[Main Project] DragonSword : Awakening - Castella Loaded! (WIP4)
This is it! I made it!
I can now load custom assets using my DSMS-Mod Loader!
It wasn't an easy task, because the game's system routine scans .pak files at startup and deactive any unverified .pak files. So I had to find a way to force the game to load any custom .pak file!
I finally managed to add custom assets to the game world without triggering the gameplay anomaly detection system.
(Detection is not disabled, but I have reduced the detection vector)
My mod allows you to virtually replace the original asset with custom ones using UE4SS; it’s not a replacement in the strict sense, as is the case with traditional mods.
It was also designed to help advanced modders or new to mod this game using my “Mesh Selector-Mod Loader.”
I’ve been working on it since early August, practically around the clock. I’ve had to fix a lot of things, and I can’t wait to release it very soon. Thank you for your patience—it’s almost done.
Like DEMI, I'm going to get some rest and put the finishing touches on it before release day!
See you soon!
Stay Synced
Stay Modded!
