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February 17, 2017

Patron Feedback Desired

In this video, I raise a few points that I have never discussed in previous videos:

1. Many of Yandere Simulator's systems were scripted in inefficient ways, and I lack the expertise to refactor these  systems properly.  At some point in the future, I will require the assistance of a more experienced programmer to re-implement many of Yandere Simulator's core mechanics. Character AI is my weakest area, and is a huge part of Yandere Simulator.

2. I am unwilling to bring another programmer onboard the project right now, because refactoring so many parts of the game would most likely take an extremely long time (I'm estimating about 6 months) and I am unwilling to allow a delay of that magnitude to happen before the game's crowdfunding campaign, because a 6-month period without any hype would drastically damage the chances of a successful crowdfunding campaign.

3. I am very grateful towards every Patron who is generously supporting me, but the Patreon donations are actually a great deal of stress for me, because I feel an overwhelming amount of pressure to avoid disappointing my Patrons. I am heavily considering downgrading Yandere Simulator from a full-time job to just a hobby, because the task of making significant progress in a timely manner is proving to be extremely stressful and detrimental to my physical and mental health.

I would love to hear my Patrons' opinions on the following polls:

Out of all of the solutions that I proposed in the video, which one would you prefer? http://poal.me/2yoaiq

I asked the YouTube fans to define themselves as "Chill" or "Heated". However, I am more interested in learning how the Patrons feel about this matter, rather than the YouTube audience, and so I'd like to present you Patrons with a seperate poll. Here is the Patreon version: http://poal.me/qg510k

Thank you for your time.

What's Taking So Long?! Part 2: The Solutions (YouTube)

Comments (52)

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Lilith · April 8, 2021

Fuck what anyone thinks, rushing things always make bad games. Take your time and do what you love doing.

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YandereDev · April 8, 2021

Thank you!

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MadisonO'Reilly · April 27, 2017

im a bad typer

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MadisonO'Reilly · April 27, 2017

i mean Dev and i

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MadisonO'Reilly · April 27, 2017

well a saw the one of Yandere Dew now im seeing one of Madorthy

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Nothing is New · April 26, 2017

I do a patreon a day myself tho

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Dayang Nurhani AG Haris · April 15, 2017

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Dayang Nurhani AG Haris · April 15, 2017

i want download yandere simulator

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YandereDevFAN1 · February 27, 2017

I LOVE U YANDEREDEV I LUVVV U UR MY SENPAI XD

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Calvin Evans · February 26, 2017

Hell yeah man, catch up on all of the kick ass anime and badass games you missed all this time. Sleep is not enough! besides, makes the creativity flow

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Cheetofreak · February 25, 2017

I'm definitely in the "take your time and do it right" camp. We all want to play the game, but more importantly, we want to play a good game. Selling it off to get it done faster, or just skipping steps to get it "done" faster doesn't benefit anyone, and just ends up with another frustrating campaign that makes people less likely to donate to other well intended projects. Just take your time, do it right, do it the way you want it, and don't start making a push for a kickstarter until you are personally happy with the game's state (whatever state that may be). Most of us will still be here and be ready to play and donate when you're ready to push ahead.

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YandereDev · February 25, 2017

Aww! You are very, very sweet! Thank you very much for your kind words!

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nunya · February 23, 2017

I get that making this game can be very stressful, and maybe your life sucks right now, but you had to have known that this is what it means to have a fanbase? You should have known that it would definitely get more difficult. As far as my own vote, I say stick to your plan. I'm completely against an outside company taking over, because no matter what resources they have, they have to stick to policy which means they're going to fuck up your game. On the other hand, I'm completely against you making this into a hobby project. I'm giving you money every month because I understand the time needed to make a game like this, and you can't do it effectively if you're working a separate full time job. The house and bills won't pay themselves. If you decide to make this a hobby because you want your life back, that's fine. You do you, but I will be pulling my support in response. I will not throw support at a game that a dev considers just a hobby project. You maintain it on your own in that case. I'm sorry if this sounds mean spirited and insensitive, but it's the truth. You've always been about honesty, so its not fair to be dishonest with you.

