Making a list
Hey guys! I had a good day today. My main effort was writing a big fucking list of every dev task, as suggested by World Famous Game Designer. I made good progress on this today, and should finish shortly.
I also spent some time responding to more great feedback on the rules. Some great new ideas have emerged from the community! Today I added new rules for Quirks to the Google Doc, which will help you individualise your agent, and the game individualise NPCs.
I'm going to get back to work on the Big Fucking List™ on the next dev day, which is tomorrow.
By the way...I made a Subreddit for the game! Two months ago. Then forgot about it. So...it's not exactly a bustling hive of activity. But maybe it could be if you join, and post there!
Comments (4)
Yeah, the quirks are perfect to balance things out roleplaying-wise. Well done.
The character quirks are a great idea. I always like picking those in RPG games.
Right, I'll be *that* person and ask… are you checking it twice?
Heresiarch? Hey, I visited your Seminary about 20 years ago.
