Tidy Pie Menu
Tucks away certain social interactions Maxis forgot to recategorize.
🔽 Download: CurseForge / SFS
Requires: Lot 51 Core Library
Supported Languages: All 🌍
Patch Resilience: Unbreakable ℹ️
Tidy Pie Menu is a mod that aims to tidy up the cumbersome and (sometimes) non-sensical social pie menu. It's made up of many separate modules that can be installed independently of one another.
ℹ️ Better Organization (Socials)
The tyjokr_TidyPieMenu_BetterOrganization_Socials module tucks away most of the social interactions Maxis forgot to assign to specific categories.
Click here to see the full list of interactions covered by this module ↗️
ℹ️ Better Organization (Self)
The tyjokr_TidyPieMenu_BetterOrganization_Self module organizes most of the self-interactions in new categories like "Thoughts" and "Impulses."
Click here to see the full list of interactions covered by this module ↗️
ℹ️ Better Icons
The tyjokr_TidyPieMenu_BetterIcons module replaces the icons for the "Change Relationship" and "Learn More" subcategories of the "Relationship" category. It also adds an icon for the "Other Sims" subcategory.
ℹ️ Less Tooltips
The tyjokr_TidyPieMenu_LessTooltips module hides interactions that you're not able to use and are coded by EA to remain in the pie menu with a tooltip explaining why you can't use them.
Note: this doesn't hide important moodlet or situation-based tooltips, just the ones that constantly keep an interaction in the pie menu despite a Sim not meeting the interaction's skill requirement or inventory requirement.
Click here to see the full list of interactions covered by this module ↗️
ℹ️ No Repeats
The tyjokr_TidyPieMenu_NoRepeats module hides the "Present Romantic Gift" interaction from Lovestruck if you have Seasons installed. The "Give Romantic Gift" from Seasons is the superior interaction with proper failure outcomes. The Lovestruck one doesn't have any failure outcomes.
ℹ️ Ask Category
The tyjokr_TidyPieMenu_Category_Ask adds an "Ask" category to the main pie menu. It groups question-focused interactions that don’t fit neatly into any Friendly subcategories or the Activities category. It also adds a "Weddings" subcategory for all the My Wedding Stories "Ask to Be" interactions.
Click here to see the full list of interactions covered by this module ↗️
ℹ️ Errands Category
The tyjokr_TidyPieMenu_Category_Errands adds an "Errands" category to the main pie menu. It groups all Errand-related interactions from Cottage Living, all Lady Ravendancer Goth quest interactions (Life & Death), Purchase Wedding Cake (My Wedding Stories), and Sell Nectar (Horse Ranch).
ℹ️ Mentoring Category
The tyjokr_TidyPieMenu_Category_Mentoring adds a "Mentoring" category to the main pie menu. It groups all mentoring interactions neatly within it.
ℹ️ Natural Living Category
The tyjokr_TidyPieMenu_Category_NaturalLiving adds a "Natural Living" category for all Natural Living Skill terrain interactions that come with Enchanted By Nature. It also adds a "Foraging" category within it for all foraging terrain interactions. Both categories only show when there are more than one interaction available within them.
Compatibility
This mod does not directly overwrite any files so it won't conflict with other mods.
This mod does not need to be updated between patches.
This mod was made possible by Sims 4 Studio and Tuning Builder.
Comments (32)
better exception is marking the TidyPieMenu_BetterOrganization_Self package as 100% of tuning problem and told me to remove it, im not sure why that is but thought i should let you know!
can you send me the BE via discord? @tyjokr
does it conflict with "better pie menu" mod by Andirz?
Nope. They do different things.
Does this conflict with Better Pie Menu by Andirz?
Yes
I found another one :) "Beach Flex" - maybe from the childhood aspiration? It's another that overrides everything to stay on the main pie menu.
On one side the "impulses" is a neat idea. I love that it hides the blasted stargazing and similar which I couldnt hide with Interaction Sorter. On the other its another category bloating the pie menu. Why not move those into "actions" or "actovities" thats already there instead?
Stargazing is under Activities though. The only interactions under Impulses are ones that don’t fit either Action or Activity category.
Thank you looks great!
I honestly don't think I could play my game without this mod anymore - I add on so many mods that add pie menus that this helps tidy up the EA part, everything is so organized 🤩
I have one "reminisce about the good old days" that's doing the always live in the main circle thing. I think it's probably from SonazakiSisters but I will test to be sure. The other I would love to sort would be the posing ones from Andrews Pose Player.
hi, does somebody knows if this mod could cause problems with genereal pie menu from adeepindigo?
It shouldn’t. That’s just pie menus for their mods.
Thank you for your work 💙 but I'm very confused, I put all 4 files in the mod folder (I have lot51 as well) but nothing happened/has changed. It's like the game doesn't see your mod (whereas I have a bunch of other mods installed). Do you know why ? Thanks again ❤️
Hmm. That is odd. Do you have discord? There’s a log file that would be helpful for me to look at. You can add me @tyjokr
Thank you!!!!
Could you possibly add the "Trade for New Collectible"? It's another they left to where it shows up on the main wheel no matter what.
Hmm, I thought I already categorized that one under Friendly > Hobbies. Is it not there?
I found another one :) "Talk about Champion Horse" - shows up 100% as soon as you have a champion horse. Horse people really are obsessed! lol
Thanks for making this mod. Could you do something about the new Natural Living ground interactions? Like put them behind a Natural Living sub-menu? They really clutter up the 'go here' list.
Yeah, I'll be releasing an addon for that in a day or two. It'll function a bit differently that just reorganizing.
1 - you are my hero! 2 - The "give archaeology lecture" and "Tell a folktale about _____" from the jungle expansion pack don't seem to be categorized. They also always show up in the main menu - regardless of relationship, situation, mood, etc. Could you magic them into a slot :D
Yes! I will make that change for you in the next day or so.
Does this mod work with adeepindigo’s Pie Menu, or will they conflict with each other?
No conflicts to worry about. You can safely play with both!
The "Activities" category is hit or miss for me. Sometimes it shows up but most of the time the interactions that should be there are just in the menu uncategorized.
The category is set to unwrap if there aren't enough different interactions available to go inside it. This is to prevent needless clicking. I'll look at what other interactions I can add in there.
Thank you for modding. Could i suggest some interactions that need to be added? 'inquire about local hauntings' 'Mend Family Relationship'. and do you have any tutorial to create tidy pie menu mod like this? There are some new interactions from gameplay mod i use and i want to hide it. Thank you.
Definitely, always open to suggestions. I’ll get those two added. As for a tutorial, I may be able to put something together at some point.
Hi I am sorry if this is an obvious question but what kind of mod would this conflict with?
It won’t conflict with any mod that I’m aware of. It just tells the game to put certain interactions under different categories. The interaction files themselves aren’t touched.