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Isabella · February 23, 2017

How do I post on here I'm new

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Justice Keopaseuth · February 19, 2017

Yandere Dev, I voted for you to stick to the original plan. I believe that your plan to finish a good looking demo of the game for a crowdfunding campaign is smart and the logical thing to do. However, I would not have pledged any money to your project with the intention of making you work so hard. You've posted to your paterons in the past about this and majority of the comments you had not that post is practically identical to this. You didn't even need to explain what has been happening with your time. Money != end of your life. There are a ton of people who do want to see routine updates, but not at the expense of killing you. I already know that Patreon takes a cut out of our donations so you don't ACTUALLY take home $5k. I still believe that you are hardly surviving with the income you're receiving (I wrote a Patreon comment before about my thoughts). You need to take care of yourself. If you emotionally and mentally kill yourself, then the quality of YanSim will plummet. That, in my opinion, will be worse than not having routine updates. Also, I think that the code re-factor should happen sooner-rather-than-later. I work for a recently acquisitioned start up company. Because of all the "quick and easy code" that was in place from its humble beginnings, we have a downtime of absolutely unacceptable propositions. Refactoring code is so essential if you want your game to be more reliable and stable. I personally would want you to hire another Dev to help you. But I'll ultimately leave the choice to you because I know a dormant game for 6-12months isn't ideal for people who do not understand software development. This is your product, no matter what people have said to you in the past or currently, this is your vision. The fans are supposed to support you toward that vision, with the artwork, donations, and just simple word of mouth. The fans will not purposely try to kill you because ultimately it would kill the game. Thanks for reading, Jeing Yi

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Nuka · February 19, 2017

I have just watched three of your videos, one outlining the premise of the game, and your two most recent ones effectively outlining your misery. I've chosen to become a patron based on your premise, I haven't played your game yet, but I am going to be supporting you anyway. The interesting thing you point to is saying 'people are paying me so i have to keep giving playable updates, if i don't give playable updates the project will die'. This is untrue, for starters patreon derives from the word patron- A patron is not a customer or a contractor, a patron is a friend or ally who shares similar loves and is in a position financially to support you for what you do, whatever that may be. Secondly i might point out the game Zelda Ocarina of time- a game that took 5 years to develop (using a huge section of nintendo's creative resources) and people had to survive purely on tantalising screen shots. Yet this is a great example of what happens if you let people have quality time and space to meet their artistic needs, as the final product is something that can still be called revolutionary and one of the greatest games ever. Too many Indie game developers suffer from anxiety-and as a result they either self destruct, or compromise on their creative vision. Stick to your guns, go for the original plan of option 1, put a pause on playable updates (you can still post screen shots- remember that's what game developers used to do?) make the first rival, come up with character designs of other rivals and launch a kickstarter aiming for a realistic budget for project completion. You can do it.

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Cervanteskarp · February 19, 2017

Man, relax and take it easy. We are paying you to work, not to dedicate exclusively to YanSim. Recover your life and take breaks. Nobody should ask you to sacrifice that much of time.

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Raymond Fürst · February 19, 2017

Please, slow down and shift into a lower gear. As a chilled patron I support you, but I do not want you to turn yourself into a total wreck, just because you suppose we think you put too little effort into the game. On the contrary, I think you already put too much into it, much more than is healthy for you. You need your Feierabend every day, you need weekends and you need vacations like everyone else. So take a break regularly to maintain your health and to prevent you from abandoning the game altogether.

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Dadswell Is Canon · February 18, 2017

YanDev- I understand your reasons you've given for spending so much time working on the game, but it's really not healthy for you to be working on it all day, every day like this! I, for one, care a whole lot more about your mental and physical health and safety than I ever will about Yandere Simulator coming out as soon as possible (not to mention the fact that, in my experience, people overworking themselves as hard as you seem to be tend to burn out on their projects before they're ever completed), so, please, take some time for yourself! As many other people seem to have noted, a hybrid of the first and fourth options seems like the best possibility- I'd feel a bit awful not giving you any money for a game you've put so much care into, but as noted above I'm honestly far more worried for your health than for the game coming out "on time".

