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July 7, 2026

LustCraft Beta 0.13: Self Release Update

I am happy to announce that this is the last update of LustCraft for 1.18.2: from now on I am starting the porting of the mod to 1.21.1 (neoforge).

The most important addition in this update is the addition of a mini-game to help you unwind on your own. This takes the form of a maze that you must solve with skill and patience using the mouse without touching the walls (touching a wall makes you restart the maze).

It can be very long and difficult (this is intentional), but it's designed not to be impossible. The difficulty of the maze varies depending on several factors (the bondage item, whether your arms are tied, whether you untie yourself or try to untie someone else, etc.).

Incidentally, blindfolds have a special effect; when you wear one and try to untie it, you will not be able to see the maze beyond a certain radius around your mouse.

By default, to untie someone, you don't need to play the minigame if their arms are untied. However, this can be changed in the mod's config file.

If a bondage item is locked with a padlock, it must first be unlocked before the mini-game to remove the item can be played.

If you need to take a short break or reposition your mouse, you can pause the mini-game by pressing Space (this can be changed in the controls).

One issue that became quite apparent with this minigame system is that it interrupts interaction with other players during that time. To minimize this problem, the chat has been seamlessly integrated with the minigame: you will see messages posted in the chat while playing the minigame and you will have the option to open the chat to reply (with the T key).

The maze will automatically close if you take damage or, if you untie someone, if that person is no longer within your reach.

For those interested, here is detailed information on the difficulty of the mini-game depending on the items and situations:

  • For the majority of items, these rules will apply:

    • In cases where one attempts to untie oneself:

      • If the item attaches the arms: the maze will be 45x25 in size (45 columns by 25 rows)

      • If it's not this item that's attaching your arms, but they are attached: the maze will be 35x20

      • Otherwise it will be 10x10 (some people have complained that because of this they have to play the mini-game if their legs are tied for example, I understand that it can be annoying, but the goal is to restrict players a little without necessarily needing to tie their arms)

    • In cases where one attempts to untie someone else:

      • If your own arms are tied and you try to remove an item that restricts another player's arms: 35x20

      • If your own arms are tied: 25x15

      • If the arms are free: by default, removal is instantaneous, but as explained before, if the configuration is changed it's 7x7 (In the following cases, I'll explain it as if the configuration had been set to prevent instant removal when the arms are untied)

  • Sticky Slime is designed to be very easy to remove:

    • When attempting to untie oneself (regardless of whether arms are tied or not): 8x8

    • When trying to untie someone else: 6x6

  • For latex suits and bunny suits:

    • If your arms are tied: impossible to remove

    • If your arms are free: instant release

  • For ear plugs and animal ears:

    • If your arms are tied:

      • If we try to untie ourselves: 20x20

      • If we try to untie someone else: 15x15

    • If your arms are free: instant release

  • The ball gag was made easier in order to make the harness gag more difficult by comparison:

    • When one tries to untie oneself:

      • If our arms are tied: 20x20

      • If you have your arms free: 8x8

    • When trying to untie someone else:

      • If your arms are tied: 15x15

      • If your arms are free: 6x6

  • For the plugs, regardless of the context, even if the configuration is supposed to make it instantaneous, it will be a 7x1, a straight line. Its usefulness will become apparent when I do the update adding an arousal and orgasm system to LustCraft (I want to clarify that this update won't be for a while, I have other priorities to develop first, like… petplay)

  • For the keys to a padlock worn around the neck, it's a different story:

    • If the keys are around your owner's neck (the one marked as the owner of the collar around your neck, if you wear one): you cannot remove them.

    • If you try to remove them from your own neck while your arms are tied, it will be 45x25 (the point is this, and if you want to have fun putting the key to the padlock that locks the bondage items around your submissive's neck and watching them struggle to get it back)

    • In all other cases: the release is instant

  • In the case of fake items (fake ropes, fake chains, etc.):

    • If the arms are tied (knowing that a fake item on the arms is not considered to have the arms tied): 7x7

    • In all other cases: the release is instant

  • As for the collars, they don't take the configuration into account; they can only be removed by the collar's owner or the person wearing it, and to remove them requires completing a 2x2 maze. Of course, completing this maze isn't meant to be difficult, but rather to force the user to do something to remove the collar, representing that it's not something simple that can be done with a single click.

The second important element of this update concerns slimes:

From now on, when a slime attacks you, it will tie you up with Sticky Slime.

This is done gradually by first attaching the body (with 100% chance), then the head (also 100%), then the legs (50%) and finally the arms (50%).

If you happen to have another bondage item in one of these slots, the slime will move directly to the next slot without changing the bondage item you are wearing.

Once you are completely covered in slime (this does not work if you have another bondage item in the relevant slots) the slimes will no longer damage you.

Fortunately, to easily remove the Sticky Slime, there is a simple way to do it: you just need to be in the water (up to your eyes) and the slime will destroy itself (not dropped) after a certain time (10% chance of it being destroyed every second).

However, this new feature can be problematic if you want to keep (or force someone to keep) equipped Sticky Slime and prevent it from being destroyed as soon as you have to cross a river. To address this, a new enchantment has been created: the Waterproof enchantment. This enchantment makes Sticky Slime unaffected by water and can be obtained either from a crafting table or by combining a Sticky Slime item and a Honeycomb in a crafting table.

Incidentally, the color of Sticky Slime has been changed to better match the color of slimes (making it less fluorescent).

Another addition in the mod is a new necklace: the Heart Collar.

This addition comes with a modification to the old collar which is renamed Bell Collar and now makes a bell sound when you move (it is the pressing of a direction key that makes the noise).

Regarding less significant changes:

The age confirmation popup that appears when the mod starts has been modified to be more easily understood by people who do not speak English well.

Paw Mittens still perform the attack animation but will no longer deal damage or have a knockback effect.

It is no longer possible to put a padlock on a bondage item if your arms are tied up (it is still possible to use a key).

From now on, only the owner of the collar (or the person wearing it) can put a lock on the collar.

Using a lockpick now causes the lock to drop instead of destroying it.

The item held in hand is no longer visible if you are wearing an armbinder or a straitjacket.

Minor changes:

Fixed a bug that prevented blindfold from working if the GUI was disabled (with F1) before blindfold was set.

Change the display of keyID if there is none attached to the item.

In cases where a bondage item that can be placed in multiple slots is enchanted, a separator line should be added between the list of slots and the enchantments.

Finally, I would like to say a huge thank you to Skye, Ava and XDWolfie who translated the mod into Spanish, German and Dutch respectively.

As usual, if you want to play with the mod or join the Minecraft server, you need to join the Discord (https://discord.gg/lustcraft).

Comments (4)

D
Diaz Lh · October 26, 2026

I couldn't find a bread download. In Discord

M
Mr Verde · October 3, 2026

I get that its on the discord but where though

C
Corrupted679 · August 18, 2026

where to download

L
LustCraft · August 18, 2026

On discord