August 1, 2019

Quick dev report

It's 3.23am – what a day!  I just published the Early Access release of 1.5 (to $5 Patrons+), which means the general release will be in 14 days.  We'll use that time to keep adding features to it.

Today was mostly taken up with creating tanlines for me.  I carried out a major technical improvement to the Illustrator file, which makes it much faster to produce new skin tones.  Recolouring the entire avatar used to take around 1000 mouse clicks, but it now takes just three.  This was helpful in making the various tan lines that were required today, but it will also help us when we create new ethnic origins for the agent in the future.

Okay, it's 0326, I need to sleep.  I am at my real job tomorrow (but will be checking in).  Next dev day is Friday.

Comments (7)

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Caringan Coystopitum · August 2, 2019

What kind of game are you creating? I might be interested in supporting you...

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Crushstation · August 2, 2019

Hey CC! You can try it out for free at: http://www.femaleagentgame.com If you like it, hang around, because the new version will go public on Wednesday 14th!

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Notalie Portman · August 1, 2019

“Today was mostly taken up with creating tanlines for me.” sounds like a euphemism for saying you spent the day on the beach.

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Crushstation · August 1, 2019

If I went near a beach I'd risk being fucking *harpooned.* I need to do moar exercise starting next week.

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Anand · August 1, 2019

Thank you in advance for tan lines. I am all about tan lines.

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Antilles · August 1, 2019

Not to push for feature creep, but it would be cool if after we get to Bangkok there were degrees of tan intensity, so it could increase for a Kate who is a major beach bunny, and decrease over time if she never goes sunbathing.

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Crushstation · August 1, 2019

Very interesting idea, and you gave me an idea of a better way to implement tan lines in future. I've added this to the list, thanks Antilles!