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May 8, 2019

Some info about the ReShade Global Illumination

I want to clarify a few questions from the community regarding the technical side of my shader:

What I'm doing is ray tracing in screen space, tracing rays against the depth buffer (a data buffer that contains the information how far an object is away, as opposed to the color buffer which tells you what color the object has and what you usually see in any game). When compared to DXR, it has several limitations: anything behind another object does not contribute, anything outside the screen does not contribute, backfaces do not contribute. The benefits of this shader is that it can run on every game and GPU and it’s a step up from regular SSAO. I hope this serves as a sneak peek at what DXR ray tracing can do and why everyone in vfx can’t wait to get real ray tracing for their games. 

Comments (10)

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Felipe caicedo · June 18, 2019

how much do you have to pay monthly to have the mods

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zireael9797 · June 1, 2019

Are there any limitations to what games it'll work on?

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papajinou · May 28, 2019

do you have a release date for the first beta release of otn mary mc shader rt plugin

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Kanadaj · May 25, 2019

Does your ray tracing stuff use RTX hardware acceleration when available or is it just pure hardware agnostic code? Also, do you use AI based denoising or something else? :)

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Pascal Gilcher · May 14, 2019

https://support.patreon.com/hc/en-us/articles/212052266-How-do-I-receive-my-Discord-role- That should give you all the required information ;) see you on the Discord

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Gafer Abd · May 24, 2019

^^ big fan BRO

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Larry Brewer · May 14, 2019

How do I join your Discord?

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Pascal Gilcher · May 13, 2019

Everything is on my Discord, since there are ways to read Patreon only posts ;)

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ExDee · May 9, 2019

Cheers for the update. A simple explanation to a technical scheme. What do you need to be able to add DXR tracing to your code? Is it something that has to be built into the game code rather than overlaid as a screenspace shader after the fact?

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I Feel Heal U · May 9, 2019

Just convert all game engine to dx12. Its simple.