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Rogue-Like-1.1a-win.zip 177.8 MB
Rogue-Like-1.1a-mac.zip 176.3 MB
Rogue-Like-1.1a-linux.tar.bz2 167.7 MB
March 3, 2023

Rogue-Like 1.1a (Now with more Gwen, but seriously, don't download)

Seriously, this one is the type that might crash within seconds of play  and you'd just need to download the whole thing over again, so if you  just want to play and have fun, wait a bit, at least a day or two.  There's a lot that could go wrong on this one. The first few builds will  be rough and hostile, for people who enjoy finding nice bugs for me to  squash, but I will squash them, and hopefully there will be a stable  build very soon.

A more stable build.

So what's  added? In terms of raw content, this adds Gwen, most of her  story-related content, basic interactions, etc., although her only sex  poses are those that involve her standing sprite and "hand stuff." More  poses will be added in future versions months from now. For Gwen, make  sure to test out her scenes as best you can, that they seem to activate  in appropriate situations, play out as they seem they are intended to,  etc. One thing a bit unique here is that Gwen will have unique scenes  for meeting each of the other characters, I expect this could lead to a  little chaos in how they activate, so let me know if their intro scene  does not seem to play, or plays at a "wrong" time. Also let me know if  it tries to let you do any sex act with her that is not currently  available. There is no art for those in the game, and the code for them  should just boot you back to what you were doing, but I do want to make  it as smooth as possible until those elements are finished.

There's  not a lot added for other characters this build, although I am working  toward some fun additions in future updates. I added two new clothing  variables, "hats" and "boots," and migrated over any characters who  already had such things (like Emma), but we'll have to see how that  turns out. Let me know if something goes wrong in migrating an existing  save, like information on Emma's hat not carrying over. For most  players, this change should have fairly minimal impact as it's more a  "behind the scenes" thing, I do recommend the standard practice of  keeping a save in the Player's room with nothing else going on, so menus  open other than the default one, which should carry over with the  minimal chance of "complaint."

I've made everyone's beds a bit  larger, which I feel gives the rooms a more functional scale. I plan to  make use of that at some point, but it's not worth fiddling with right  now. I also did some changes to the hallway and doors to the rooms that I  think add some fun, and plan to expand that a bit too. Oh, and let me  know if any character sprites end up in an awkward position, like too  high on the screen or something.

New this build: Should hopefully fix a bug that would prevent older saves from launching. The issue was that it was not adding Gwen to the pool of "expected" character information, so, not finding her, would throw itself off a cliff. This should hopefully be fixed. If you'd downloaded the last build and started a *new* game on it, you can probably skip this one, although will want to pick up a later one if you ever intend to load pre-1.1 saves.