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Rogue-Like-1.1b-win.zip 178.1 MB
Rogue-Like-1.1b-mac.zip 176.5 MB
Rogue-Like-1.1b-linux.tar.bz2 168.3 MB
March 5, 2023

Rogue-Like 1.1b (I don't know, seems to be going pretty well.)

We've been pretty chill on major crashes so far, and unless I just added some new ones, which is obviously possible, this one is mainly intended to make sure that some inventory options get properly updated, a bunch of typos and such, adding the ability to wear Gwen's suit top as a jacket, improving the ability to disable her mask from her suit (you can now from either the wardrobe accessories or outfits menus), adds the towel visual to Rogue's sex pose and Jubilee's doggy pose, probably some other stuff.

So what else was  added in previous builds? In terms of raw content, this adds Gwen, most of her   story-related content, basic interactions, etc., although her only sex   poses are those that involve her standing sprite and "hand stuff." More   poses will be added in future versions months from now. For Gwen, make   sure to test out her scenes as best you can, that they seem to  activate  in appropriate situations, play out as they seem they are  intended to,  etc. One thing a bit unique here is that Gwen will have  unique scenes  for meeting each of the other characters, I expect this  could lead to a  little chaos in how they activate, so let me know if  their intro scene  does not seem to play, or plays at a "wrong" time.  Also let me know if  it tries to let you do any sex act with her that is  not currently  available. There is no art for those in the game, and  the code for them  should just boot you back to what you were doing, but  I do want to make  it as smooth as possible until those elements are  finished.

There's  not a lot added for other characters this  build, although I am working  toward some fun additions in future  updates. I added two new clothing  variables, "hats" and "boots," and  migrated over any characters who  already had such things (like Emma),  but we'll have to see how that  turns out. Let me know if something goes  wrong in migrating an existing  save, like information on Emma's hat  not carrying over. For most  players, this change should have fairly  minimal impact as it's more a  "behind the scenes" thing, I do recommend  the standard practice of  keeping a save in the Player's room with  nothing else going on, so menus  open other than the default one, which  should carry over with the  minimal chance of "complaint."

I've  made everyone's beds a bit  larger, which I feel gives the rooms a more  functional scale. I plan to  make use of that at some point, but it's  not worth fiddling with right  now. I also did some changes to the  hallway and doors to the rooms that I  think add some fun, and plan to  expand that a bit too. Oh, and let me  know if any character sprites end  up in an awkward position, like too  high on the screen or something.