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Pulak Kumar · February 18, 2017

Well, I'm a new Patron myself, and personally I think this might be one of the hardest stages of your game's development. I've never liked the romanticization of crunch time culture where people spend entire days and weeks chained to their desks for the sake of game development. It is unhealthy, and for a long-term project like Yandere Simulator, very untenable from my perspective. I have no issues with you taking regular days off. I know I could never keep a job without taking at least two days off per week. Lastly, I have recommended ou stick to your current plan because I can appreciate how balancing design priorities and PR can be a tricky proposition, even though I have no background in game development. This project is going to take some time regardless of how you schedule and prioritize your work, so you need to manage it in a healthy, balanced fashion.

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Life-Saver · February 18, 2017

no need. I can judge by myself, haters are gonna hate, and exagerate.

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Life-Saver · February 18, 2017

I saw some very bad posts on reddit, and all I have to say is that I don't want this project to die incomplete. Take the time you need to polish the engine, even if you have to stop new developpement, don't overwork yourself, and keep control of your ideas. Only ask fans if you're undecided about something, and analysis shows that it could go either way. Take a break when you need it, but at the very least, pass 30 real hours/week on the project. I'm still here, and have been for a while. I hope i get the finished game for free, or price will be very low.

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YandereDev · February 18, 2017

If you saw anything that you'd like me to explain, just e-mail me or private message me on Patreon and I'd be happy to give my side of the story about absolutely anything.

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Cyclops Productions · February 18, 2017

My reccommendation is that you stick to your original plan. You've been plugging away at this for so long, all the other options seem to undermine all the effort that you've expended up to now. Signing away your rights to another company will compromise all the personality that you have invested in your creation; and making it a hobby... I'm sorry, but that will only mean that it won't get done at all. You'll still need a day job and Yandere Simulator will occupy your free time, so either you make it occupy your free time and we end up exactly where we were before with your life consumed by work except now YanSim progress is even slower; or you spend so little time on it you just end up abandoning it altogether and all those shitty asset-flip knock-offs riding on your coat tails sprout up like weeds and tarnish your legacy. You don't need to abandon Tandere Simulator to get your life back - as Dubsington says, "you're being patronised, not purchased". You can keep a normal working week and still feel fully entitled to your donations.

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Dubsington · February 18, 2017

Bear in mind you're being patronized, not purchased. Go with a lifestyle you consider sustainable, reasonable, and responsible and if we think you're not working hard enough no worries, some of us will go away. I think you'll find that (with the usual vocal exceptions in any large community) your patrons aren't nearly as tough on you as you are on yourself. The worst thing that can happen, from our POV, is that the game doesn't ever get done. Slow is better than never, and, as the old engineering adage goes, "perfect is the enemy of acceptable".

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Lee DesFleurs · February 18, 2017

Whoooo... alright. First suggestion I'm going to make is that you take three days off starting *immediately*. Maybe a week. You're seriously close to burning out, sir. Take some time off, and when you come back, start doing normal workshifts like it's a normal job. Like, 38-40 hrs. _It is okay if reduced work hours means you cannot reply to e-mails immediately._ I know it's important to you, but sir, I sent you a song like a day or two ago and you replied that SAME DAY. That is madness. (I'd not have sent it to begin with if you didn't like fan-art things, but I still feel a little guilty knowing I added to the e-mail pile. We REALLY don't expect you to look at and reply to every little thing. That includes this comment.) I'd consider myself a chill fan. Like, I'd prefer you didn't downgrade Lovesick to hobby status, but the patrons AREN'T you bosses either. Nor are we donating. We're *patrons*. We're here to support your work. I'd be very upset if you took the Patreon down. If it gets that bad, maybe just designate a few hours a week to Lovesick if that keeps you from removing this page. That said, if you take six months to re-work the code with someone-- I REALLY don't think the hype will die down. I've supported kickstarters and watched bands and all sorts of folks rise and fall over years. YEARS. Usually, people who like them are on an e-mail list, and when ten years pass and we get a notification, it's like Christmas. Six months _really is not a big deal._ Most kickstarters or Patreon-like* platforms I've supported showed progress WAY more slowly than you do. With more people involved, too. (This is my first Patreon-specific experience, I made an account just for this.) Besides. Say you quit Patreon and decided to make nothing but 2-D joke easter-egg type games-- I'd be a bit sad, but I'd probably still want to stay on your Patreon. I'm here to support you, not frequent Yandere Sim / Lovesick updates.

