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May 8, 2024

App Update: Clear Stopped AI V1.6

v1.6 Update Info:

  • AI that retired previously are now back on the grid if a race session restart occurs.

  • AI that are stuck at the start of the race are now quickly teleported to pits to not impede race starts.

  • General code clean and improved logging/UI output.

The above code refactoring makes the code more robust and handles missed cases from before.

https://www.patreon.com/Nuzzi/shop/assetto-corsa-clear-stopped-ai-app-v1-6-152433?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=productshare_creator&utm_content=join_link (embed)

Comments (11)

A
Ant Gilbert · June 1, 2024

I do enjoy this mod, however it doesn't work well for large grids. For example, I'm running a race around the Nordschleife with over 70 AI. Without this app they do struggle to get going, but eventually everyone starts, which is fine because I don't mind how quickly the slower classes get going (they're there to be lapped later). But, with this app, the majority of the grid is sent to the pits before turn 1 and they never return to the race.

N
Nuzzi · June 2, 2024

Hi Ant, I have an update coming which should help with this. It appears at the moment the check for if cars are stalled on race start is a bit too harsh! Thanks

B
Berkin Boi · May 30, 2024

Another thing, whenever u restart the race even on the newest version of the app, the cars that retired before immediately retire again after the race starts. is there a fix for this?

B
Berkin Boi · May 25, 2024

Hey Nuzzi, great mods! However, I have a problem. Whenever I use this app (or RARE), more than half the grid retires throughout the race, compared to with no mods, only 3 or 4 cars retire. Is there a way to get cars to retire less? Thank you.

N
Nuzzi · May 27, 2024

Hi, I'll keep looking to improve the sensitivity of retiring cars for future updates, thanks :)

P
Philipp Hößl · May 25, 2024

Hey i have an issue with the "clear stopped ai" app, sometimes when the race starts a whole bunch of ai cars get retired by the app (e.g. i raced in weekend mode and on the race start 14 of 20 got disqualified). I tried manually setting the time higher in the lua script but i cant find a soultion. Is this a known problem and do you know a way to fix it? Kind regards Phil

N
Nuzzi · May 27, 2024

Hi Phil, I have an update in the works to make the check for stalled cars more lenient, which should help fix this! Thanks :)

M
Martin Powell · May 16, 2024

Hi Nuzzi This issue may be because i haven't RTFM'd but after the cars teleport my car and those left on track are only able to crawl round - is this because of the yellow flag app ? Great work on these apps please accept my thanks for making AC more immersive - Thanks Cozy61

N
Nuzzi · May 16, 2024

Hi, that is strange. Once a stopped car has been teleported out of the way (and the yellow flag has ended) all cars should be back up to full racing speed. Thanks

F
Fall Guy · May 8, 2024

Hi, on GTP Forums there has been some idea recently if it could be possible to create a savegame in between a race session, so 24hr races would finally be achievable. What do you think? Could this be an idea to develop for you?

N
Nuzzi · May 8, 2024

Hi, I don't think that is something I would be able to do, unfortunately.