September 11, 2019

Sprint 004 Day 1

Hey guys!  Sprint 004 is off to a great start.  I did lots of work on the sex scene storyboard – check out the video above for a peek at how it's shaping up!

Enrico asked for an explanation of the new storyboards.  The big idea – which was originally suggested a long time ago by Breadloaf – is that sex scenes could be more like quests, with beginnings, branching paths based on decisions and dice rolls, and multiple endings.

The storyboard is just a flowchart that maps out the scene in advance.  Once it's complete we'll use it as a blueprint to help us implement the scene in the game.

The prototype has two new avatar art requirements: a "modesty pose" which the agent can (optionally) strike during a (sometimes) unexpected interruption to the scene, and an unzipped version of the dress (used during the makeout part of the scene, to create more sexual tension).  Victoria finished these today, and they both look great.  Check out the modesty pose:

I moved this task to "done" in the Trello.  My main focus is still the storyboard – there are a few branched that still need to be planned out – and I'll get more done on this on the next dev day, which is tomorrow.  See you then!

Sex Engine v2 Storyboard.mp4 (Vimeo)

Comments (11)

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ASLPro3D · September 14, 2019

Holy cow!! I thought my Twine file looked crazy and detailed, yours is absolutely amazing and detailed!! You have a lot of variables, object paths and some really kinky and sexy scenes laid out in yours... wow. Love how detailed and organized your paths are in your form... mind if I ask, what program is that done in?

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Crushstation · September 15, 2019

Thanks ASL! I created this in Omnigraffle :-)

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Anlu · September 13, 2019

cant see the video due to privacy settings. :(

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Crushstation · September 13, 2019

Hmm here's a direct link to try: https://vimeo.com/359404680

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Enrico · September 12, 2019

Thanks Crush! Ok from a first look it seems fantastic: it adds replayability, makes use of the PC/NPC stats in an fun/interesting way, and gives you (developers) enough control on the output. Well done. I've just one question: this is a (let's call it) scripted encounter, will there be something similar for a generic NPC? And: will the single sex acts (bj, standing, doggy, etc..) have similar sort of storyboards? (always for the same purpose: render them as unique as possible). Have a nice day, bye ;)

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Crushstation · September 13, 2019

Thanks buddy! I know this is something you've been eager for us to address for a long time, so I'm pleased that you like the shape so far. In answer to your question, yes: the plan so far is that all the sex scenes in the game will be storyboarded. The cost of this approach is that all the sex scenes will take longer to design and produce, because they all need to be individually crafted (although some of them will be designed to be used many times in the same playthrough, drawing variety from the randomness of the NPC traits and the dice rolls). The benefit is that all the sex scenes should become much sexier and more interesting. My expectation is that the extra work will be worthwhile – this game *ought* to lavish time and creativity on the sex scenes – but we'll carefully gauge the fan reäction to the prototype once it's launched.

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Anand · September 12, 2019

The music level is way too loud. :)

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Crushstation · September 13, 2019

You mean way too quiet \m/ ( - - ) \m/

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Track_Tension · September 12, 2019

Its only a matter of time before the Government will be doing this to everyone's sex life.

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Exar Kun · September 12, 2019

That modesty pose could even be used in the wet t-shirt contest for when the agent opts to hide her breast in order to tease the crowd! XD

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Crushstation · September 13, 2019

Hell yeah!