How can I make Anomaly Cafe better?
What changes should I make to further improve the game and make it more enjoyable?
Comments (22)
I want to like the game, but so far for me it's been a loop of make some coffee, get some money, repeat, die, start over. Does the main character ever get to be transformed? There should be some kind of break between days. Also maybe some kind of experience gain that allows you to do a single click Brew on recipes that you have made enough of.
fix the nightmare cup in ACM2
I just read the news where you said that you’re planning to finish this game sooner and that it will be a small game, and honestly, I was really sad when I heard that, until suddenly an idea came to my mind... What if you brought the idea of Anomaly cafe into ACM3?! ACM3 already has things like shop, post, and stuff like that! What if you also made the shop section more interactive and added new characters? And what if every character could transform like Horu and Neighbor, with new lewd scene and death scene added as well... Of course, this is just an opinion and an idea, and I don’t even know how difficult it would be to make something like that 😅... And besides that, I’m just a fan, so the chances of you actually using what I suggested in your game are probably very low. I think there’s maybe a 1% chance of that happening 😅... I’m making this suggestion because you said that Anomaly cafe is going to come to an end and that you’ll be focusing more on ACM3, and I was sad to hear that. Then this idea suddenly came to my mind and I wanted to share it, even if these changes never actually get implemented. You’re really amazing. You’ve made and are still making such amazing games... You also use such a cool art style for your games, which really suits their vibe and makes them very eye-catching... You’re amazing in every way, and I honestly wish I could be more like you 😁 I really love games like these.
This game was really great too! I really love this style because it feels new and the idea is really interesting. Both Anomaly Cafe and ACM3! And it’s amazing that there are also dangers during the gameplay, and when Horu gets killed, you go back. This can make the game more challenging and exciting. Please increase the variety of drinks and scenes! Different creatures and more challenges would make the game less boring and repetitive. Of course, all the games you’ve developed are great and aren’t boring either. 😁 And if you can, please make scenes for some monsters that aren’t only death scenes, but are a combination of lewd scene and death scene! Of course, this is just my personal opinion because I think it fits the vibe of an NSFW and anomaly game... Or different and unusual positions and new characters. Overall, I love your game! ☺️ I’m looking forward to every update. Good luck! 😁
the gameplay loop felt mind numbing. i liked the short sotry opening though
Game is very good ill just say maybe dipper connection or different charecters
My main hangup is that the coffee making doesn't feel like making coffee? Doing the coffee through the menu makes coffee making feel a whole lot less intuitive than actually making the coffee.
I would like to see more progression and more coffee recipes. From what I've played so far, I've only had to deal with like 6 or so distinct coffee recipes plus a handful of one off things like distilled water or warm milk. Shorter days would also be a decent adition because getting killed at customer 19/20 is TRULY annoying and it sets you back a long time. Money also seems kinda lackluster, maybe some other upgrades would be useful, or maybe if it didn't take you a whole day to save up for like the cheapest recipe that can be discovered for free using basic logic. There's also this guy that kills me if I refuse to give him a coffee, kills me if I give him the wrong coffee and kills me if I give him the correct coffee so Idk what to do against him. Having people like that is gonna confuse a lot of players because they feel punished for doing nothing. If he's a fail state from a previous order then so be it but make that very clear from the beginning and don't leave it up to interpretation. ALSO, PLEASE FOR THE LOVE OF GOD LET US SKIP THE TEXT WHEN MAKING A NEW SAVE
Have the passage of days so that we can see what living with the transformations are like, that'd make it more interesting.
If you see this, Add special drinks that our character can drink to become the species of the anomalies to get extra money for serving them and don't get eaten. This will make the normal customers scared so you need to change back I order for humans to come and make the coffee maker a little bit easier or turn it into the anomalous coffee machine.
