Valmora Devlog - In motion - behind the scene
Here's a closer look at the character rework: new components, clothing physics and the first steps toward a livelier village.
New characters in motion
We've started implementing the reworked player character and followers. This preview shows the new character components and genital physics during animation.
The rework also includes new hairstyles and character variations with ears, tails, wings and horns.
New clothes, in motion
New outfits are part of the rework too. Here you can see how the clothing responds as the character moves.
New outfit and clothing physics โ work in progress.
Life in the village
We're working on routines for the village's inhabitants. This clip shows their current state.
Behind the 38% improvement
The performance work covers three areas:
Characters: optimization tied to the character rework.
NPCs: better management across the map.
Lighting, shadows and sky: changes to how these systems are handled.
The 38% improvement is the combined result of this optimization work.
What's next
Next, we'll continue integrating the reworked player character and followers, test the new components and clothing together, and develop the village routines further.
Thank you for supporting Valmora.
What would you like to see more of next:
character variations, clothing physics or village routines?
