Dev-log #11 - Skill System - 01/11/2025
Hi folks, Alex here!
It’s time for our weekly devlog: every Saturday at 12:00 CEST I bring you the latest from behind the scenes: updates, fixes, new features, and a few visual treats.
This week we set up the Skill System, it's still very rough and needs to be made graphically appealing. But we're happy with the start.
We want to avoid a "closed" class structure. Although more complex, we want to create a talent tree with impactful choices (no +1% damage) and that allows for different choices so that each playthrough is different.
Obviously, this is a difficult process and will require a lot of testing, so above all, we will need your help and feedback!
Unfortunately, I don't have anything else to add this week because I had to fix some remaining minimap system issues. Now that they're resolved, I'm 100% progressing through the Skill Tree.
Founders still have access to the latest pre-alpha build and we will not take it down until a newer, stable build is ready. If you want to play what others tried, become a Founder and jump in.
Want to make a bigger impact? Check out our limited Noble of Valmora tier (12 slots only, closes at demo launch). We're already starting working on the rewards! October is over, and the first exclusive reward (exclusive female NPC) is no longer available. We will reveal the character and her story in late November for those who supported us!
