find fixes for it

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Virtual Steward · November 3, 2024

I got reports of this problem from different people, if any of you could post a video showing the problem, it could help identifying the cause. What I can suggest is trying with different replay recording frequency. I usually test with 30 hz replays and never had any issues, I will try different settings to see if I can replicate it. Internet connection shouldn't be related, I'm not very knowledgeable on how UDP sockets work but when connecting to the same machine I think messages don't even get to the router.

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汐屿管理员 柠柚 · November 3, 2024

I dont know why my replay car keep shaking...

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Virtual Steward · November 3, 2024

I got reports of this problem from different people, if any of you could post a video showing the problem, it could help identifying the cause. What I can suggest is trying with different replay recording frequency. I usually test with 30 hz replays and never had any issues, I will try different settings to see if I can replicate it.

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Rubén · November 1, 2024

Very very good, ty :) The only things it worked weird are that the "Fixed time of the day" only works when you enalbe and disable it again (but not disabled from the beginning). This form, you can play with the same weather as the replay. The other is that the cars loaded in a totally other site direction when generated traffic. These things are just small and it does not affect that much, it is a really nice work!

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Virtual Steward · November 1, 2024

Thanks! About the "Fixed time of day": that option is meant to stop the time in the server from increasing with the time in the replay file. Normally VS will take the time you set with the slider and then add the time elapsed from the beginning of the replay file, if you check that option it will stop doing that, so basically the time will be fixed to the one from the slider. Since you talk about weather, it's probably because, when you check the option, VS detects the change and send the weather message again to AC. You could probably get the same result by selecting a different weather in the menu and then back the desired one. Right now the only available weathers are the default AC ones, I tried sending the one saved in the replay file but, when it was a CSP/SOL one, it kept crashing so I gave up (for now).

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drift clique · October 28, 2024

for some reason, chrome, microsoft edge and firefox all flag this as a virus and will not allow me to download it.

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Virtual Steward · October 28, 2024

It used to happen when I published just the zipped .exe but was somehow solved with the full folder, disappointing to see that happen again. I can assure you it's no virus but please don't download it if you don't feel safe. Honestly I don't know if some part of the code could actually be interpreted as malicious or if it's just an anomaly of the heuristic analysis.

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Art of PrinceAbid · October 27, 2024

works very well, thanks