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Hecko Gecko · February 18, 2017

anything BUT going with a company. My top two choices would either be downgrade to a hobby or keep going as is. I agree MOST with the people who say to do a hybrid. Big game companies give paid vacations. I know I'm just backed at the 1$ level, but I'd still be backing if you were to take some time off. The whole reason the 40 hour workweek was invented was so employees would work more efficiently. If you're dead tired all the time, the quality and quantity of your work will be sub-par. Either way, I'll continue following the development of Yandere Simulator.

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AndrewCarnegie1919 · February 17, 2017

Please excuse my previous posts as i didn't finish watching the part 2 video. I still wish to invest in the game but not in the way YandereDev talks about. What i guess i am proposing is a no interest loan where i am paid back whenever YandereDev can do so. YandereDev if you see this comment, please, tell me if this is a good or bad proposition. Sincerely,

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Shizukana Yume · February 17, 2017

I agree that the best solution is the hybrid between first and last. Just work on Yandere Sim from Monday to Friday and take free weekends. I really don't care that we will need to wait even a several years to finish the game. Please don't close patreon. I am happy that i can help you even a little bit. I definitly wil l support a Kickstarter too, no matter what. You are one amazing person and you took such a effort to the game. And please stop pushing yourself to updating the game, just becouse you are afraid of "losing hype". You built such a strong fan base. I know there always be a "heated" fans but i believe that most of us are "chill fans" who understand. And now please take a vacation , watch same Anime (There are pretty good winter season series), And slow down. Like i said do hybrid between first and last ;) We love you <3 (sorry for my bad english but i am not native speaker, but i needed to tell you how i feel about it)

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Copperskull · February 17, 2017

I’m a bit of a veteran when it comes to supporting games that are in development. I’ve bought into early access, Kickstarter, and Patreon for a lot of games over the years. I’ve been supporting YanDev through Patreon for a while now - I actually created this Patreon account because of Yandere Simulator. As someone that’s put money into several indie games under development and watched them turn into something amazing or a pile of trash, I feel like what I’m saying here carries some weight: * I’ve never felt like the money I’m pledging to YandereDev is being wasted. The way Yandere Simulator’s development is being handled has never made me feel like I should stop my pledge. * Most of the indie games I’ve supported started with a group of friends/colleagues that brainstormed an idea and split up the tasks to get things going. What YanDev has managed to create with just himself and volunteers is pretty damn amazing. After the time I’ve spent in the Yandere Simulator community, I kind of get the impression that most people complaining about the development speed probably aren’t part of a target demographic for what will be an M rated game. Judging from the polls so far, it seems most people share my opinion that YanDev has been handling the game’s development well and should “stay the course,” so to speak. I would actually be fine with him slowing down and managing his schedule differently to give himself more free time. Any option that involves giving up the intellectual property or creative rights shouldn’t even be considered. If he slows down development, I don’t think the hype would die off as quickly as he fears. He could maintain a lot of the hype by remaining active on his blog. He could showcase updates to the game with some screenshots and/or video captures without putting out a playable demo. He could also make posts focusing on fan art, or ask volunteers to make something at regular intervals, maybe monthly, to keep people in the community talking. After getting Osana into the game, he could put a build out for people to play, then do a few bug fix builds to get something polished for Kickstarter and rebuild hype. That’d probably be the best scenario for setting up crowd funding.

