DevLog: New Character: Willow & Reception Area Finished (Sneak Peeks Attached)
Quick reminder: You can follow development more closely on the Trello board.
While I don't think The PRISM facility will ever be "done" (it's fucking massive), it's finished enough to where it'll be crossed off of the project board, and development can progress onto more sexy things!
Speaking of more sexy things: Willow's character is coming along nicely. I'm working on a "practice" pose as we speak that'll be used for next week's Sneak Peek in the DevLog (and also below), which just helps me verify that the character is ready for posing and rendering in the scenes. (5 minutes later: "Yup, found an issue that I have to address!")
Scroll down to the "Current Development" section for more on Willow.
✅ Last Week's Progress
What I accomplished since the last update:
PRISM facility (scroll down for a sneak peek)
Creating a sculpture that gives off the proper "vibes" of the world and the facility that you'll be exploring; mysterious, odd, layered, ominous 😈
Reception area
Interior design (plants, lighting, PRISM logo, desk, etc.)
Elevator
Elevator cab
Elevator stops for each floor
Stairs (7 accessible levels)
Plants (on sculpture, in reception area)
Rooms
I've lost count at how many rooms this facility can have 😅
Writing
Zephyr - For obvious reasons, I've decided to rewrite and change the gender of the main character's sibling to male. It all hinges on: I do not want the audience to be distracted or to be "lead" on, even in the slightest. The relationship is what is important to the story and not the gender, so at the end of the day, that's what carries the weight.
Tightening up plot holes, deepening lore (even if the audience won't see it).
🛠️ Current Development
What I'm working on right now:
Creating new character: Willow Hart (scroll down to the "Sneak Peek" section for more)
A brilliant but guilt-ridden botanist, Willow Hart finds solace in her research at PRISM while avoiding human connection, haunted by the memory of fatally shooting a drug dealer to protect her sister.
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Willow is a pragmatic Psion researcher at PRISM. Her emerald eyes peer through her glasses; glasses that are too large yet still frame her face perfectly. Her dirty-blonde hair is usually found gathered up in a messy bun.
Willow Hart continued ...
Face and body have been completely redone (Not like anyone saw her before); preview coming next week.
Skirt (modeling and rigging - the asset imported from Daz3d was very subpar)
Glasses (texturing, and rigging)
Earrings (rigging)
Necklace (rigging)
🔮 Coming Soon
What I'm planning to work on next:
Fixing Anya's way too pale skin - looks like a ghost standing next to any other character
Chapter 1 Scene 6 will be underway soon! 🥳
👀 Sneak Peek
View of the reception area within The PRISM facility. (If you missed last week's DevLog, you'll see a better view of the sculpture in the background)
If you look carefully, you can almost see Willow.
Don't forget to check out the Trello board for detailed progress updates! ❤️
Comments (2)
"nuii what are you doing" "nothing..." >proceeds to whip out an entire futuristic brutalist facility out of thin air
C., I genuinely love hearing from you 😂💝
