November 15, 2025

Dev-log #13 - Cave - 15/11/2025

Hi, Alessio here.

I wanted to share a quick update on what's been keeping us busy lately. We're in the middle of a pretty big map reconstruction phase, and honestly, it's one of those moments where you tear things apart to build them back better.

The cave area is coming along nicely. It's taking time to get the atmosphere right – dark enough to feel mysterious but still functional for gameplay. And yeah, we're keeping in mind what kind of... activities might happen down there.

Beyond the visuals, we're deep into optimization. The whole landscape is getting rebuilt with better tech to improve performance without losing the look we're going for. It's technical stuff – texture streaming, performance tweaks – but it makes a real difference when you're actually playing.

It's slow work, but necessary. Every piece needs to be placed right to make the world feel solid.

If you want to follow the development more closely and secure your spot before the tier closes permanently, [you can still join as a Founder here].

More to come soon.

Also, quick reminder – we're in November now, which means there are only 2 months left to grab one of the limited Noble of Valmora tier slots before demo launch. If you want to make a bigger impact and secure exclusive in-game rewards, [check out the details here].

More to come soon.

— The Iron Leaf Team

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🗺️ Valmora Gameplay Preview - Cave Environment (YouTube)