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YandereDev · February 18, 2017

I'm happy to hear input from someone who has experience following other indie games throughout their development. Your insight is a lot more valuable than what I'd hear from a very young fan who hasn't seen any previous indie projects go from conception to completion. Thank you very much for providing feedback on how you feel about the money you've pledged and the poll options. I also appreciate your input on maintaining hype, too. Thanks for your time! (And your support!)

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Karolina Belomestnova · February 17, 2017

Yandere Dev, Yandere Dev! Even if you decide to downgrade YandereSim to a hobby, please don't close your Patreon! I still wanna support you, even though I can only pledge a little. We love you, Yandere Dev, we've waited very long for this game to come out, and we will wait as long as nesessary. As someone commented in the previous video, this is your magnum opus. And as they said, it's not a good idea to start with a magnum opus before building experience with smaller projects. It's the reason YandereSim needs an overhaul in the first place. But that's okay! If that's what it takes, we'll wait! Do get your life back. Take a vacation RIGHT NOW if you need it. We'll wait. We'll be here. I'mma take part in the Kickstarter (especially if you can name and/or design a student as a reward, wink wink nudge nudge), and I'll surely buy the final game! Love, A very chill fan.

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Karolina Belomestnova · February 17, 2017

Nope, I posted this comment on YouTube, but then realized that Patreon comments have a higher chance to be read. So I guess it's our best bet! Edit: there was a comment above this one, guess it was deleted.

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leftler · February 17, 2017

I believe most of your fans fall in to the chill category and would be fairly fine with option 1. Personally I think option 2 is not a good choice and should be taken off the table, you said yourself last video that you are in the middle of a low interest wave. When you do launch the kickstarter you want to be at a peek point to have the best chance. For the "go work with a game studio" option, see if you can make contact with Eric Barone the developer of Stardew Valley. He was a one man development project for his game too and ended up working with Chuckelfish. Ask him what his experiences where and of any pitfalls or dangers you should look out for. Also, if you do have a studio that offers you 50% but you get to keep your IP I would say take the offer (If you have to give up the IP I would say take a hard consideration but I am on the fence if you should or not). Think about the total amount of work the studio will contribute to the game (more devs, publishing resources, marketing, etc.) I think by the end of development they will have contributed a lot more than 50% of the work to get the game in to a finished state (like you said, you have only worked on low hanging and middle fruit), getting to keep 50% of the profits seems like a very fair deal to me. For the turn it in to a hobby option I would say there is a fair risk the game will not finish. Hobbies get dropped sometimes. I think you risk loosing a fair portion of your "chill" fans if you did downgrade it to a hobby. So all-in-all, I voted for #1 (but I do think you should try to slow your pace down some, you are working too hard and will burn yourself out before you get to the kickstarter) but getting a studio's help was a very, very close second for me.

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Matthew Shryock · February 17, 2017

Yeah man, do a hybrid of the first and last. Keep on chugging, but take more breaks. You deserve it.

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Neraced · February 17, 2017

Seconded. Every employee gets weekends (or something similar) and vacation days, so even if you consider making Yandere Sim your job you should not feel back to claim the same rights.

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Funyarinpa · February 17, 2017

Like the others have said, I voted for the first option, but it doesn't need to be "All or Nothing". I suggest you continue working on the game as planned, but also give yourself reasonable work hours. Best of both worlds, we don't mind, honest.

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Spectrum · February 17, 2017

I voted for the "make Yandere Simulator development a hobby" option, but how about a compromise between the two most popular options? Stick to the original plan, but work less hours, take a day or more off per week, and take vacations when you feel like you need them.

