August 5, 2020

Drilling into some details

Hey guys!  Today I've been working on this task from the MFAGA plan:

Unclear game mechanics. The mechanics of skills & dice rolls feel 85% complete – they’re complete enough for me personally to make them work, but not solid enough for contributors to use.

My main work today was on the skill list: it was a totally confused mess, with entries that were duplicates, conflicted, or were useless.

It's important to get this right, because skill rolls are how the heroine interacts with the game world; if the skill list is muzzy, then contributing writers can't fully plan out their scenes.

  • I cleaned up the list, refining it to a set of useful skills at a level of granularity I'm happy with

  • After some reflection, I cut the overly complex and part implemented "Skill Families" mechanic

  • I also streamlined the Secondary Attributes mechanics, and made some related tweaks to the Kinks

I shared the work in progress doc with the team earlier, and expect to finish this task tomorrow, when I'll publish some more details for your feedback.  See you then!

Comments (2)

A
Anansi Creative Entertainment · August 5, 2020

The first thing I thought when I saw this picture was the music video "Satisfaction."

J
Jumpy James Johnson Junior · August 5, 2020

My first thought was that you need to look *along* the bit, not *square at* it, to make sure it's properly seated with a test spin.