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Abbys_Cat

@AbbysCat
0 bookmarksindexed Sep 9, 2026updatedlast updated Oct 17, 2026importedlast imported Oct 20, 2026
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Devlog #28 - Starting EP6!
After fixing performance issues with the game and taking a short break, I'm starting the development of EP6. In this episode, you'll get to know some girls superficially and help others, as well as see the MC using the money he's investing. Stay tuned!
May 1, 2024 0 1
My New Second Chance [EP5.3]
Bug fixes and fixed the lag and freezing issues that were occurring with the game on PCs and probably on mobile devices as well. Fixed errors with images not appearing in messages on the cellphone. Corrected translation errors in dialogues, especially with the ancestral dialogues, as well as untrans
Apr 21, 2024 0 1
Devlog #26 - Starting EP5 now!
I took a break because I was focused on the other game, but now that it's finished, I can fully dive into EP5. Just today, I've already made over 120 renders, and that's the pace I'm going for. I aim to bring a larger EP in terms of content compared to the previous ones now that I've managed to impr
Apr 19, 2024 0 1
Devlog #24 - Room 1 completed.
Just finished the story and mechanics of Room 1. Now onto the other 3 rooms. As I mentioned, this game will be short but slightly larger than the previous spin-off. The most complicated part is cutting everything out and organizing it on the screen for a point-and-click game, but it's a learning exp
Apr 9, 2024 0 1
Devlog #23 - Hub completed.
Today I took the day to create the entire interface for the hub and navigation. I'm thinking about adding a simple quest system, or maybe not. Anyway, here it is. Note: Ignore the background music; I was listening to random songs on YouTube :D Devlog - Another Day (YouTube)
Apr 7, 2024 0 1
My New Second Chance [EP4]
Apr 2, 2024 0
Devlog #19 - EP4 is Almost Ready.
EP4 is almost complete, I just need to code and fix a few things. Unfortunately, this EP will be shorter than the others, as I focused this time on improving the game's HUD and fixing some other things, as well as adding, of course, the achievements system. I hope you forgive me :)
Apr 1, 2024 0 1
Devlog #17.1 - New "About" section for my games.
I always found the Ren'Py "About" system a bit generic, so I ended up using this one here. It will be better for crediting people with Neko Patreon in my game, and it will also look more visually appealing.
Mar 30, 2024 0 1
Devlog #17 - Achievements System.
Today, before going to bed, while tinkering here and there, I thought it would be better for the game to also have an achievements system. So I ended up implementing it. Over the days, I'll add achievements throughout EP1 to 3. It won't be necessary for you to replay when EP4 comes out, but if you w
Mar 30, 2024 0 1
One Day For Salvation #2 - Almost finished.
As I said, this is a quick project, so I'm almost done. Once I finish, I'll post it here, then after a few days on itch.io, I'll officially start working on EP4 of MNSC.
Mar 28, 2024 0 1
One Day For Salvation #1 - A Small Beta For The Patreons.
Mar 26, 2024 0
My New Second Chance [EP3]
After some headaches with the new mechanics and other things, EP3 is finally ready. And what's new in this EP3?: Advancement in the story, of course. 4,419 words. 381 renders + Other small images. Android Port Point and Click System - Now you'll be able to interact with some scenarios to observe and
Mar 23, 2024 0 1
Devlog #17 - EP3 is finally complete.
After a few headaches with the new mechanics, EP3 is finally complete. I just need to translate it and create the APK versions to post here. Stay tuned.
Mar 23, 2024 0 1
Devlog #12 - Basic Point and Click System.
Today I took the day to test some things and decided to implement a simple point and click system so that in some occasions during gameplay, the player interacts with the environment to make the game more fun. It's not a sandbox, just a simple system of clicking on objects. Note: This video doesn't
Mar 18, 2024 0 1