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Zen · February 17, 2017

The first option is best, but could use some tweaks. You're not a machine, you're not obligated to lose your existence to a job. Like anyone else, take days off, take holidays and don't restrain yourself to JUST your work. Make it a job, not a master. 8 hours may seem like too little, but you need to enjoy the time and money you do earn, or it's overall just pointless. And you can -also- work on yansim when you feel like it outside of work hours, if you have an idea or just really want to get X thing done. I'd prefer you to want to stick with the game, and am happy to wait longer if it needs it. It's worth it, for you to get to have some actual rest, as well as get it to the point where YOU want it to end up.

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Jacob Earle · February 17, 2017

I feel like the hype the game's popularity is going to peak soon if it already hasn't, and needs to be taken advantage of. On the other hand, I understand wanting a demo so there is a more accurate representation of the final product so people will be able to take the game more seriously, and so that people won't feel ripped off when their violent lol sandbox they paid for becomes a structured stealth game. The programmer you wish to hire needs to come in sooner or later in any of the plans you suggested, and sooner means a quicker transition to crowdfunding, while still preserving your vision of the game, while decreasing your personal workload, so I feel it is the best option.

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Licia · February 17, 2017

Dev, your health IS important, but I am not going to support a hobby. : ( You can find a balance between work and life, and I strongly encourage you to lower your work hours, take vacations, and give yourself set days off during the week. Weekends, for example! Eight hours a day five days a week is plenty. Your core fans are going to stay your core fans, and while you work and get closer to whatever big update you want (Osana?) to show off for a crowdfunding campaign, new interest will rush in (and new fans) after that unveiling-more to make up for whatever interest you did not get while working your slower pace. PLEASE don't put Yandere Sim on a back burner. Keep it as your job and work LESS, more REASONABLE hours. All the comments I see are supportive, concerned, and caring. You have good "bosses". You just need to be easier on yourself. Besides, less hours means a "raise" kind of, higher pay for hour!!!! ; )

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Licia · February 17, 2017

And remember, this sandbox is already pretty fun!!! Mission mode is keeping us busy! ; )

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Dan · February 17, 2017

Right now it's indeed your job but it shouldn't be your life. Just work on it like a normal person - 8-9 hours a day and take weekends and holidays off. I don't think many people will remove their pledge - we can wait longer, it's better than having you lose your sanity. In other words - please do not downgrade this to a hobby, keep the Patreon and keep working on it daily but don't let it take over your life. However, during your "work hours" I do think you should focus on Osana - the faster you finish her, the faster you get the crowdfunding campaign, the faster you can hire a programming team. Regarding the game company issue - It's completely up to your decision whether you want to give up a cut of the game's profits. If they want to remove some controversial features, make sure what they are and then decide. The only thing I urge you not to do is give up your intellectual property rights - That would basically take the game away from you. They could then force you to make changes you object to, outright remove you and put someone else in charge of the game or even decide that it's not profitable any longer, dropping the game completely and not even allowing you to continue working on it on your own.

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Jonathan lai · February 17, 2017

Bro i believe ve that you should take a break at least 2 hours a day to do the things you love(anime and gaming) i believe that most of us would be ok and encourage such a decision, even if it were to eat in time like speaking to volunteers amd coding. If you die from overworking, who will finish the game! think about the fans. Serious talk thou pls take breaks,our health is very important.

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jonnymelabo · February 17, 2017

I´m not one of your patrons, indeed by now I can´t be a ptron of anybody yet... But I share my opinion. From Experience, Kickstarter is not a really good idea, unless you money expectations are low. Selling your game to a company, would destroy the idea of this game, in my opinion... Make this game as a hobby I think is even worst idea. Unless, you think a hobby is work 8 hours per day 5 days a week, then we have different opinions about what means "a hobby"... I think the best idea is to pay another programmer, change all the system and make the hype wait 6 months. People can wait that long time, I saw other patreon pages with much more time and people who love a game, wait. Game would still be yours completely, you would have more free time and at the same time you would progress on the game better and faster. I can be wrong, but is just my opinion.