Well... here I go. The interface is too... indirect. I had no idea how to accept the coffee at first. I had to click everywhere onscreen looking for an option to serve, then found it in the text box. The recipe doesn't make sense in the order that it's presented, for example, filtered hot water is last? But it's listed as first on the recipe booklet, so keeping things in order is a bit awkward. If the item quantity is small, then a shelf with the various options to select or deselect would feel more fluid in production than clicking through a list. There isn't progression to the coffee orders... I was requested a "Robusta Rush" as my second ever order, and I see that it costs $120, but I only have $5 from the starter sale. If this is intended, mayhaps give the customers lines that hint at what is in the item they want?
At the very least, I’d like there to be no event where you get killed after completing the order, or at least if there was a clear sign that giving this friend coffee would get you killed And this is just my personal thought, but instead of simply finishing one day’s work and immediately moving on to the next day’s work I’d like there to be events or exploration parts to help progress the story It would be even better if you could collect additional sex scenes or death scenes there
What
让我们能操作者
I'm no expert in developing a game, but as a consumer, but here are my personal comments. 1. The UI is too simple UI of the ingredients is too simple and plain. You should add some sort of portraits or images to futher enhance the experience of "making a coffee". When we make coffee in real life, we look at things, not words. Maybe adding a mini game in the brewing process would provide more for the gameplay as it would make the timer matters. (If you are leaning toward making a fap game then this might not be a good idea as people are mostly impatient). 2. There is no penalty for brewing wrong orders. You still get paid even if you brew some witchcraft soup. Just don't let the customers pay you and give a negative review. Speaking of reviews, there ought to be a system where your rating affects the amount of customers you get or the money they are willing to pay. Certain events and characters can appear based on the rating, like less stars = more babaric customers and the opposite, more stars = more civilised customers who are less likely to murder you just because you didn't put ice in their cappuccino. 3. Make the "fucking" makes sense. Literally, it's my personal opinions, but I just simply cannot bear to see some random strangers just randomly get laid with you. Give them a reason like they fuck because they have no money or they are just some deranged horny people that fuck baristas just for the love of the game. What I mean is that you should add more dialogues to justify the deed. 4. Senseless dying. Implement hints via NPCs or a news paper. This would give us the ideas on how to avoid and survive certain types of customers. For example, the 096 guy, how on earth are we supposed to deal with this maniac without trials and errors. You ought to add some mechanics to combat these dingles. For instance, before each day, provide an option to buy utilities like a paper bag to cover that skinny muderous white man's face or a detecting machine that can detect unwanted anomalies or simply a shotgun for the crying out loud.( Possessing a gun doesn't seem like a barista thing, but eh) 5. Add endings to the game unless you want to make the game replayable. There is not much for me to say for this part. Coffee brewing games like this one is quite hard to make it enjoyable in the long run as doing the same things can be tedious. 6. The game's setting. Adding even a bit of lore to the game can make the experience more vivid and lively so the player may emerge into the world. Personally, I would add SCP related events or items to the game, this can attract a great portion of the SCP fandom. Minor complaints: Add the ability to remove false coffee that you accidentally brewed. Add more animations (I'm sure it can't be hard). Add more dialogues P/S I know its really hard balance a good game and a fappable one, but the foundation for your games are already there and great. A bit of this and that of certain aspects can significantly enhance the outputs, like squeezing a lemon onto a fried fish, it does not require much effort but the result can be vary.
Honestly my main Issue is theres No way to know What costomers will Kill you and end your run or whether they'll kill you for denying them or serving them It makes it annoying cause you just have to Guess, I don't want it to be like Totally odvioious but just Some kind of small tell
CUSTOM HORU SKINS!
I'm liking anomaly cafe. Actually making the cups is a nice touch. All I can say is maybe more scenes. You have some characters that get there drink and walk away. Like the girl with the tentacles for arms who usually kills you. Maybe if you do her drink fast enough, you get a different scene.
I'd like to see more references and new/different animations?
I'd like to see this mainly in anomalous coffee machine 1-3 though, because I found Anomaly Cafe hard to play, since the pace was too fast to get used to.
I haven't played much of it, but maybe some forms can have unique bonuses/features. Like more money when selling drinks or having a animal form be able to talk to animal npcs.
Id like to see a Kitsuni as one of the characters
