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August 24, 2026

Devblog #104

Hey Wizards!
Shady Character One here!

So I look back at the things we were prepping for the upcoming update and I am almost proud of myself and Shady Two. The inventory is almost complete finally. Only a few items remain. This process took us longer than I originally anticipated, but we are almost done. At least with this part of the game.

As a lot of items have been added and the whole paradigm of the items was changed a bit with the addition of stat deterioration mitigation items, the item screen had to be rearranged, which meant that I had to do a lot of pixel-by-pixel adjustments for almost every item. But it was all worth it in the end. Just look at this almost beauty!

With so many items they now barely fit into the store. Even with the added fact that not all items are bought from the town store. I already started putting some of the items into the alternative stores in the Dark Alley, but when the final three items finally arrive, there will be a great shuffle, when several items will disappear from the main store and will be distributed to the secondary ones. This will definitely affect their availability, so there is a lot of thinking about balancing involved. Hopefully I will be able to sort that all out. There will be some cost balancing too, but that's a bit easier to tackle.

"Who's That Pokemon?" I hear you asking?

Well, that's another latest addition to the game. I have been dancing around this idea for several months now, never knowing how to properly implement this little fellow into the game, but by combining three ideas together I found a way. And since it was such a nice fit that fixed so many holes at the same time, you will now be getting a tiny familiar of your own. It already has a tiny new mechanic connected to it and a couple of small events, but it will be expanded a bit more in the future. Nothing major though. It will never be a big part of the game and will not require any specific attention from the player's side. And of course, as with all the items in the inner circle of the item screen, it is a stat deterioration mitigation "item".

All of those will help the players deal with the constant threat of stats going down. All of them will have a passive effect of reducing the deterioration and a more active effect of upgrading the Rest activity to sometimes stave off the upcoming stat drop. None of those will ever make you completely safe from your stats dropping, and they will cost some money to buy, so think twice whether you really need them or would prefer to spend your money elsewhere.

Most of this devblog entry showcased some of the things that Shady Two was working on last week, but that's not all of it, even considering that her back is still healing and she isn't at her full capacity yet. A new artwork for one of Rosie’s events is almost complete, as well as some backgrounds that she had been working on for some time now. The process is a bit slow on those because of her back issues. You will still see a lot of new artworks from her soon though. Maybe next week?

Until then,

Shady Character One, out!

Comments (2)

J
Jonathan Borges · August 28, 2026

Would it be possible to place Portuguese Brazil as one of the languages of the game?

S
Shady Characters · August 28, 2026

Though it is in the plans, we currently don't have anyone to work on the translation. And since we are still in process of working on the script in English, I try to limit the number of translations that I am working on since every single change in the English script needs to be repeated for every language due to how the translation is processed in Ren'py. If there would be a person who takes it upon themselves to maintain the translation before that - I would definitely add it ASAP.