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Brad C · February 17, 2017

While I do consider myself a "chill" patron, it's less that I don't care about development speed and more that I know that developing things takes a long time, and that not having any time off is bad for both your personal health AND your ability to develop the game. I feel like you have a solid plan for what to do already and doubting those plans is taking away from what you could be doing. I know you hate being told what to do, so I won't try to detail out some huge thing you should do, but a few months ago I was stuck in a situation like you seem to be, where there's 1k things that "need" to be done immediately and prioritizing things properly means that the less urgent but still important things never get done. My solution for myself was to implement a "tier" system where I determined whether something was Tier 1 (most important) Tier 2 (medium importance) or Tier 3 (least important) and I would spent 70% of a given week on Tier 1 things, 20% on Tier 2 things and 10% on Tier 3 things. That way the things that didn't need to be done immediately still got progress on them, rather than being pushed off for months at a time. (I did this because an unimportant maintenance job got pushed off in favor of an ever-extending 9 month project until it suddenly became very important and I nearly lost about three months of work) To wrap up... I would probably stop following the game if you downgraded it to a hobby. I might check in if it gets released, but I feel like that would extend the release date out far enough that following the game on a month to month basis would feel pointless.

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Simon Lee · February 17, 2017

Hey Yanderedev, I really don't want you to turn YandereDev into a pet project, I don't want it to turn into a little sideshow when it has so much potential. I love the regular, consistent updates that bring new things to the game and would hate to lose that. However, I won't jump ship if there are no updates for a bit as long as you keep channels open, if I don't get a new update but see evidence of things in development (Screenshots of new skins/characters, New Voice Actor lines that tease new plot points, Music or Even screen writing or personal notes) These all can maintain hype as well if used properly. So gonna I'm more of a lukewarm fan, I want updates but I wont abandon the project if you take a day off or two a week. You are the most valuable part of this game, don't break it

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Louis Badalament · February 17, 2017

Hmmm... I'm not having luck with the "Poal" thing. I'll try again later. But my personal suggestion boils down to this: stick to the original plan. Work on implementing Osana fully, then begin your Kickstarter campaign. Once you've hired that one programmer, THEN start giving yourself vacations. (You SHOULD take a break! No one should need to work at THAT schedule for years on end, dude!)

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YanYan · February 17, 2017

I think that having some time to rest is not a bad thing. Working with this much stress of such a long period of time is wrong on so many levels! I am convinced that the ones supporting Yandere Simulator on Patreon are the ones that care the most about the game itself, but more importantly: YOU! I know I do! You're the first and only one that touched me so much with your efforts in making this (unique) game that I just had to support you. Even if it's not that much for now. If you take it easy a bit more, I'm sure you can some fun in your life again and still redirect energy in this game, without killing yourself overworking. A "slow" dev is better than a dead one. P.S.: Yandere Sim is YOUR game, you should keep ownership at all costs. I have the feeling that if someone else is in charge, it won't be as exciting as it is now. P.P.S.: Even if you get paid by us, that doesn't mean you can't have weekends off. People work 5 days a week and have a weekend off... sometimes earning more money than you do. The 24/7 thing makes me really sad...

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Leon Richard Lu · February 17, 2017

YandereDev, its ok. All I care about is that you enjoy life.

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karols · February 17, 2017

I think that giving away the ownership or removing the 'controversial' content from the game is unacceptable. Money is not everything. So unless you can strike a really good deal with company don't do it. Also I think that giving us updates, giving interviews, attendings meeting and conventions can really benefit the crowdfunging campaign... so maybe deal with company won't be even needed :) ?

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Adam O'Hara · February 17, 2017

I have to agree with Karols. Or do something completely different Hire someone to help you Osana out as soon as possible then do the kickstarter and rewrite the code and all that. (can call it advertising fees as the demo would help advertising game, even if she was just super basic AI to just get a feel for the game) Or just start the Kickstarter it not like it will not fail you just might get less out of it if you start it now. But you must think about health a health mind creates more productive work.