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SEUS Renewed E1.zip 6.8 MB
May 20, 2018

SEUS Renewed E1!

It's finally time for the first experimental release of the main branch of SEUS! 

A LOT has changed, but these are the most noteworthy changes:

  • Leaf subsurface scattering

  • Land atmospheric scattering matches sky model

  • Fixed POM and normal mapping on rotated textures/blocks

  • Fixed black objects (like on custom furniture in mods)

  • Added custom noise texture with blue noise and automatic texture offset for faster 3D noise

  • Refactored gbuffer structure

  • New tonemap operator "Lottes"

  • Improved TAA, improvements make "Micro Bloom" obsolete

  • Improved GI

  • Improved Caustics

  • Improved Motion Blur

  • Added auto normal specular data generation

  • Added stereoscopic 3D rendering option (anaglyph only at the moment)

Performance is an issue here, since geometry shaders can't dynamically be disabled, and they have an overhead cost. Be aware that frame rate isn't at its best, and will be improved!

Please report any issues on the SEUS Discord server!